Project: First Person Shooter History

Soldato
Joined
7 Feb 2004
Posts
8,112
Location
North East
I had Unreal around the time of release, when it had been reduced, but before UT was out.

I played the first few levels, then dropped to playing bots in the deathmatch mode, which was essentially what UT became. I thought the same as you - the game became a bit tedious.

Can I suggest FEAR for your ever growing list

https://en.m.wikipedia.org/wiki/F.E.A.R.

2005 :eek: thought it was earlier
 
Soldato
OP
Joined
12 May 2011
Posts
6,149
Location
Southampton
I had Unreal around the time of release, when it had been reduced, but before UT was out.

I played the first few levels, then dropped to playing bots in the deathmatch mode, which was essentially what UT became. I thought the same as you - the game became a bit tedious.

Can I suggest FEAR for your ever growing list

https://en.m.wikipedia.org/wiki/F.E.A.R.

2005 :eek: thought it was earlier

I've been tempted by Fear before so it might go on the list before COD2. The original idea was that I'd play up to COD2 as that I as where I started playing fps games originally.

However FEAR looks like it will be a good trial by fire for the XP PC I'll be building. It's going to have an Athlon 64 3200+ (a later Venice chip) with something fairly era appropriate like a 7600GT.
 
Soldato
Joined
7 Feb 2004
Posts
8,112
Location
North East
I've been tempted by Fear before so it might go on the list before COD2. The original idea was that I'd play up to COD2 as that I as where I started playing fps games originally. However FEAR looks like it will be a good trial by fire for the XP PC I'll be building. It's going to have an Athlon 64 3200+ (a later Venice chip) with something fairly era appropriate like a 7600GT.

FEAR was fairly taxing at the time iirc. https://www.anandtech.com/show/1831/7
 
Man of Honour
Joined
13 Oct 2006
Posts
91,095
Yeah Unreal had some stand out levels for the time but the last half of the game is mostly a blur for me and I'm not even sure how I got to the end as I don't even remember half the levels nearer the end when looking at screenshots/gameplay videos. Don't think I could play it again right through today.
 
Soldato
OP
Joined
12 May 2011
Posts
6,149
Location
Southampton
Here's a non gaming update!

I am preparing the XP PC. I decided to go for an AMD PC for a change as usually I use Pentium 4s where they are so readily available.

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It's a Winfast 5100K8MA-RS Socket 939 motherboard (basically a Foxconn motherboard released for retail). It cost £18. I decided on this as it has PCI-E, whilst still being fairly retro, which means the fairly era appropriate 6/7000 series GPUs are dirt cheap instead of costing upwards of £75 for AGP variants. It came with an Athlon 664 3500+ 89watt Clawhammer CPU, one of the original Athlon 64 releases. It ran waaay to hot, idling at about 50c, with the fan flat out, and I tired reseating the cooler etc. I thought I'd side-grade to a later 90nm 67 watt 3200+, which will probably be just as fast (and fast enough anyway). This was £4 and it did the trick; It now idles at a much more pleasant 30c, and I can use Cool n Quiet effectively.

For graphics, I first got a Nvidia 6800 for about £6. It was covered in cigarette tar so I deep cleaned it. It then wouldn't show an image; considering I had washed it and scrubbed it under the tap, I definitely can't say for sure it was broken when I got it (although it definitely wasn't in usable condition!). I couldn't be arsed with returning it.

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I then got this lovely looking X1950 Pro, for £9 delivered.
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Unfortunately it's showing artifacts on the screen so I'll request a refund. It will be nice if I don't have to send it back as the cooler may well go onto other GPUs.

My hunt for a graphics card continues!
 
Soldato
Joined
9 Apr 2008
Posts
19,697
Location
Bedford
Ah the 939 set up brings back fond memories of my very first build! They did do dual core in that era (and operton in the 939 board that were monsters for overclocking) which might help if you need more speed.

If you see an ATI x800 gto2, you could have a real overclocking legend :)
 
Associate
Joined
26 Sep 2018
Posts
349
Has anyone mentioned the marathon series yet? I've not played them myself. They originated on the Mac I think, but I'm pretty sure I remember having a go on a demo of marathon 2 for PC. Notable as they are precursors to the halo series.
Strife might also be worth a look. Again I only ever played the demo but it's an early example of a shooter trying to blend in immersive sim elements.
 
