PSVR launching October @ £349

I thought Sony had promised/pledged that all VR games would be available and playable on base PS4.

Available and playable yes, a great VR experience? Jury is still out on that one. Base PS4 will no doubt have lower detail, lower framerate, lower resolution etc which isn't surprising with how old the PS4 hardware is. This to me, a Vive owner, is just a recipe for a lackluster VR experience and more likelihood of motion sickness as well.
 
I hope they do add support for older games. There's some that are perfect for vr. Im also looking forward to Resident evil 7 which was creepy enough on my TV so can't wait to play in vr. One month to go for psvr...
 
Available and playable yes, a great VR experience? Jury is still out on that one. Base PS4 will no doubt have lower detail, lower framerate, lower resolution etc which isn't surprising with how old the PS4 hardware is. This to me, a Vive owner, is just a recipe for a lackluster VR experience and more likelihood of motion sickness as well.

Have to say I am really worried about this. I really don't want a sub-par experience with PSVR as I feel it could damage the VR industry as a whole and the wider mainstream audience will write it off as a fad because of a poor experience.
 
There's so many videos you can watch of other people's experiences with psvr. Apart from lower resolution they have all said the experience was amazing. I don't thinks there's much to worry about. By the sounds of it sony have done an amazing job with psvr running on their current hardware.
 
I've not been following PSVR all that closely given its going to be a low end option but it actually sounds pretty promising, I would guess that since its single camera its going to be a stationary forward facing affair but that is acceptable for the price.

Hopefully PSVR will spur a bit more mass market adoption and new types of games that are not just wave shooters
 
Managed to try a couple of PSVR games at EGX 2016 at the NEC yesterday and was very impressed. Both games ran silky smooth on base PS4's (there were some PS4 Pro's at the show). The 2 games were Windland and Tethered.

I thoroughly enjoyed both games and will now try to get a PSVR headset ordered for launch.
 
Advantage of PSVR is that it's easy for the developers to nail the target refresh rate...I'm sure Sony are being ruthless on certification for it.

I'm still going to try one out and see what titles are available before I look at buying...
 
Managed to try a couple of PSVR games at EGX 2016 at the NEC yesterday and was very impressed. Both games ran silky smooth on base PS4's (there were some PS4 Pro's at the show). The 2 games were Windland and Tethered.

I thoroughly enjoyed both games and will now try to get a PSVR headset ordered for launch.

Just got back today from a Playstation VR event 'The Future of Play Tour' where I got to try out a couple of the VR titles, a driving game (sorry, forgot the name) and Farpoint.

I tried the driving game, racing around a track within a small town, in this I got terrible motion sickness, felt nauseous after only about 20 seconds. The setup they had was not ideal, the game image was quite poor quality and no matter what we did with the headset we just couldn't get a sharp image. I do not believe this was an issue with the headset per se, more do do with how they had it split between monitors and the headset.

Despite feeling quite sick by the end of first game I tried Farpoint, this was a much better experience, no motion sickness, the image quality was a little better but still not sharp. The head tracking and responsiveness of the 'gun' were very good. The Game consisted of traversing a series of narrow canyons and fighting large spiders who rush you and fire large globules of acid high in the air which you can shoot out of the air with good accuracy.

I never experienced any screen door effect from the 3d, I normally get this when at a 3d imax in the cinema for the first few minutes. The motion sickness in the first game I put down to a combination of the fast movement of being thrown about while being unable to focus on the image, despite the motion sickness it was quite immersive.

You can tell when looking around that the image is not very high resolution but when immersed in the game it is not as noticable and does not take away from the experience.

Hopefully this will give some insight as to what it is like, bear in mind though it is just my personal humble opinion.
 
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Just got back today from a Playstation VR event 'The Future of Play Tour' where I got to try out a couple of the VR titles, a driving game (sorry, forgot the name) and Farpoint.

I tried the driving game, racing around a track within a small town, in this I got terrible motion sickness, felt nauseous after only about 20 seconds. The setup they had was not ideal, the game image was quite poor quality and no matter what we did with the headset we just couldn't get a sharp image. I do not believe this was an issue with the headset per se, more do do with how they had it split between monitors and the headset.

Despite feeling quite sick by the end of first game I tried Farpoint, this was a much better experience, no motion sickness, the image quality was a little better but still not sharp. The head tracking and responsiveness of the 'gun' were very good. The Game consisted of traversing a series of narrow canyons and fighting large spiders who rush you and fire large globules of acid high in the air which you can shoot out of the air with good accuracy.

I never experienced any screen door effect from the 3d, I normally get this when at a 3d imax in the cinema for the first few minutes. The motion sickness in the first game I put down to a combination of the fast movement of being thrown about while being unable to focus on the image, despite the motion sickness it was quite immersive.

You can tell when looking around that the image is not very high resolution but when immersed in the game it is not as noticable and does not take away from the experience.

Hopefully this will give some insight as to what it is like, bear in mind though it is just my personal humble opinion.

Interesting, Thanks for sharing.
 
Just got back today from a Playstation VR event 'The Future of Play Tour' where I got to try out a couple of the VR titles, a driving game (sorry, forgot the name) and Farpoint.

I tried the driving game, racing around a track within a small town, in this I got terrible motion sickness, felt nauseous after only about 20 seconds. The setup they had was not ideal, the game image was quite poor quality and no matter what we did with the headset we just couldn't get a sharp image. I do not believe this was an issue with the headset per se, more do do with how they had it split between monitors and the headset.

Despite feeling quite sick by the end of first game I tried Farpoint, this was a much better experience, no motion sickness, the image quality was a little better but still not sharp. The head tracking and responsiveness of the 'gun' were very good. The Game consisted of traversing a series of narrow canyons and fighting large spiders who rush you and fire large globules of acid high in the air which you can shoot out of the air with good accuracy.

I never experienced any screen door effect from the 3d, I normally get this when at a 3d imax in the cinema for the first few minutes. The motion sickness in the first game I put down to a combination of the fast movement of being thrown about while being unable to focus on the image, despite the motion sickness it was quite immersive.

You can tell when looking around that the image is not very high resolution but when immersed in the game it is not as noticable and does not take away from the experience.

Hopefully this will give some insight as to what it is like, bear in mind though it is just my personal humble opinion.

I get horrendous motion sickness in driving games still. They are definitely at the top end of the scale for me. Flight sims are fine, walking around is fine, running around a hedge maze in altspace vr was okay but after 10 mins I felt pretty dodgy. All of those on the rift at 90fps so I think it's likely that it was the game more than the headset
 
I've ordered one, keeping my fingers crossed on motion sickness as some fps games I have to wear bands to be able to play so was going to test before buying but getting it for £299 (sony staff deal) and apparently stocks limited.


@Devrij have you tried motion sickness bands.
 
I've ordered one, keeping my fingers crossed on motion sickness as some fps games I have to wear bands to be able to play so was going to test before buying but getting it for £299 (sony staff deal) and apparently stocks limited.


@Devrij have you tried motion sickness bands.

I haven't, are they worth a go? I'm generally okay in most things, it's just driving games that really get me.
 
I haven't, are they worth a go? I'm generally okay in most things, it's just driving games that really get me.
they really work for me, the old star trek voyager fps i could barely play 30 seconds of, put bands on before playing and half hour later still going. Since I put them on as matter of fps gaming, although I don't use them for driving games.
 
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