PSVR launching October @ £349

Im guessing here the main difference you would see on rift or vive and a powerful PC is no downsampling of quality on distant objects... I've heard screen door effect is actually worse than PSVR though.

Tracking would also be better...

2 days into ownership now and nothing really bad to report... though had tracking issues with move controllers in bright light.

Also one game on VR worlds I played for 20 mins earlier has made me feel sick all day, I almost heaved. Avoid scavengers odyssey at all costs if you suffer from motion sickness.

I played and finished Scavengers Odyssey today, when I started to play I thought I was going to get motion sickness but it turned out to be ok, actually a really good game to
 
Everyone, Download the resident evil kitchen demo. it's so good. I've had a few family members try it out and their reactions are priceless.

There are a few other demos to try but kitchen is the best for what it makes you feel like. Very impressive.

So far since day one there is only one slight problem and it appears to be widespread. Watching or playing in cinematic mode the image drifts very slowly to the left or right. Very odd but I'm sure they will fix it.

Watched ID4 in cinematic mode, Loved it. I have my very own cinema lol. I really hope they make different environments to watch the films in. Cinema, space, dungeon, or even make on online experience so friends can join in.
 
Finally got to try this at my friends house last night.

I'm conflicted. Its good that this is 'cheap' and an accessible, because this is going to push VR in the mainstream.

But I don't think it works very well. I noticed the wobble, I noticed that the tracked space is small. I noticed the fact that raising the control in front of your head wrecked tracking, and you can't turn around with the controller for similar occlusion problems. Head tracking seems fractionally delayed.

Don't get me wrong, there are plenty of positives too. Comfort. Decent level of visual fidelity. Games felt more polished. But I think VR needs to hit a minimum standard, and this is what the Vive and the Oculus (with Touch) do.

I'm glad people are enjoying it though. I just think the types of games that will be made for PSVR are going to be quite different mechanically than all the rest, for obvious reasons.
 
I'm conflicted. Its good that this is 'cheap' and an accessible, because this is going to push VR in the mainstream.

But I don't think it works very well. I noticed the wobble, I noticed that the tracked space is small. I noticed the fact that raising the control in front of your head wrecked tracking, and you can't turn around with the controller for similar occlusion problems. Head tracking seems fractionally delayed.
As a PC/Vive user, I'm actually curious to try out PSVR for myself as well - the games do look fantastic.

I suspect the reason you'll notice the tracking issues is because (like myself) you're extremely familiar with the accuracy and movement freedom of the Vive...and you know where the occlusion issues are going to reveal themselves. For the average PS4 user, I suspect these things will either be unnoticeable or simply regarded minor annoyances. People just want to play stuff in VR :)
 
That is 100% true, I notice the issues because I am far more experienced with VR.

That being said, I think many of these things are still issues even for the novice once the initial shock and awe fade away.

VR is about immersion. The problem comes when you prod it at the seams. PSVR falls down far more quickly than proper room scale. Because VR is such a natural thing to experience, even casual gamers are going to probe at these seams far more reqularly than what is needed to break 'regular' games.

An immediate example is when a friend tried PSVR for the first time, and when he was in an experience he wanted to move around more.. but he couldn't. "Out of bounds" This example is specifically about the limited tracking space, but it applies across the whole of the PSVR experience.

I think PSVR will do well, and be great for many people. But I think very quickly PSVR users are going to be wishing for more. If they are smart, the second gen PSVR is going to sell like hot cakes.
 
Resolution - if anything is a letdown, it's the res. I'd say it's the weakest point of the headset. I instantly noticed some pretty bad and chunky aliasing, though that will vary from title to title. With Rigs, there didn't seem to be any (at least on the blue lines of the cockpit). At a distance, there was a massive lack of definition. Things just devolved into, well, pixels. Saying that, I can live with it - you're talking to someone who played through Xenoblade Chronicles on the 3DS though, so your opinion may differ. However, that leads onto another strong point - the SDE.

Resolution is the main reason why i'm sitting out this round of VR equipment. I'm hoping that the Version 2 of PSVR, Oculus Rift and Vive will have at least 1440p screens or even better, 4K. But even then if a good deal comes along for the PSVR i might try it out.
 
Resolution is the main reason why i'm sitting out this round of VR equipment. I'm hoping that the Version 2 of PSVR, Oculus Rift and Vive will have at least 1440p screens or even better, 4K. But even then if a good deal comes along for the PSVR i might try it out.

I've seen a few people post this, how long are you prepared to wait until the next generation PSVR? It's not going to be anytime soon, so if you want to experience VR at a more affordable price than rift/vive then the current PSVR is surely a win win? Otherwise you could miss out on a lot waiting for the next version which is most likely years away?
 
I've seen a few people post this, how long are you prepared to wait until the next generation PSVR? It's not going to be anytime soon, so if you want to experience VR at a more affordable price than rift/vive then the current PSVR is surely a win win? Otherwise you could miss out on a lot waiting for the next version which is most likely years away?

Years? Very unlikely, at the rate of technology evolution it'll be 2 years MAX before we see a version 2 of all three devices. I prepared to wait a while because the V2 should be fully backwards compatible with all developed games. I'm in no rush to get onto VR
 
Saw a PSVR set up in GAME today so thought I would try it out to compare to the Vive, turns out they were asking £5 for 5 mins or £15 for 20mins to have a go?! The guy working there operating it said it was Sony policy... Also they didn't have move controllers set up and were having issues (not sure what) which required it to be restarted often according to the guy attending to it. Not exactly going to get many people on board with demos like that!
 