Soldato
OP
Joined
12 May 2011
Posts
6,149
Location
Southampton
Game 13 Complete!

Half-Life


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"They've been expecting you, Gordon. In the test chamberrrrrrrrrr."

Getting it running
This game was an ISO from a disk I owned many, many years ago. Installs fine, doesn't need the disk to play.

Gameplay
The first game I've played with a big focus on world building and narrative and less of a focus on running and gunning. I came into this game with very high expectations, partly due to having played it before and partly due to its reputation. I am finding myself comparing it to newer games rather than the games in my list that I've played.

The game famously sets the scene for the story with the train ride during the opening credits. I remember being very impatient with this as an 10 year old but as an adult experiencing it for the first time in a long time, it's great scene setting. I should probably say this is the first game on my list I played before, around 2000 (not more than a few levels before I went back to racing games) but I did complete it on a netbook at uni too about 10 years ago.

This game is masterfully paced with the introduction touring the facility whilst allowing you to get to grips with the controls as well as discover the interactivity of the environment (who doesn't ruin that scientist's microwavable meal?). The pacing of discovering your first weapon and slowly finding out its uses forms a fantastic tutorial without being a tutorial.

I find the story itself not that involving. Whilst its designed to be provided organically through scientists telling you things, often they're too slow and I've run past to shoot the next thing. I think I was heading to the surface, then heading to a rocket site, then suddenly portals are a thing and I need to get the core and go to zen to kill (what I assume) is the bigass dude ordering all the aliens to go to earth through the portals Gordon opened up. Then there's G-Man who may or may not be involved in some ways that aren't clear. So whilst the game builds up a brilliant world of laboratories, vents and metro systems, I wasn't particularly engrossed in the story that goes with it.

The controls feel very tight in combat with jumping, shooting and cover all coming into play. The range of guns are good too, although not all seem to have much use - the MP5 is a bit too accurate for anything that isn't close range, and a double shotgun blast is better at close range. The weird bee-shooter I found fairly pointless with its (recharging) magazine capacity of 8 being too low to do any damage. I ended up using the pistols for long range shooting and the shotgun for close quarters combat.

The range of enemies are good too, with the irritating head crabs perhaps doing a little too much damage on medium (10 health). A few too many times a headcrab is hiding in a vent your crawling a long and jumps at you in the dark; it made me jump the first time but just being a guaranteed hit later on - a lot of quick loading was done!

Elsewhere the green electro-dudes are good to fight with a powerful attack, which needs charging, but quite weak to a few headshots with the starting pistol. The electro-dogs are similar in needing to charge and doing reasonable damage. Later on when every other enemy is a big-ass blue dude, who shoots half-homing bees which bizarrely seem to go through doors, I ended up in a "oh **** you" mood and grenade launchered them for an instant kill. Soliders are quite intelligent other than constantly talking so you can hear where they are, and the freakin' ninjas are even quite fun to shoot due to being a different challenge altogether and are used sparingly.

Then there are the boss fights. The three main ones, the three headed snake, is satisfying to kill using a prototype rocket engine or something, especially after it's been nibbling at your heels for quite a while running around its home. The Blue furbee thing that needs dispatching to unlock On A Rail likewise is good to lure into an electric generator before it explodes.

Outside of combat though, the controls are quite weak. The pain in the arse of navigating ladders needs no introduction, where it is anyone's guess where you're actually going to jump to, and the slidey nature of platforming makes it one of the weaker elements of the game. Especially when navigating mazes of conveyor belts, eufggh.

The big let down are the Zen levels and the final boss. The different areas you go to are quite illogical, whereas the main game has you running through rooms next to each other with purposes (electric rails need a generator switched on, etc), whereas Zen is just a bunch of open environments and caves that conveniently lead to a disappointing boss fight.

The final boss fight is the worst part of the game in my opinion. The portal the flying baby shoots at you are a pain in the arse, low gravity movement does not make use of all the movement techniques that you've perfected up to that point, and the slow flying you need to do to fly above the baby's face makes you an easy target for flying aliens. The final fight to open up the portal to zen should have been the games conclusion in my opinion, where you're running around, dodging, defending scientist dude, shooting new flying enemies using what you've practiced throughout the game.

