Project Cars 2 VR? Is it OK?

Yeah tried that as well,
Tbh I'm just starting to think my expectations when it comes to vr were way to high,
But when you hear people say how amazing things look I kind of had high expectations,
I would not be able to play this game as it just look to terrible to me lol

What Graphic settings are you using in game? Because it shouldn't look that bad.

Have you tried any other games over the link? How do they look?
 
Yeah tried that as well,
Tbh I'm just starting to think my expectations when it comes to vr were way to high,
But when you hear people say how amazing things look I kind of had high expectations,
I would not be able to play this game as it just look to terrible to me lol


I was able to get my CV1 and my friend's Oculus Rift S to both look "sharp". SDE (screen door effect where you can see the empty spaces between the pixels) was an issue that was made a bit worse the sharper the image got, but I was able to get the image to be sharp instead of blurry on both of those Oculus headsets. ASW is "asynchronous warp" or something like that. It's a system that kicks in when you can't hold the required FPS. (90fps on the CV1, 80FPS on the S) It cuts the rendered frame rate in half and "guesses" at what frames should look like in-between each of those rendered frames. so every other frame is "real" and every other frame is "synthetic". This greatly reduces the workload on your GPU while presenting you with the required FPS for smooth game play, but it can also create artifacts and other weirdness.

I'm now on an HP Reverb. Iit looks sharp and the SDE is almost non-existent.
 
What Graphic settings are you using in game? Because it shouldn't look that bad.

Have you tried any other games over the link? How do they look?
Cant remember exactly, the game booted with everything at low so I cranked them up in game which didn't seem to change much,
Oculus also set to quality over performance,
Yeah I've tried other games,
Minecraft was fine,
Half life alyx which is also fine,
Elite dangerous that was horrendous,
 
Cant remember exactly, the game booted with everything at low so I cranked them up in game which didn't seem to change much,
Oculus also set to quality over performance,
Yeah I've tried other games,
Minecraft was fine,
Half life alyx which is also fine,
Elite dangerous that was horrendous,

This almost sounds like it's automatically rendering at a lower resolution to maintain FPS. (My CV1 never did that, but I don't know what software tricks the Quest uses) I tried rendering at half resolution on my Reverb once and it was a blurry mess.
 
Cant remember exactly, the game booted with everything at low so I cranked them up in game which didn't seem to change much,
Oculus also set to quality over performance,
Yeah I've tried other games,
Minecraft was fine,
Half life alyx which is also fine,
Elite dangerous that was horrendous,

I would say it's a combination of two things. That the Oculus Link still needs an update to work properly with Quest 2 and your 1070 isn't good enough to run the game and encode at any kind of decent setting.
 
Seems like an odd conversation to be having, because of only seconded behind AMS2 Project Cars 2 is the stellar looking racer in VR.

Sounds like something is very wrong if your comparing it to PS1 era. Aside from some 50/50 aliasing issues that put it behind AMS2 in terms of it's quality, it's as crystal as you see it on a regular monitor on the Index.

Heck PC2 impressed me that much i stumped up a pre order on PC3. I wouldn't recommend PC3 if you've a thing about the PS1 era, racing that bad boy at night takes you back 25 years:)
 
I would say it's a combination of two things. That the Oculus Link still needs an update to work properly with Quest 2 and your 1070 isn't good enough to run the game and encode at any kind of decent setting.

My 1070 had to run my CV1 with potato settings (+high textures) to hold 90FPS. My 1080Ti managed medium-ish with one or two eye-candy settings on high with the CV1

With the Reverb, I'm back to potato settings with 136% SS, high textures, no AA at all, medium track and car detail. It's "plain", but crystal clear. I'm in the EVGA queue for a 3080 XC3, so I hope to be back into medium-high-ish settings with the 3080/Reverb combo.
 
