Gah. I sold my soul for the promise of flat panel loveliness and even though it was expensive and fast, it wasn't my CRT. Wish I had kept mine. It was fugly but sooo good.
I hated the fishbowl of CRTs.
Mmm, DM6.
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Gah. I sold my soul for the promise of flat panel loveliness and even though it was expensive and fast, it wasn't my CRT. Wish I had kept mine. It was fugly but sooo good.
I hated the fishbowl of CRTs.
Mmm, DM6.
No fish bowl on flat expensive crts.I hated the fishbowl of CRTs.
Mmm, DM6.
The allstars guy got spanked though heh - funny enough most of them only did well before the introduction of punkbuster...
Oh, I had forgotten about punkbuster.
I don't think I could get into Quake again just for shooting. I think that was why I loved Q3F and Enemy Territory for working together.
What concept is dated?Quake has always been accessible to every level of player because fundamentally it is quite a simple game - get a gun and shoot anything that moves! Movement, map knowledge and item timings come with experience in the duel scene, but if you have good reactions and a good aim you can still do OK in any of the team based game modes or even FFA. Plus unlike the early days of Quake 3, youtube is now a huge resource for people wanting to learn and improve their game. I think that is the crux of it though, it is a title you need to work at and it isn't a kill to be killed cluster **** like CoD where silly TTK and 3 lane map design make it near impossible to cover all the angles and anyone can rack up kills.
It's a shame the esports scene tends to focus on duels rather than CTF or TDM, though. By simple logic it would get more people involved at semi-pro / pro level if you had teams rather than a few individuals which has made the esposts scene for Quake quite niche. Having said that, the skill meta seems to be phenomenal with modern players compared to what I remember back in the Q3 days so I can't knock it in that regard.
But unfortunately, yes, gamers these days are conditioned into believing they should be able to pick up a game and do well from the get go. Quake, whilst accessible, has always been an open game not limited by levelled lobbies. You get better or die lots. Like you, I fear the current generation of gamers won't be able to cope without levelled lobbies and matchmaking which is something I think a proper Quake game should never have.
It seems like QC will be a PC only release and whilst that may be a good thing in some regards, it reduces player base dramatically. Perhaps as gaming has become more acessible in general, a side effect has been that it has become more casual. Is there an appetite for serious esports games amongst the average gamer, or do they want pick up and enjoy titles to while away a couple of hours on the sofa? It seems to me people are more interested in watching esports than training to play in them?
A full fat version of a Quake online MP is always going to be a hard sell to the console audience - no campaign, controller issue and game pace + console game price tag. But I can't see it ever taking it off without support from the console market. The recent trend of console player base overtaking the PC is quite telling.
Also, Overwatch has been really well received by the console market and is nearer Q3 in spirit as an arena shooter than anything esle out there. Blizzard seem to be doing a fine job of encouraging and supporting the console user base which remains quite healthy. Compared to Valve's efforts with CS:GO which basically boiled down to them not wanting to invest in the console player base, Blizzard are showing what can be done and that an arena shooter can work on console. So perhaps there is hope for QC yet? If it stays purely PC it will be up against Overwatch, Battlefield and CS:GO and a limited player base so will have to be something truly spectacular, pushing both technological and gameplay boundaries or it will likely fizzle out.
If you look at the division in player base in BF1, consoles are way ahead of the PC with PS4 being the most popular system by far. BF4 was also extremely popular on console and had (and still does) a massive player base. I think it overtook the PC back in 2014. CoD has been more popular on console for years.
Console games have some key benefits. Generally stable, quick to get into, no hacking (other than XIM users), no hardware differences giving tangible benefits or hinderances and all easy to play on the sofa with a cold beer!
I know for a lot of PC gamers having a multiplayer game on console as well as PC will be seen as a limiting factor but can any development studio really afford not to these days? With the right support and regular updates and content there is no reason why a full fat MP FPS game can't do well, be inclusive of the console audience and still cater for elite tier players and esports.
I have my own feelings on skill ceilings and development limitations on PC vs console, but I cannot escape the fact that including the console market is essential for any modern game (not withstanding niche indies).
I can't help thinking QC is trying to run up a slippery slope and is trying to sell a dated concept to a very limited audience. Dare I say it, the days of a Quake game being massive in the esports scene seem long past. In that regard, Counterstrike won the fight! It seems a risky strategy and QC is going to have to be groundbreaking to work so I am not that hopeful.
But I will be genuinely happy to be proven wrong
What concept is dated?
The reason why Quake failed is not the concept or any "groundbreaking" elements it had or was lacking. It failed because it heavily relied on players being skillful and if they were skillful learning the mechanics of the game. You touched on this quite well and I agree on most of your points. Controlling resources, timing, movement and tricking the enemy is the core of any Quake game - hell it was the first to do so I believe to a good level. What would generally happen is a new player would join, they would get absolutely smashed or booted off the server for not being good enough. That elitism is what kills the game so I can see what they are doing with QC with trying to remove that.
I am a old school Quaker - played "professionally", many clanbase Eurocups, tournaments during the Quake 3 era and I saw the above near the end really cause problems for the scene.
What concept is dated?
The reason why Quake failed is not the concept or any "groundbreaking" elements it had or was lacking. It failed because it heavily relied on players being skillful and if they were skillful learning the mechanics of the game. You touched on this quite well and I agree on most of your points. Controlling resources, timing, movement and tricking the enemy is the core of any Quake game - hell it was the first to do so I believe to a good level. What would generally happen is a new player would join, they would get absolutely smashed or booted off the server for not being good enough. That elitism is what kills the game so I can see what they are doing with QC with trying to remove that.
I am a old school Quaker - played "professionally", many clanbase Eurocups, tournaments during the Quake 3 era and I saw the above near the end really cause problems for the scene.
You've just triggered a memory bank. L@@k at this n0000000000b!1
n0000000000000000000000000000b!1111111111 in fruity text being spammed on a server. pwn3d!11
I remember seeing players kick banned with n000b at the end for the reason. Even if they were only on for 5 minutes.
Yeah there were plenty of servers that didn't have **** admins, etc. there were a number of communities that ran their own servers with friendly people and didn't discriminate against lower skilled players - some often ran one vanilla/osp q3 deathmatch server and then a second with a fun mod that required less skill.
I don't think anything killed quake its just more and more games diversified more what people were playing, many many people still came back to quake games time after time and are still playing today.
For those too busy/lazy/other to read the beta news thingy the next open beta is April 27th 10am ET which is like 3pm UK time through to 4pm on the 30th (9pm UK time).
Does that mean everyone who got in on it last week can play again? Literally dying to play since Sunday! Only got a few hours in!
Yeah there were plenty of servers that didn't have **** admins, etc. there were a number of communities that ran their own servers with friendly people and didn't discriminate against lower skilled players - some often ran one vanilla/osp q3 deathmatch server and then a second with a fun mod that required less skill.
I don't think anything killed quake its just more and more games diversified more what people were playing, many many people still came back to quake games time after time and are still playing today.
For those too busy/lazy/other to read the beta news thingy the next open beta is April 27th 10am ET which is like 3pm UK time through to 4pm on the 30th (9pm UK time).
Got a key last night however I won't be able to play.
First dibs takes it!