Quest 3 preview

Not overly impressed by the new game lineup, will see if its got hard wire support for pcvr if not its a no from me.
I thought Bulletstorm could be quite good. Although reminded me that the game needed a sequel!

Samba De Amigo might be good and it is cool to see Sega in the VR space with an old IP.

Edit: and Powerwash Sim - I might actually pick that up day one.
 
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Iv
i hope prescription lense inserts can be fittted to it, doesn't seem like there's a place to clip them on like you can with other hmd's.

They'll probably be the same as the Pro.

The Pro has soft rubber lens mounts which prevent scratching and prescription lenses just clip over those.
 
Samba De Amigo might be good and it is cool to see Sega in the VR space with an old IP.

They've done Space Channel 5. Wasn't well received on launch, expensive and rather short. Samba looks like a lot of fun, tbh the only game I'm rooting for that was announced yesterday.

Everything else, as expected. Underwhelming mobile fodder, empty games with zero depth or complexity, the bane of the dedicated VR gamming industry.
 
Man im really on the fence about this, do i keep my Quest 2 and keep using it and wait another 2-3 years for a better headset or jump on this when prices drop down a little? I could technically sell my Quest 2 now for £250 and get a reasonable upgrade cost wise but is it worth it.
 
Man im really on the fence about this, do i keep my Quest 2 and keep using it and wait another 2-3 years for a better headset or jump on this when prices drop down a little? I could technically sell my Quest 2 now for £250 and get a reasonable upgrade cost wise but is it worth it.

2-3 years is a long wait
 
Depends on how you use the unit. Surely Q2 with a decent PC will still provide a good experience for next 2 - 3 years.
Depends how picky you are.
I played a bit of PCVR on my quest 2 but stopped as the lag, compression and dropped frames is just too much for me to bear and that is using 4090 and usb 3.0 cable with upped bandwidth to 300mbps.
Tried every setting in the debug tool and couldn’t get it to satisfactory state.
It’s just not good enough for me.
Hopefully Quest 3 has proper video input like the rest of PCVR headsets.
 
Depends how picky you are.
I played a bit of PCVR on my quest 2 but stopped as the lag, compression and dropped frames is just too much for me to bear and that is using 4090 and usb 3.0 cable with upped bandwidth to 300mbps.
Tried every setting in the debug tool and couldn’t get it to satisfactory state.
It’s just not good enough for me.
Hopefully Quest 3 has proper video input like the rest of PCVR headsets.

Something badly wrong there. With a 4090 the Quest 2 should be as good as a direct video connection in the vast majority of games.

When you make changes in the debug tool, do you restart the Oculus service? The changes only take effect after the service restarts.

In the Oculus App itself, I presume you are using the full resolution with the slider all the way to the right?

Try this in the Oculus debug tool.

Encode resolution width: 3664
Encode dynamic bitrate: Disabled
Dynamic bitrate max: 0
Encode bitrate: 800 (Try between 500 and 800 to see what works for you)
Link sharpening: Enabled

When you make the changes, in the service menu at the top of the debug tool, select restart Oculus service.

Oh, sorry, one more thing. For the encode bitrate You won't be able to type 800. You will have to copy and paste the value into the Encode bitrate field. It will only let you type values up to 500.

The Quest 3 will not have any display port or HDMI connection.
 
Depends how picky you are.
I played a bit of PCVR on my quest 2 but stopped as the lag, compression and dropped frames is just too much for me to bear and that is using 4090 and usb 3.0 cable with upped bandwidth to 300mbps.
Tried every setting in the debug tool and couldn’t get it to satisfactory state.
It’s just not good enough for me.
Hopefully Quest 3 has proper video input like the rest of PCVR headsets.


Just pcvr doing pcvr things

The user is always to blame, products don't work, the user is at fault they should have spent another $1000 on new parts and 20 hours trouble shooting

The upcoming vision pro headset is the first headset that can be setup in a couple minutes and just works no questions asked no debugging and fidgeting with a million settings. Pitty it's only for mac and not windows, yet

Until then the quest 3 will be more of the same, just buy it, the more you buy the more you save, I heard if you buy two quest 3 units you'll have 50% fewer issues as this unlocks zuckbuck's pro support mode
 
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Just pcvr doing pcvr things

The user is always to blame, products don't work, the user is at fault they should have spent another $1000 on new parts and 20 hours trouble shooting

The upcoming vision pro headset is the first headset that can be setup in a couple minutes and just works no questions asked no debugging and fidgeting with a million settings. Pitty it's only for mac and not windows, yet

Until then the quest 3 will be more of the same, just buy it, the more you buy the more you save, I heard if you buy two quest 3 units you'll have 50% fewer issues as this unlocks zuckbuck's pro support mode
PS5 and PSVR2 seems cheaper than the Apple utopian device! Also, works out of the box with minimal tweaking.
 
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Something badly wrong there. With a 4090 the Quest 2 should be as good as a direct video connection in the vast majority of games.

