Interesting. One time back then skies like that would have been a revolution. As Quake skies were all those lumpy cloud boxes. Even Quake 3 had iffy sky boxes. Until the modders got on the scene.
Plenty enough for Quake II considering I first played it at 24fps in software mode at 640x480!
I first played the test or demo at like 18 FPS 512x384 software renderer :s then I got a new machine which was a bit faster but tried to play it on my ATI Rage II+ 3D or whatever it was using a DX wrapper and it was like 9 FPS with hardware 3D LOL - which prompted me to get a Voodoo 1.
512x384 on software rendering would have been a luxury for me!I first played the test or demo at like 18 FPS 512x384 software renderer :s then I got a new machine which was a bit faster but tried to play it on my ATI Rage II+ 3D or whatever it was using a DX wrapper and it was like 9 FPS with hardware 3D LOL - which prompted me to get a Voodoo 1.
I did similar in 1998 to get a 3dfx Voodoo 2 12 MB and what a transformational experience that was, particularly in Quake 2 (my main reason for getting it). Thankfully I didn't make the same mistake you did, but I'm glad you corrected it eventually.512x384 on software rendering would have been a luxury for me!
1996 I had my first PC - Pentium 133Mhz, 2MB on board graphics, 16MB RAM, Soundblaster 16. Games at that time ran perfectly fine - Duke Nukem 3d, Doom, Quake, C&C, Redalert etc. But it was the dawn of 3d accelerators...
The Quake II demo released mid 1997 I think on a magazine. I remember looking in the magazine how brilliant it looked... Queue me firing it up and being able to play in software rendering at 400 x 300 at about 15fps. 320 x 240 it was, like all other games!
I saved my hard earned 13 year old cash from car washing, chores, pocket money and birthday and spend what seemed like a fortune (£150) on a Matrox Mystique 220. What a huge pile of dog excrament that was!
Games that did run in Matrox mode looked not much better than software rendering and often ran worse! Quake II ran slightly better in 400 x 300 but fps was still terrible.
I was devistated but it tought me to research what I buy instead of buying based on advertising on the box and being '64 bit' At least Motoracer ran nice!
It wasnt until 1999 I purchased a Voodoo II card and ran Quake 2 and Unreal in glorious 640 x 480 running at way over 30fps. Unreal ran even worse than Quake II on the Matrox card.
The Voodoo II lasted many years before getting my first Nvidia card. All hail 3dfx. Matrox, you suck balls
I think it was about a week or 2 later one of my friends bought a Voodoo rush. It was then I realised I made a mistake as he fired up POD racer and it ran buttery smooth, probably 40-60 fps. I really should have thrown that Matrox card in the bin back then or boxed it up and left it in the attic to resell 20 years later for a good amount as 'retro'.I did similar in 1998 to get a 3dfx Voodoo 2 12 MB and what a transformational experience that was, particularly in Quake 2 (my main reason for getting it). Thankfully I didn't make the same mistake you did, but I'm glad you corrected it eventually.
Cheers, thought I had this already but clearly not!
Uninstalled, it's impressive as tech, but it's also ancient and a bit meh