• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

Ratchet and Clank: Rift Apart RDNA 2 Ray Tracing

And some people think that consoles can't do more with less, this this video has proved otherwise. Consoles always have less overheads and a specific spec to work with so they can squeeze so much more out of the hardware.

Eeh no. Reason is first party sony studios. Always has been/always will be. Budget and talent. Xbox studios are garbage compared to this, yet they have more powerful hardware to work with.

PC has nothing. Except console scraps ( multiplats with an extra ‘ultra’ setting that mostly does nothing else other than cut your fps in half ) and exclusive niche genres which barely have enough budget to be presentable. And crappy esport games that sport graphics from 10 years ago cause they need people on toasters to run them too.

Not only ratchet looks amazing, demon souls did too, this is a step up, different genre plus a bit of RT. Also FF VII Remake ps5 patch tomorrow ( or today actually - 10th of june )
 
Eeh no. Reason is first party sony studios. Always has been/always will be. Budget and talent. Xbox studios are garbage compared to this, yet they have more powerful hardware to work with.

PC has nothing. Except console scraps ( multiplats with an extra ‘ultra’ setting that mostly does nothing else other than cut your fps in half ) and exclusive niche genres which barely have enough budget to be presentable. And crappy esport games that sport graphics from 10 years ago cause they need people on toasters to run them too.

Not only ratchet looks amazing, demon souls did too, this is a step up, different genre plus a bit of RT. Also FF VII Remake ps5 patch tomorrow ( or today actually - 10th of june )


Yep if Ps5 gave me all the other benefits that a pc provides i would switch over in an instant. PC pretty much has no real support from decent developers these days. When i first started PC gaming there was so much decent ip that console could not compete with but these days its just about non existent. I can't even buy a gpu for my PC atm to make it comparable to my ps5. PC gaming is kept alive with games that look 10 years old in the esport community long gone are the days when PC was used to be the best of the best. What's even worse is the amount you have to pay for a platform that is not dying but is certainly not being used to anywhere near the potential in standalone games.
 
Nah, they pop up on forums a couple of months after saving £20/30 easily. I got MM sealed for £20 for instance.

Hadn't even thought of second hand, a good shout. Tend to buy digital these days but at half the price it might be the better option.

I’ll probably hear everyone raving about it upon release and buckle anyway! :p
 


Ehh yes. Consoles have always had less overhead and layers to go through, and the fact they make games to fixed specs helps them maximise what they can get out of the hardware. That’s long been known and one of the things that consoles have in their favour. Consoles access the hardware “closer to the metal” as the saying goes, they have far less driver/os layers that sucks up performance on pc, so they can generally perform better than expected.

Sure having a good developer helps but the console environment has always been known for having far less overhead than pc, so what might seem to be a more paltry gpu in pc terms they can generally get more out of on the console side.
 
pointing at smudgy reflections in a floor is assuming the floor is a mirror finish and should reflect the world like a mirror.

This is why some RTX games have every surface look like mirrors, it looks ####### horible but it stops keyboard critics pointing at everything and complaining the reflections aren't perfect.

It's also cheaper performance wise, which seems counter intuitive. But to get diffuse reflections you actually need to cast more rays per pixel.
 
It's also cheaper performance wise, which seems counter intuitive. But to get diffuse reflections you actually need to cast more rays per pixel.

This is quarter resolution or less RT on a heavily blurred (due to motion?) image, which is probably produced at a lower resolution than native to target a frame rate. I don't see diffused reflections. Instead I see blurred low resolution RT to hide noise.
 
Console game developers solution to needing more performance: Optimise code until its there.

PC game developers solution to needing more performance: Customer can buy a faster GPU, CPU & more RAM
 
This is quarter resolution or less RT on a heavily blurred (due to motion?) image, which is probably produced at a lower resolution than native to target a frame rate. I don't see diffused reflections. Instead I see blurred low resolution RT to hide noise.

For that specific game/scene sure, I was speaking more generally of why perfect mirrors are more appealing. From what I saw in the DF video they had upgraded reflections in some areas to be full res but again it's one of those things I expect is extremely hand tailored to get it looking and running well. Just like with dynamic resolution I expect there's a fair bit of that going on with RT quality if not in real time then at least hand edited by the devs to depend on what area you're in.