Overall, it's got a great setting and a world that sucks you in, even if I wasn't quite sure what I was hoping to achieve. The combat is good, platforming not so much, and should have ended an hour earlier.

Graphics and Performance
Like unreal on which it's based, Half Life looks great. The world is much more believable than Unreal due to the textures and art style, and it being set on earth (I assume...?). Lighting looks great in vents, green goo emits a similar green lighting, sparks fly, explosions explode...

Performance was better than Unreal at 1024 * 768, and I think I used OpenGL. The brightness was not an issue unlike Unreal and the screenshots came out with proper brightness.

Sound
I did not have any music at all, I assume because I was playing without the CD! However, the world building was good enough without it. I've given the sound track a listen to and it does sound pretty good which is a shame.

The sound effects were good. High quality in terms of compression, Hz, bits per section or whatever and comparable to modern sound effects, with the exception of scientists voices them being poor. My Soundblaster AWE32 couldn't do EAX I don't think however, there was lovely echo going on regardless in vents and enclosed areas.

Was it fun?
It was fun and I had no trouble keeping motivation to complete it unlike previous games, but I am not sure it is "Best Game Evarrr" fun due to the story and platforming

Should you play it?
Definitely.

Screenshots
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Soldato
Joined
9 Apr 2008
Posts
19,697
Location
Bedford
Had very much the same experience with Half Life as a kid (played till the kill the massive thing with electric rails bit before more racing games), playing as an adult made me appreciate it in a very similar way!

Shame about the music not working though, that added a little bit as it only kicked in when you moved to a new chapter or got to a bigger/tense bit at the end. I don't I know anyone who appreciated Zen, even the Black Messa developers with the (really good) HD remake weren't that fussed about it.
 
Man of Honour
Joined
13 Oct 2006
Posts
91,095
with the exception of scientists voices them being poor.

The voice quality in the game is poor because there is a ton of it (which obviously takes up quite a bit of storage space) - especially for the time. Unlike a lot of games that might have say 8 different short sound files per character the game had dozens and dozens and a system that let you string phrases together to make arbitrary sentences for instance the "vox" section:

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Associate
Joined
8 Jul 2014
Posts
2,157
Location
Hampshire
Another great post - Inspired me to install my original disks.

1998 was a good year in gaming, although shamefully, I remember the reviews of the day and when the game moved to Zen - HL lost its momentum. I never completed, probably because in 98' I got Internet. :p

I am going to try and complete this time. To think this game spawned Counter Strike and Day of Defeat - the early versions for both mods - I still think are the best.

I too hated the head crabs - I recall the AI for the special forces was on another level at the time, also felt that a proper pistol (Colt Python or whatever it is) was epic! :D
 
Soldato
OP
Joined
12 May 2011
Posts
6,149
Location
Southampton
"Game" 14 Complete!

Sin - Demo only

The Verdict
I'm not sure there is a huge amount to say about this on the basis it was a 30 minute demo! Some content has been cut from the demo too, in particular music I assume due to the lack of the CD and a few cutscenes too, judging you youtube lets play videos. Therefore I've kept this to a couple of paragraphs.

What content was there was quite fun, but nothing ground breaking. I quite liked the interactivity though, and the computer screens dotted around the map are almost picture - in - picture in that they actually show the same thing whether your standing near them or interacting with them. The demo level takes place in a bank and I took the time to find Blade's account number and PIN on the main terminal and went back to ATM to see if I could access his bank account - which I could! The code to the main bank vault was also displayed here, and I liked this natural and organic way of finding out information around the world.

The combat was only so-so. Having played the slow Half Life and the quick Quakes (including Q3 as I write this; I've been ill this weekend so a lot of time spent sat around not doing much!) Sin doesn't seem to have much special about its combat. You shoot duded with a pistol or MSG, and I would hope more guns unlock as you play. The guns have weak soundeffects and don't have any real weight to them (although yes these were the starting guns!)

The graphics were surprisingly good, much better than half-life's. There were very crisp textures, water effects and lighting. There were many API options, I was tempted to choose RIVA OpenGL considering I have an NVIDIA MX440 but just went with "default OpenGL".