I would say it's a combination of two things. That the Oculus Link still needs an update to work properly with Quest 2 and your 1070 isn't good enough to run the game and encode at any kind of decent setting.
Yeah it dont sound good does it,
Wish my 3080 was here so I could test,
Hopefully once that arrives things will improve,
Having never played vr before this quest 2 I've no idea if there maybe a issue with the headset, hopefully not,
But yeah this game is anything but clear
 
Seems like an odd conversation to be having, because of only seconded behind AMS2 Project Cars 2 is the stellar looking racer in VR.

Sounds like something is very wrong if your comparing it to PS1 era. Aside from some 50/50 aliasing issues that put it behind AMS2 in terms of it's quality, it's as crystal as you see it on a regular monitor on the Index.

Heck PC2 impressed me that much i stumped up a pre order on PC3. I wouldn't recommend PC3 if you've a thing about the PS1 era, racing that bad boy at night takes you back 25 years:)
https://m.youtube.com/watch?v=37ZT8NoUDbU
Honestly that video looks better than what I am seeing
 
Are you talking about Project Cars 3? 3 seems to use some sort of variable rate shading that looks terrible sometimes.

attachment.php
 
My best guess is that the Quest/Oculus software is down-sampling.

PC2 looked sharp on the CV1 and the S.
Do they both attach directly to the gpu? Display port or hdmi,
Maybe it's because compression sent through usb?
I'm not clued up on such things and how the tech works,
But did see gamer muscle review on the quest 2 saying it was on par with the rift s for graphics, at least in assetto corsa anyway
 
Do they both attach directly to the gpu? Display port or hdmi,
Maybe it's because compression sent through usb?
I'm not clued up on such things and how the tech works,
But did see gamer muscle review on the quest 2 saying it was on par with the rift s for graphics, at least in assetto corsa anyway

All the headsets I have used connect one cable to a graphics card and another (USB) to one of the USB connections on the computer itself. (USB connects to something other than the graphics card) The CV1 had two additional USB cables. (One for each of the external tracking sensors)

I think you should only connect one display cable to your graphics card.
 
All the headsets I have used connect one cable to a graphics card and another (USB) to one of the USB connections on the computer itself. (USB connects to something other than the graphics card) The CV1 had two additional USB cables. (One for each of the external tracking sensors)

I think you should only connect one display cable to your graphics card.
Yeah sorry I meant both as in the cv1 and the rift s,

Quest 2 link only has one cable and that's usb,
So the game is compressed to the headset via usb,
Which will obviously I assume lose some quality compared with say a display port straight into the gpu
 
Yeah sorry I meant both as in the cv1 and the rift s,

Quest 2 link only has one cable and that's usb,
So the game is compressed to the headset via usb,
Which will obviously I assume lose some quality compared with say a display port straight into the gpu

I would expect that to limit your graphics quality a lot.
 
Yeah maybe that's just as good as it will get,
But when I here people like gamer muscle on youtube saying its matches the rift s for graphics, kind of makes me wonder

I just started watching that video and right after he says it's comparable he says it's blurry compared to the S. Keep in mind that the image you are seeing in his video is just a windowed output for the flat monitor. It's not a thru-the-lense thing where we see what he sees.
 
I just started watching that video and right after he says it's comparable he says it's blurry compared to the S. Keep in mind that the image you are seeing in his video is just a windowed output for the flat monitor. It's not a thru-the-lense thing where we see what he sees.
Yeah I knew that mate, guess I would have to get a index if I wanted what I thought it would be lol,
For now think I will just use this as I guess it was intended, stand alone wireless,
Wont be using pc2 that's for sure lol
 
Yeah I knew that mate, guess I would have to get a index if I wanted what I thought it would be lol,
For now think I will just use this as I guess it was intended, stand alone wireless,
Wont be using pc2 that's for sure lol
You could get a Reverb G2 when they are released, they are supposed to have very sharp lenses and cheaper than the Index.
 
Back
Top Bottom