Caporegime
- Joined
- 18 Oct 2002
- Posts
- 31,179
Quantify please ?
Because Civ looks amazing in UW, Witcher 3 looks amazing in UW , All my Rts games look superb in UW.
43" 4K is where it's at brah
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Quantify please ?
Because Civ looks amazing in UW, Witcher 3 looks amazing in UW , All my Rts games look superb in UW.
43" 4K is where it's at brah
3rd person like Witcher we can lump in with FPS, and are suited to ultra-wide I guess.Quantify please ?
Because Civ looks amazing in UW, Witcher 3 looks amazing in UW , All my Rts games look superb in UW.
60Hz
I disagree. It is great for RTS and MOPS like Dota 2 which I play. Now there is a small disadvantage in map awareness, but honestly offset by the benefit of when your fighting sideways lol. I was so sceptical, but now am in love with this formatI hope ultra-widescreen doesn't become the new standard. It might be OK for FPS but it's horrid for other genres.
Like this week? ?next week
No it isn'tI hope ultra-widescreen doesn't become the new standard. It might be OK for FPS but it's horrid for other genres.
Of course there is, you can see more of the screen at the same zoom level.It's the aspect ratio I'm talking about, not the benefit of the extra pixels. Subtly different. What I'm saying it, there is no benefit to having 1.5x width and 1x height, for RTS etc.
I actually moved from a 27" 1440p 16:9 screen to a 29" 1080p 21:9 screen, the DPI is the same but the aspect is much betterSo to put it another way, I'd rather have a 1440p screen than an utlra-wide 1080p screen
+100. Though I went for 1440p cause like ...last toys before baby and stuffNo it isn't
I actually moved from a 27" 1440p 16:9 screen to a 29" 1080p 21:9 screen, the DPI is the same but the aspect is much better
"Being able to see more of the screen at the same zoom level" is actually the opposite of what happens when one axis becomes elongated and the other contracts, given a fixed pixel budget. More on that below.Been using ultrawide since 2013, it's great improvement for FPS, RTS, Racing, MMO, MOBA, Diabloesque, and flight/space sim games. To be blunt it's like the improvement form 4:3 to 16:10 was, it's just better (in any game that supports it).
Of course there is, you can see more of the screen at the same zoom level.
No that's not how it works."Being able to see more of the screen at the same zoom level" is actually the opposite of what happens when one axis becomes elongated and the other contracts
It can be either. A ratio is a ratio, nothing more. What you've said is fundamentally inaccurate.No that's not how it works.
A 21:9 screen isn't wider than a 16:9 screen but with contracted vertical space, it's literally a 16:9 screen with additional space to the sides and the same vertical space, it allows you to see more than you would on a non ultrawide of the same vertical resolution (I.E 1080p).
This is why Blizzard have refused to support it on SC2 due to complaints about the advantage it gives over 16:9 users.
No it really can't, I would assume you had misread but you quoted/bolded it :SIt can be either.
Yes, that's what I was saying.A 16:10 1920x1200 screen is a 16:9 1920x1080 screen with extra vertical pixels.
A 21:9 2560x1080 screen is a 16:9 1920x1080 screen with extra horizontal pixels.
No they aren't. A 21:9 screen is not a vertically contracted version of a 16:9 screen, it is a horizontally expanded version, this is why the vertical size remains constant between 16:9/21:9 models but the horizontal size changes, see the above screenshots for proof.Those are examples of how both the things you said (in bold) can be true.
OK, let's try this another way.No it really can't, I would assume you had misread but you quoted/bolded it :S
I think maybe you're getting confused with the relationship between aspect and resolution?
Yes, that's what I was saying.
No they aren't. A 21:9 screen is not a vertically contracted version of a 16:9 screen, it is a horizontally expanded version, this is why the vertical size remains constant between 16:9/21:9 models but the horizontal size changes, see the above screenshots for proof.
And it becomes a 2560x1440 screen, more specifically if you started wiht a 29" ultrawide it's now a 27" 16:9, but this was never in dispute.OK, let's try this another way.
Take an ultra-wide 2560x1080 screen. Add some more vertical pixels until the ratio is 16:9.
That depends entirely on usage and personal preference.Now tell me, is a 2560x1440 screen better or worse than a 2560x1080p screen?
You mean ignore the very thing we were discussing in the first place? O.oForget your favourite games now, how and why they do things.
And it becomes a 2560x1440 screen, more specifically if you started wiht a 29" ultrawide it's now a 27" 16:9, but this was never in dispute.
No, you have just started arguing something else after myself and others pointed out your original argument was wrong.You simply mis-understood the argument I was making.
RTS doesn't benefit at all from utlra-wide.
there is little benefit to being able to see much further in the x axis than the y axis.
there is no benefit to having 1.5x width and 1x height, for RTS etc.
"Being able to see more of the screen at the same zoom level" is actually the opposite of what happens
a long, thin screen is not inherently better than a more square screen for RTS, RPG, etc. There is little reason to want to see more horizontally than vertically in such genres.
Because 2560x1080 is the 21:9 variant of the 1080p resolution and 1920x1080 is the 16:9 variant, they are directly comparable when comparing 21:9 and 16:9. If you prefer I could compare 3440x1440 and 2560x1440 but the result is the same, additional horizontal gaming space with NO reduction in vertical gaming space.[/quote]You decided to compare a 2560x1080p screen with a 1920x1080 screen
How to screw my eyes in no time haha.43" 4K is where it's at brah