I suppose the best way to judge a demo is... Did it make me want to browse eBay for the full game? Nah.

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Soldato
OP
Joined
12 May 2011
Posts
6,149
Location
Southampton
Game 15 Complete... for now!

Quake 3

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This is one of those games I've never actually owned but I've played and watched the Demo and benchmark hundreds of times! Is it actually any fun?

Getting it running
Like a lot of these games, I had no issues installing and playing using this original (perhaps patched?) disk. I could get used to this!

Gameplay
Well this is a contrast to Half-Life. Very fast paced action, jump pads, twitch mouse kills, no story (I think? Reading the manual doesn't count!).

I have only played the single player... so far. I think now might be a good time to retire the Windows 98 PC for the XP PC which can do USB wifi and has an ethernet port and see if there is a way to play online! Also I can play Morrowind
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This is the best feeling game so far. Even with my Dell ball mouse I never felt I had been cheated a kill by the game. Running around the levels with my mechanical keyboard, all the controls fell immediately to hand, the auto-switching is great in that I turned it off but it switches when you're out of ammo (once you've let go of fire to give you a small penalty for not paying attention to your ammo counter). The mouse sensitivity was perfect for me by default. The game always did what I wanted it to do; it's basically the opposite of using ladders in Half-Life.

None of the games so far have given me the feeling of satisfaction that I got from jump padding between islands, in the air spinning around and getting a one hit kill with a rail gun at another dude who is also flying through the air on the otherside of the map. I played on the second of five difficulty levels after getting my arse handed to me on about the 3rd level on the medium medium difficulty. The railgun was my weapon of choice, which is unusual for me as I am more of a spray and pray in fast action games!

A few of the levels are a bit too large for the number of bots that were provided. I learned quickly to hang around the central "junctions" to not miss out of the fight altogether.

The tutorial is quite good by placing you in a small area with a voice over telling you what certain things do. That's all it needs to get you into a fight. The difficulty ramp is quite good in that Tier 6 and 7 provided quite closer matches.This is the first game I might play again on a harder difficulty (and with my laser mouse), although I might wait until I've played UT99 first.

Please bear in mind this review is coming from someone who generally isn't really into online shooters; I've played about 100 hours of BF1, as a medic 99% of the time, and that's about it! Compared to BF1 then, Q3 feels so much "purer" and skill based. Very little getting in the way with how good you are with a mouse (and your refresh rate I suppose!); no reviving, weird perks, OP snipers (perhaps the rail gun, I feel like it has a generous hit box or something...), loot crates, sprinting from one end of the map to the other, heros with unique abilities, micro-transactions... Just a range of pick ups in locked locations that allow you to plan your run around the map and cut off people who are probably going for the same thing!

I think the animations deserve a final mention - it was a joy to see (and kill) bots doing unique jumps like backflips off ledges, which looked incredibly smooth at 75fps.

After playing 26 matches the range of levels are great; whilst there were a few that quite convoluted routes, I learned my around most of them in the 10 minute matches.

Graphics and Performance
Playing at 1280*1024 on maximum settings, it looked great, much better than Half-Life and Sin. I can't remember too much about it as it's quite hard to admire scenery whilst dodging rockets. The textures in particular looked much sharper. The mirror you first spawn in front of in particular tanked my frame rate to 52 (how will I cope) which was slightly surprising for a 728MHz P3 and MX440 128bit!


Sound
The sound achieves its main job of telling you roughly where enemies are through pick up and gunfire sounds. I'm trying to remember if there was any music, and I really have no idea!

Was it fun?
It's been the most fun I've had with this PC. It's the sort of game that will make me struggle to go back and play Doom 2 but also BF1 and Destiny 2 which I'm currently playing through in a "eh
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" kind of way.

Should you play it?
Let's be honest, you already have, but play it more!

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My stats just before the final match.
 
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I remember playing Q3 (more likely a demo, or did they do a Q3Test? Or was there a leaked build? I forget). My PC was woefully underpowered and only managed a single figure frame rate, but just enjoyed wandering around and marveling at the graphics. Curved surfaces! It's strange now thinking just how fast graphical fidelity was advancing back then.
 
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