They can't easily increase the display size and or the pixel density whilst focusing on delivering standalone content... Its a trade off.
Right now its an iterative choice of Q3, MQP, Crystal, Somnium (maybe tbd) plus whatever else gets announced or you go PSVR2.
Personally I'd say if you're in the market for a Q3 why not pickup a MQP at £700 now?
Should be a good improvement being pancake instead of fresnel. I thought the Q2's lenses were decent tbh.So how much better are people expecting the lenses to be on the quest 3 vs quest 2?
It’s always one dropped frame every few seconds. I’m 100% sure it’s related to video compression as the only thing that reduces it is lowering bitrate, video stream resolution and especially refresh rate.
Tried different cables (all passing test with 3+ Gbps) and fresh windows install.
This happened on my previous system 3080/5800x and it happens on my laptop 3080 16GB/5800H.
Tried literally everything and nothing removed dropped single frames completely and all I could do is reduce the interval of it happening.
Next time you use your Quest for pcvr enable osd using debug tool and check for dropped frames yourself.
Like I said it’s always single frame
I guess I will restore my quest to factory settings as I haven't tried that yet, it is running android after all.Sorry, late reply. Just for your information I am running a 6900XT with a 5800x. Of all the ways to connect to the Quest 2, Link cable is probably the worst for me. Oh, yes, a few more important details, I am using 90Hz refresh rate and have the resolution slider at one below max level with a 300mbps encode bitrate in the debug tool. Saying all this because yesterday I decided to do a few tests myself on dropped frames etc. I played Eleven Table Tennis, Pistol Whip, Against Demo and Asgard's Wrath.
I choose Eleven Table Tennis because it's a game I am good at and it's one where any dropped frames or latency issues would destroy your game. Even if you couldn't actually see the dropped frames, they would still completely throw off your timing and cause missed shots etc. To make this test even harder, I played against a friend who was playing on Valve Index.
I picked Pistol whip and Against Demo for the same reasons, they are rhythm games where timing and quick reflexes are important. Dropped frames would ruin the flow. Against is a game sort of like Beat Saber.
And I picked Asgard's Wrath as it is still one of the most graphically demanding games in VR.
Turned on debug tool and played the games. My results, were as I expected. The only dropped frames I got in the first three games were when the games were loading. Once I got into the game and started playing, no frame drops. Anytime I changed a level or loaded a new table or switched areas in Against, I got some frame drops. But, those happen on all headsets.
Next I tried Asgard's Wrath. First I played with the settings I have been using to play the game all along. Same as above really. Outside the loading screens and moving between areas, there were no frame drops. Dialogue boxes caused loads of frame drops as it loads an animation for each character you are talking to. That's the biggest problem with the game, so much mini loading of stuff.
Anyway, after that I pushed up the graphic settings until I started noticing the frame drops, that was at around 25% headroom left. However, no matter what I tried I couldn't get it to drop a single frame regularly. Anytime the utilisation spiked and lots of frames would be dropped.
Which leads me to your Quest 2 problems. A single dropped frame every few seconds. That sounds like something in the background causing the problem. Could it be a hardware monitor program? Could be anything from Nvidia/steam overlay, Msi Afterburner, Corsair ICue, FPSVR, the performance overlay in the debug tool itself. I would turn off everything that monitors hardware on your computer. Another thing that has caused issues is Steam checking for downloads, make sure you disable the option to allow downloads while playing games. You probably have this done already, but turn off the Microsoft/xbox game bar.
Two other things to try is disable hardware scheduling and set the priority of the Oculus_x64.exe to realtime.
If none of those things work and you say you have had this issue on two previous PC's, then maybe you just have a faulty Quest 2.
I notice that the Quest 3 has 4 forward facing cameras...wonder if two could be used to implement some kind of 3d video/photo capture like the apple vision has??
