The Valley demo was not instant load. It was fast but still you had to wait 3-4 seconds. In this game all is done in 33 to 50ms.
Yeah check out the first few minutes in this video it's amazing and brings the point home
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The Valley demo was not instant load. It was fast but still you had to wait 3-4 seconds. In this game all is done in 33 to 50ms.
And some people think that consoles can't do more with less, this this video has proved otherwise. Consoles always have less overheads and a specific spec to work with so they can squeeze so much more out of the hardware.
Eeh no. Reason is first party sony studios. Always has been/always will be. Budget and talent. Xbox studios are garbage compared to this, yet they have more powerful hardware to work with.
PC has nothing. Except console scraps ( multiplats with an extra ‘ultra’ setting that mostly does nothing else other than cut your fps in half ) and exclusive niche genres which barely have enough budget to be presentable. And crappy esport games that sport graphics from 10 years ago cause they need people on toasters to run them too.
Not only ratchet looks amazing, demon souls did too, this is a step up, different genre plus a bit of RT. Also FF VII Remake ps5 patch tomorrow ( or today actually - 10th of june )
Nah, they pop up on forums a couple of months after saving £20/30 easily. I got MM sealed for £20 for instance.
Eeh no.
pointing at smudgy reflections in a floor is assuming the floor is a mirror finish and should reflect the world like a mirror.
This is why some RTX games have every surface look like mirrors, it looks ####### horible but it stops keyboard critics pointing at everything and complaining the reflections aren't perfect.
It's also cheaper performance wise, which seems counter intuitive. But to get diffuse reflections you actually need to cast more rays per pixel.
This is quarter resolution or less RT on a heavily blurred (due to motion?) image, which is probably produced at a lower resolution than native to target a frame rate. I don't see diffused reflections. Instead I see blurred low resolution RT to hide noise.
Console game developers solution to needing more performance: Optimise code until its there.
PC game developers solution to needing more performance: Customer can buy a faster GPU, CPU & more RAM
Ehh yes. Consoles have always had less overhead and layers to go through, and the fact they make games to fixed specs helps them maximise what they can get out of the hardware. That’s long been known and one of the things that consoles have in their favour. Consoles access the hardware “closer to the metal” as the saying goes, they have far less driver/os layers that sucks up performance on pc, so they can generally perform better than expected.
Sure having a good developer helps but the console environment has always been known for having far less overhead than pc, so what might seem to be a more paltry gpu in pc terms they can generally get more out of on the console side.
Console game developers solution to needing more performance: Optimise code until its there.
PC game developers solution to needing more performance: Customer can buy a faster GPU, CPU & more RAM
Console game developers solution to needing more performance: Optimise code until its there.
PC game developers solution to needing more performance: Customer can buy a faster GPU, CPU & more RAM
Really this nonsense again? We even have ps4 exclusives now on pc and equivalent gpus run them on par with a ps4 or ps4 pro. There is no such thing as magic fairy dusty console optimization.
Now why don't you put your pc components on members market? Tons of people will want to buy them and you can go play some irrelevant console kiddie game.
Really this nonsense again? We even have ps4 exclusives now on pc and equivalent gpus run them on par with a ps4 or ps4 pro. There is no such thing as magic fairy dusty console optimization.
Now why don't you put your pc components on members market? Tons of people will want to buy them and you can go play some irrelevant console kiddie game.
Indeed. That was only true for the ps3/xbox360 era since the architectures were very different.
But as expected, people are peddling the same old misinformation just like in most other areas.
No they really is
The ps3 had 512mb shared ram
You try running GTA 5 on a pc with that much shared ram.
Console devs get extra out of the hardware because its simple one configuration for them all.
PC is much harder to optimise for because of the amount different hardware configuration available.
Now why don't you put your pc components on members market? Tons of people will want to buy them and you can go play some irrelevant console kiddie game.