Quake

It's no surprise really. Games like Quake only appealed to the more hardcore, nerdy gamer back in the 90's and as such catered for them. These days gaming is targeted at near enough everyone and as such the playing field has been leveled so even the most inept player will be able to play with out too much trouble. Why make a hard to play game when you can make an interactive movie that almost plays itself? It's clear which one will sell and make millions.

I played the expansion packs for the first time the other day. Completely forgot they existed. I was surprised at how hard they were.
 
I played the expansion packs for the first time the other day. Completely forgot they existed. I was surprised at how hard they were.

I never got on with the expansions for some reason. I always preferred to choose nightmare mode and try to complete the 3rd episode

It makes a massive difference playing with the mouse, mouselook and wsad instead of cursors, left shift and left control to shoot. I did complete Quake originally with no mouse control though. I think the first game I used a mouse was probably half life.

What is this new wsad rubbish i thought :D
 
I played the expansion packs for the first time the other day. Completely forgot they existed. I was surprised at how hard they were.

Do you mean the Scourge of Armagon and the...other one? I quite enjoyed them, especially those pesky scorpion things.

Quake was probably the first game I got properly into in my gaming salad days. Single player is still terrific nowadays. I didn't play much in the way of DM after discovering mods, specifically Team Fortress.

I still think Quake and Quake 2 haven't been beaten in terms of modding communities. And of course those were the days when mods actually got played. Where's today's Quake Rally? Who will make the next Catch The Chicken? All we get nowadays are counter-strike derivatives or pretty textures for the same game. Let's see some imagination, modders. Now get off my lawn etc.
 
Who will make the next Catch The Chicken? All we get nowadays are counter-strike derivatives or pretty textures for the same game. Let's see some imagination, modders. Now get off my lawn etc.

Oh wow I haven't even thought about catch the chicken in so long, epic mod, got played a LOT when I was at college, etc.
 
I'm still modding Quake 2 to this day just coz its fun to do in my spare time - couple of recent features I've been playing with is the ability to push monster over (including falling over differently depending on pushing them from front or back) and the ability to try and jump over obstacles to get to their enemy.



Also reimplemented a lot of un-used animations like the infantry using their chaingun to shield their face from damage and bezerkers jump slamming their enemy.
 
Wasnt there an early episode on Gamesmaster where they played modded Quake 1 Deathmatch - There was a grappling hook and banana skin

Everyone went wild when a banana skin was used to make someone slip into a lava pit :)
 
Yeh, maybe Doom was 320x200 - I remember games running slow in 640x480 so had to drop to 640x400 to make them a bit more playable. or some random res like 512x384??

You were right the first time, 320x200 was the most popular software rendered resolution with serious players for framerate reasons (not to mention additional settings to make the graphics worse like d_mipcap etc!). Where OpenGL was concerned a lot of people's first taste would have been using a 3dfx Voodoo card which could only do 512x384 or 640x480
 
You were right the first time, 320x200 was the most popular software rendered resolution with serious players for framerate reasons (not to mention additional settings to make the graphics worse like d_mipcap etc!). Where OpenGL was concerned a lot of people's first taste would have been using a 3dfx Voodoo card which could only do 512x384 or 640x480

Yeh I thought so. At first I thought OpenGL / 3dfx looked horrible, it was all too smooth for games like Quake. Unreal was the first game to benefit from it in my opinion (and Ultimate race pro!)

I can remember you had to get 2x voodoo cards to be able to run 1024x768

Might have to replay quake how it was in the good old time - 320 x 240, no open GL
 
Ahh the memories. Q1 was the reason I bought a PC. I also remember getting the Power VR card instead of the 3DFX because it could run Q2 in 1024x768.
 

I know these are compilations of their very best runs but god damn the skill shown is absolutely incredible. The pre-firing, spawn killing (not the modern fps material) and knowledge of each level is sickeningly good. Even the misses watched a bit of that and was impressed
 
And no one played it in 320x200! Even back in the day I ran it at 640x480 :p

Oh really ;D

Here's a screenshot taken around 1998 at actual resolution :p

quake058fcq9.jpg


I moved swiftly to 400x300 with my first PC (that pic above was a Uni computer!) ;)
 
320 x 200 was the way forward

It was like reading a book. You couldnt see what was actually going on becaues it was so blurry (especially on a 17" goldfish bowl monitor!) so you pieced the rest of the game together with imagination!
 
That screenshot brings back memories. I don't think I could even get across the path to the right IIRC! I played so much RA3 as a kid, ran Barrysworld RA3 league for a few seasons too.

I used to spend Saturday afternoons as an admin for the BW RA3 leagues.
 
OMG, Q1 multiplexer is fast. I don't remember it being so fast. must have been the server others are fine, the prev//next weapon binding are not working right. The keys don't work.
 
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OMG, Q1 multiplexer is fast. I don't remember it being so fast. must have been the server others are fine, the prev//next weapon binding are not working right. The keys don't work.

You can bind "impulse 10" and "impulse 12" for prev/next weapon, but QW has instant weapon switching so most people use some kind of weapon script to select. E.g. assuming using ezQuake client "impulse 8 3 5 2 4 1" will choose whichever of those weapons comes first that you have with ammo.
 
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