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Not sure if it's possible on console.
In the original versions of Quake there were some issues with the mouse if you used non-integer values for acceleration that could manifest itself a bit like negative accel, due to rounding errors. I don't know what codebase this remaster is branched from but it's clearly vastly inferior to what we are using today for Quakeworld, so you could try setting sensitivity to an integer value and then tweak using either mouse DPI or m_pitch and m_yaw variables to scale it to whatever you need.Annoyingly can't quite get the mouse right - though it was never 100% in Quake 1 - the first 45 degrees or so of a turn is perfect but then I get progressively more negative acceleration which none of the usual tricks seem to sort.
I see it pop up in the Quakeworld server browser from time to time, so yes. Seems there's about half a dozen servers still around, although activity is limited.Is Quake MegaTF wtill a thing?
Anyone having hit reg issues on single player?
In the original versions of Quake there were some issues with the mouse if you used non-integer values for acceleration that could manifest itself a bit like negative accel, due to rounding errors. I don't know what codebase this remaster is branched from but it's clearly vastly inferior to what we are using today for Quakeworld, so you could try setting sensitivity to an integer value and then tweak using either mouse DPI or m_pitch and m_yaw variables to scale it to whatever you need.
I see it pop up in the Quakeworld server browser from time to time, so yes. Seems there's about half a dozen servers still around, although activity is limited.