There's also tricks to kinda merge screen space reflections with RT ones and I'm not sure to what degree that's happening if at all. I think Cyberpunk used that trick. The follow up DF video looking at the patch differences in more detail will shed some more light on that. I hope they get Alex to do a deep dive.
 
Ehh yes. Consoles have always had less overhead and layers to go through, and the fact they make games to fixed specs helps them maximise what they can get out of the hardware. That’s long been known and one of the things that consoles have in their favour. Consoles access the hardware “closer to the metal” as the saying goes, they have far less driver/os layers that sucks up performance on pc, so they can generally perform better than expected.

Sure having a good developer helps but the console environment has always been known for having far less overhead than pc, so what might seem to be a more paltry gpu in pc terms they can generally get more out of on the console side.

+1. Less overhead combined with more optimisation for a known hardware configuration has always meant console's punch above their typical weight compared to a similar spec PC.

Console game developers solution to needing more performance: Optimise code until its there.

PC game developers solution to needing more performance: Customer can buy a faster GPU, CPU & more RAM

Very true.
 
Really this nonsense again? We even have ps4 exclusives now on pc and equivalent gpus run them on par with a ps4 or ps4 pro. There is no such thing as magic fairy dusty console optimization.

Now why don't you put your pc components on members market? Tons of people will want to buy them and you can go play some irrelevant console kiddie game.
 
Console game developers solution to needing more performance: Optimise code until its there.

PC game developers solution to needing more performance: Customer can buy a faster GPU, CPU & more RAM

how else would Intel, AMD and Nvidia make us upgrade every year of game developers didn't push the upgrade agenda.

If pc games kept running the same we'd have zero reason to buy new hardware for 7-10 years at a time
 
Really this nonsense again? We even have ps4 exclusives now on pc and equivalent gpus run them on par with a ps4 or ps4 pro. There is no such thing as magic fairy dusty console optimization.

Now why don't you put your pc components on members market? Tons of people will want to buy them and you can go play some irrelevant console kiddie game.

Indeed. That was only true for the ps3/xbox360 era since the architectures were very different.

But as expected, people are peddling the same old misinformation just like in most other areas.
 
Really this nonsense again? We even have ps4 exclusives now on pc and equivalent gpus run them on par with a ps4 or ps4 pro. There is no such thing as magic fairy dusty console optimization.

Now why don't you put your pc components on members market? Tons of people will want to buy them and you can go play some irrelevant console kiddie game.

No they really is

The ps3 had 512mb shared ram

You try running GTA 5 on a pc with that much shared ram.

Console devs get extra out of the hardware because its simple one configuration for them all.

PC is much harder to optimise for because of the amount different hardware configuration available.
 
Indeed. That was only true for the ps3/xbox360 era since the architectures were very different.

But as expected, people are peddling the same old misinformation just like in most other areas.

Not true at all.
Next generation games for the console devs will squeeze more out of the hardware available to them than they could with pc.

I have always looked at pc being brute forced.
 
Then explain how a 8700k cannot lock to 60 FPS in AC odyssey while 1.6 ghz jaguar cores lock to smooth rock solid 30

or explain how wd:legion suffers from frame drops below 60 with a 5800x (400 dollar cpu) while the ps5/series s/series x does not suffer

console games always require 1.5-3 times more ipc/single core power on PCs. you can argue all you want. i can found countless examples

gpu optimization is better, it can be up to %30 but some games push it towards %70-150 so i won't dwell much on there
 
No they really is

The ps3 had 512mb shared ram

You try running GTA 5 on a pc with that much shared ram.

Console devs get extra out of the hardware because its simple one configuration for them all.

PC is much harder to optimise for because of the amount different hardware configuration available.


You can't even try cause gta v ps3 is a different version of the game, it's not available for pc. Well I suppose you could use the ps3 emulator - but at the end of the day nothing today will run on 512mb simply because windows 10 for pc needs 2GB ram for just itself
 
Back
Top Bottom