Saw a PSVR set up in GAME today so thought I would try it out to compare to the Vive, turns out they were asking £5 for 5 mins or £15 for 20mins to have a go?! The guy working there operating it said it was Sony policy... Also they didn't have move controllers set up and were having issues (not sure what) which required it to be restarted often according to the guy attending to it. Not exactly going to get many people on board with demos like that!

OMG, I can't believe they would charge for a demo and £5 for 5 mins is an absolute rip off. I hope they refund the demo charge if you decide to order one.
 
I had a play with it in GAME the other day and was pretty impressed. Rather than being the "dirty console peasant" VR setup in many ways it's actually superior to the HTC Vive which I tried at a friends.

The Sony Headset is way more comfortable and lighter than the Vive which annoyed me within seconds of putting it on and had no problems accommodating my glasses. Also, there was noticeably less screen door effect on the PS VR than the Vive where to me the constant intrusion of the pixel grid lines ruined the experience completely. The viewing angle is a little bit narrower but I honestly couldn't recall there being much different in visible resolution between the two.

In terms of the headset itself IMO the Sony one is superior in every way. I guess the Vive still has an advantage with the touch controllers and tracking being better than Sony's offering but it's at a cost of the hassle of setting up lighboxes and trailing cables everywhere.

The PS VR setup is fantastic IMO. I honestly didn't expect it to be so good for a 'budget' solution running on a regular PS4. I'm tempted but I'm not sure I want to lock myself into the Sony ecosystem and I'd really prefer a comparable headset that I could connect to my PC rather than being limited to just the Playstation store.

I'm still thinking about ordering one though as I suspect we're looking at least 2 years before we start seeing other VR headsets or upgrades from the current manufacturers. I'm not sure I want to wait that long before jumping on this train as playing 3D games sitting in front of a monitor feels seriously lacking after experiencing VR!
 
Last edited:
I saw this in Game Guildford over the weekend......

20161025_140439.jpg


I wanted to give it a try but wasn't paying when I had a Vive at home. I hope Sony will make VR mainstream but it did strike me that the line of people waiting to try VR was kids who possibly could not afford it or would be buying it there and then? When I had a demo of Vive it was exclusively adults. I guess that's why they might be charging.

I think the biggest downside for me was the price of the games. It was great to see a good few AAA games on launch but most were £49.99. I dont think I have spent much more than £50 on my whole VR library with 40 games in so far, granted most are demos but I've tried a few which I did not like and refunded with Steam. Brookhaven, Space Pirate, Onward and Raw data all early access cost me around £50 in Steam sales and are pretty good polished VR titles now.

PSVR is by far the cheapest way into VR but prior to the £ crash against the $ and factor in a camera and controllers for the PSVR and the price of say 5 games and is there that much in it? Fully appreciate the Vive requires a top spec PC I don't think there is much in it once you have bought a few games?

For me I think Sony have marketed the PSVR very well and I hope it introduces VR to the masses but factor in some games and add on's and is there really much in it? Given the number of PS4 owners it's a no brainer that it will prevail. Just a shame the titles are so expensive.
 
Last edited:
Just a shame the titles are so expensive.

Now that the first couple of weeks are out of the way, I've noticed that those few top tier titles (Eve, Battlezone and Rigs) can be had for £40 or just under. Aside from those though, most of the games are pretty reasonably priced, with quite a few titles sitting at the £15.99 point on the store or £14 via other outlets.

I must admit I've been holding off on Battlezone though - really wanted that, but no way was I paying the £50 launch price.
 
The pricing of some of the vr titles did annoy me as well. That's the problem when you go with Sony in that they're the only console vr option at the moment so they're free to price gouge add hard as they like for now. The hardware might be cheaper but they're definitely clawing back money on the games. I also agree that by the time you buy the headset, camera, move controllers and a couple of games it isn't actually much cheaper than the vive nor is it the bargain it looks like at first. I still think the headset itself is better than the vive headset though.

I don't really get the media storm surrounding game charging for demos of PS vr. They have to set up new hardware and pay a dedicated assistant to help people set it up. Seems reasonable to me they should charge to stop people trying out there then buying online. £5 for a trial is no biggie in the scheme of things as far as I'm concerned. Worth it for the experiment alone especially if you haven't tried vr before.
 
Last edited:
I don't really get the media storm surrounding game charging for demos of PS vr. They have to set up new hardware and pay a dedicated assistant to help people set it up. Seems reasonable to me they should charge to stop people trying out there then buying online.

Would you expect to be charged for taking up the time of a sales assistant in any other shop at all? That's the issue - at the end of the day, they're there to demo you a product that you might want to buy and being charged to see if you want to buy something is just...crazy.

I can demo TVs, phones, etc, while taking up the time of someone in the store, or test drive a car, and I won't be charged. I don't recall Overclockers charging for Vive demos either.
 
Heck, I took a new car for an hour-long test drive from the dealership recently and it cost me the grand total of...£0. There was no SDE, the tracking was flawless, and it looked awesome. Admittedly it was more of a seated experience.
 
Back
Top Bottom