Soldato
All to complicated for me. Why can it all just be 1 click and its all done. lol
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All to complicated for me. Why can it all just be 1 click and its all done. lol
Assassin, it is really easy mate. I can guide you through on TS if you want
Pretty much what shankly said. I find the need for RadeonPro is no more for me personally. Though i still sometimes use it for the overlay, which works with BF4.
Just downloaded this. Is there a way to turn off catalyst AI?
Thanks.
I use this for everyone of my games....
Global pre-set of 60fps v-sync as my system can do that in pretty much all of my games
And then 30fps lock on certain games, Crysis 3, Metro LL and a few others..
I dis-like frame rate drops, going from 60fps to 30-40fps is very noticeable to me and by capping the fps to 30 I don't get that any more as the 'feel' of the game becomes much more consistent.
EDIT: Ltmatt I was under the impression that although Super Sample is available it's not reliable nor does it work in every games?
Super sample does not work with every game. It works with some though. Some games you can apply it as an over ride and in other games you have to use enhance. I love super sampling and look to use it, if performance allows. I think we should start a thread dedicated to CCC and various AA settings. We can build up a database of what works with each game etc. Very handy i think. Similar to this.
http://forums.guru3d.com/showthread.php?t=350890
Catalyst AI doesn't exist any more so don't worry about it.
If you're suffering from micro stutter or poor frame latency you can use RadeonPro to improve things, dramatically in some cases. This applies to multi gpu mainly but can also improve performance for single card users as well.
Here are my frame time results for playing battlefield 3.
When i start using RadeonPro though im seeing much more consistent results.
If i can improve single card latency that much with only using one gpu, then you can be sure it will have twice the effect for crossfire.
How To Set It Up
Disable vsync and triple buffering in game. If there is no option to disable triple buffering then assume that having vsync off will automatically disable it.
1. Add the game exe to the RadeonPro profile list.
2. Change Vsync to always on.
3. Tick Triple Buffering. (Crossfire users DO NOT TICK triple buffering - The extra frame buffer will only add latency that will be twice as noticeable on a multi gpu setup)
4. Tick dynamic frame rate control.
5 Put in 1-2 fps below your monitors refresh rate. - Don't forget to put in your monitors refresh rate in the box above, 60 or 120hz.
If you're unable to maintain this fps please use your average, or just below your average fps. Do not go any lower than 45. For best results id recommend a minimum of 50. 58-59 is ideal for 60hz monitors providing you can maintain that fps. 120hz - 60fps or higher depending on the amount of frames you can produce. Multi gpu setups can most likely use a higher fps because they have more grunt.
6. Under advanced tick flip que size and change it to 1.
If you don't wish to use Vsync or don't mind screen tearing then simply untick triple buffering and change vsync to 'Driver Default' in RadeonPro.
If you want to use a Dynamic vsync which will use vsync but the second fps drops below 60 vsync will be auto disabled then select Dynamic from the drop down box.
Other overlays can interfere with RadeonPro and make games crash if you have them running when starting a game. So make sure you shut down afterburner, fraps, team speak etc before you load the game with RadeonPro running. Once the game is loaded you can alt tab out and start up afterburner safely.
I was under the impression that triple buffering as a bad idea on multi-card setups?
Sometimes it is, depends on the game. When i wrote this i was under the impression that generally it was a bad idea. At the time of writing, you needed to disable it to remove input lag. That still holds true now, but some games need it to run smooth. Its a case of try both and see which one works better. Assuming the game will let you disable it, that is.