So tried everything now.Sorry, late reply. Just for your information I am running a 6900XT with a 5800x. Of all the ways to connect to the Quest 2, Link cable is probably the worst for me. Oh, yes, a few more important details, I am using 90Hz refresh rate and have the resolution slider at one below max level with a 300mbps encode bitrate in the debug tool. Saying all this because yesterday I decided to do a few tests myself on dropped frames etc. I played Eleven Table Tennis, Pistol Whip, Against Demo and Asgard's Wrath.
I choose Eleven Table Tennis because it's a game I am good at and it's one where any dropped frames or latency issues would destroy your game. Even if you couldn't actually see the dropped frames, they would still completely throw off your timing and cause missed shots etc. To make this test even harder, I played against a friend who was playing on Valve Index.
I picked Pistol whip and Against Demo for the same reasons, they are rhythm games where timing and quick reflexes are important. Dropped frames would ruin the flow. Against is a game sort of like Beat Saber.
And I picked Asgard's Wrath as it is still one of the most graphically demanding games in VR.
Turned on debug tool and played the games. My results, were as I expected. The only dropped frames I got in the first three games were when the games were loading. Once I got into the game and started playing, no frame drops. Anytime I changed a level or loaded a new table or switched areas in Against, I got some frame drops. But, those happen on all headsets.
Next I tried Asgard's Wrath. First I played with the settings I have been using to play the game all along. Same as above really. Outside the loading screens and moving between areas, there were no frame drops. Dialogue boxes caused loads of frame drops as it loads an animation for each character you are talking to. That's the biggest problem with the game, so much mini loading of stuff.
Anyway, after that I pushed up the graphic settings until I started noticing the frame drops, that was at around 25% headroom left. However, no matter what I tried I couldn't get it to drop a single frame regularly. Anytime the utilisation spiked and lots of frames would be dropped.
Which leads me to your Quest 2 problems. A single dropped frame every few seconds. That sounds like something in the background causing the problem. Could it be a hardware monitor program? Could be anything from Nvidia/steam overlay, Msi Afterburner, Corsair ICue, FPSVR, the performance overlay in the debug tool itself. I would turn off everything that monitors hardware on your computer. Another thing that has caused issues is Steam checking for downloads, make sure you disable the option to allow downloads while playing games. You probably have this done already, but turn off the Microsoft/xbox game bar.
Two other things to try is disable hardware scheduling and set the priority of the Oculus_x64.exe to realtime.
If none of those things work and you say you have had this issue on two previous PC's, then maybe you just have a faulty Quest 2.
Supposedly 30% higher resolution than Quest 2, but I'm not sure how much better it will be clarity wise than Pro. It may well have a single panel again which wastes pixels.
As a PC headset I think the Pro is going to be better than the Quest 3. I have no confidence that the Q3 display as a whole (apart from a small bump in resolution) will be better.
Q3 will be a better performing stand-alone headset but the controllers have worse tracking than the Pro and it doesn't ship with a charging dock or a decent headstrap. By the time you've added pro controllers, charging dock and a decent headstrap you're probably exceeding Pro pricing.
What I would love is a Pro2 with the Q3 processor, higher resolution MiniLED with more dimming zones and a depth sensor - something that could take the wind out of Apple's sails.
With 20 million q2s I don't see them doing too many Q3 exclusives at all to be honest. I suspect next gen will be out by then.I'll wait and see what exclusives it has. But I bet it'll be a while before there are many as they need to keep supporting Q2.
As a PC headset I think the Pro is going to be better than the Quest 3. I have no confidence that the Q3 display as a whole (apart from a small bump in resolution) will be better.
Q3 will be a better performing stand-alone headset but the controllers have worse tracking than the Pro and it doesn't ship with a charging dock or a decent headstrap. By the time you've added pro controllers, charging dock and a decent headstrap you're probably exceeding Pro pricing.
What I would love is a Pro2 with the Q3 processor, higher resolution MiniLED with more dimming zones and a depth sensor - something that could take the wind out of Apple's sails