When you make changes in the debug tool, do you restart the Oculus service? The changes only take effect after the service restarts.

In the Oculus App itself, I presume you are using the full resolution with the slider all the way to the right?

Try this in the Oculus debug tool.

Encode resolution width: 3664
Encode dynamic bitrate: Disabled
Dynamic bitrate max: 0
Encode bitrate: 800 (Try between 500 and 800 to see what works for you)
Link sharpening: Enabled

When you make the changes, in the service menu at the top of the debug tool, select restart Oculus service.

Oh, sorry, one more thing. For the encode bitrate You won't be able to type 800. You will have to copy and paste the value into the Encode bitrate field. It will only let you type values up to 500.

The Quest 3 will not have any display port or HDMI connection.
Like I said tried everything still getting dropped single frame every few seconds which in vr is very jarring.
As with everything some people don’t see it.
Try turning on stats in your headset so it will show you frame delivery and tell me 0 frames were dropped.
Also compare beat saber run directly on quest and on pc via cable and tell me there is no added latency.
 
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Just pcvr doing pcvr things

The user is always to blame, products don't work, the user is at fault they should have spent another $1000 on new parts and 20 hours trouble shooting

The upcoming vision pro headset is the first headset that can be setup in a couple minutes and just works no questions asked no debugging and fidgeting with a million settings. Pitty it's only for mac and not windows, yet

Until then the quest 3 will be more of the same, just buy it, the more you buy the more you save, I heard if you buy two quest 3 units you'll have 50% fewer issues as this unlocks zuckbuck's pro support mode

Seriously, what a ridiculous post. Haven't you learned anything yet? You were at the same stupid trolling before the PSVR 2 released.

It's nonsense about the Apple Vision Pro been the first headset that can be setup in a couple of minutes. The Rift S and both Quest headsets could both be setup in minutes. The only time the setup took longer on the Quest 2 is if it had to do an update.

The Quest 2 will do PCVR infinitely better than the Apple Vision Pro. It can't do PCVR at all. And you are in for another disappointment, it doesn't connect to a Mac the way you think it does. I will use Apple's words to explain it to you. Because according to the them, the Vision Pro is mean to serve as a "Private, portable 4K display" when connected to a Mac. It's just a display when it connects to other devices.

What good would it do to be able to connect to a Mac to play VR games or even to be allowed to connect to PCVR? The Vision Pro doesn't support tracked controllers at all.

The Apple headset is an AR headset that does some VR, the Quest 3 is a VR headset that does some AR.

But you do you. Keep comparing headsets in vastly differing price brackets aimed at completely different markets.
 
Like I said tried everything still getting dropped single frame every few seconds which in vr is very jarring.
As with everything some people don’t see it.
Try turning on stats in your headset so it will show you frame delivery and tell me 0 frames were dropped.
Also compare beat saber run directly on quest and on pc via cable and tell me there is no added latency.
Yep, VD/Airlink, and even using a USBC cable added enough latency for me to not be able to run Expert or above maps, which is a shame as the graphics are SO much better on PC.
 
Like I said tried everything still getting dropped single frame every few seconds which in vr is very jarring.
As with everything some people don’t see it.
Try turning on stats in your headset so it will show you frame delivery and tell me 0 frames were dropped.
Also compare beat saber run directly on quest and on pc via cable and tell me there is no added latency.

If you are getting so many dropped frames that you can actually feel it while gaming, that's not right. People that don't see/feel it, don't have that problem. On a 4090 it shouldn't happen.
As for the added latency. There will be added latency, of course. But there is more added latency when using airlink, yet the best players on Youtube can play the hardest levels on expert plus without issues.

The dropped frames that are causing your VR experience to be jarring says to me that something is not quite right. I wonder is it your USB cable.

Must be very frustrating, I know I wouldn't be happy if I was getting that many dropped frames.
 
If you are getting so many dropped frames that you can actually feel it while gaming, that's not right. People that don't see/feel it, don't have that problem. On a 4090 it shouldn't happen.
As for the added latency. There will be added latency, of course. But there is more added latency when using airlink, yet the best players on Youtube can play the hardest levels on expert plus without issues.

The dropped frames that are causing your VR experience to be jarring says to me that something is not quite right. I wonder is it your USB cable.

Must be very frustrating, I know I wouldn't be happy if I was getting that many dropped frames.
It’s always one dropped frame every few seconds. I’m 100% sure it’s related to video compression as the only thing that reduces it is lowering bitrate, video stream resolution and especially refresh rate.
Tried different cables (all passing test with 3+ Gbps) and fresh windows install.
This happened on my previous system 3080/5800x and it happens on my laptop 3080 16GB/5800H.
Tried literally everything and nothing removed dropped single frames completely and all I could do is reduce the interval of it happening.
Next time you use your Quest for pcvr enable osd using debug tool and check for dropped frames yourself.
Like I said it’s always single frame
 
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