Nail in the coffin for me.
I was looking forward to this and the graphics looked pretty good in the adverts etc.
Either way I was never going to buy this at full price.
Is there no 21:9 support at all then?
Nail in the coffin for me.
I was looking forward to this and the graphics looked pretty good in the adverts etc.
Either way I was never going to buy this at full price.
Nail in the coffin for me.
I was looking forward to this and the graphics looked pretty good in the adverts etc.
Either way I was never going to buy this at full price.
It's £50! What Microsoft are doing is making it so us PC players have to start paying what the console kids pay.![]()
http://www.kotaku.co.uk/2016/03/07/i-was-wrong-about-quantum-break
*looks at article title*
*looks at the 26 adverts surrounding the article*
*rofls*
*is at work, no adblock**clicks link to read said article*
*looks for adverts and doesn't see any*
*smiles and remembers adblock works*
*carries on reading article with a grin on face*
![]()
*is at work, no adblock*
No youtube either for that matter!
Quantum break adverts FYI.
Digital Foundry verdict -
http://www.eurogamer.net/articles/digitalfoundry-2016-what-went-wrong-with-quantum-break-pc60 frames per second isn't possible on a 60Hz monitor: The most serious problem with this port lies in its performance limitations - currently, we've determined that it simply isn't possible to reach frame-rates matching the refresh rate of the monitor in use. The maximum frame-rate seems to be limited to 5/6th of the refresh rate - this means, when using a 60Hz monitor, the game simply cannot go beyond 50 frames per second. We even tried it with a Core i7 system paired with Titan X running at 720p on the lowest settings, but 50fps was still the limit - and the same thing applies to AMD GPUs too. The resulting frame-time graph sees the game bouncing between 16.7 and 33ms throughout the experience - even with the most powerful PC hardware available. With a 50Hz refresh rate then, you'll be limited to just 43fps. When using a 120Hz or 144Hz monitor, the maximum frame-rate obviously increases, but you can't achieve a level of performance that results in consistent, level frame-times. As far as we can tell, a judder-free experience is impossible at the moment without a patch from Remedy. This is something we've never seen before, but we've reproduced the issue on two different PCs running four different graphics cards.
They also have an article up now ripping it to shreds. This in particular suggests amazing levels of incompetence:
http://www.eurogamer.net/articles/digitalfoundry-2016-what-went-wrong-with-quantum-break-pc
It also says that Nvidia's drivers are a mess with it right now, with stability problems and an R9 390 performing ~50% better than a GTX 970.
Ouch - is this the curse of DX12 again?
Curse for nvidia, AMD killing them in this and GOW both DX12. Goes to show investing in AMD pays off in the long term.