Q: Can you give us a sense of what AMD is thinking about ray tracing or any future technologies? From my end, we're seeing the FPS wars go on and on, but it seems like at that point it doesn't matter in visual quality. In games, ray tracing could be bigger leap for some gamers. Where is AMD at this point in that?
LS: We spent a lot of time today talking about our vision on gaming. Our vision on gaming is very broad and we think about it across PCs, consoles, the cloud, and how we deliver content to all those places. I think ray tracing is an important technology, it's something that we're working on as well from both the hardware and software standpoint. I think the important thing though, and that's why we talk so much about the development community, is [that] technology for technologies sake is ok, [but] technology done together with partners and really getting the development community fully engaged I think is really important. You're going to see a lot more gaming discussion from us as we go through this year and into the future. We view it as a broad ecosystem, we don't focus on just taking one technology, but you need all of this stuff to really come together.
Q: NVIDIA has ray tracing, what has AMD?
LS: I'm not going to get into it tit for tat, that's just not my style so I'll tell you that. What I will say is [that] ray tracing is an important technology – it is one of [a number of] important technologies. There are lots of other important technologies you will hear more about, [as well as] what we're doing with ray tracing. We certainly have a lot going on both hardware and software as we bring up that entire ecosystem.
Q: I think it's fair to say that there has been some criticism of NVIDIA's approach because they've had the hardware support and a lot of software support to it. But with that, would it be fair to say that you are trying to reach more to bring it out while and to enable more of a unified ecosystem?
LS: I would say that we are deep in development, and that development is concurrent between hardware and software. That's the key, so what is the consumer going to see? The consumer doesn't see a lot of benefits today because the other parts of the ecosystem are not ready. I think [that] by the time that we talk more about ray tracing, the consumer is going to see the benefit.