Ratchet & Clank Rift Apart PS5

Yeah there was a missed opportunity with the trophies. They should have had a trophy for doing level 5 on every gun and then another for level 10 on every gun and trophy for finishing challenge mode on hardest difficulty and maybe some hard end game boss

could have been random generated challenges (or just a shed load of team created ones) in the arena with a real need to max out your fav guns to take on some special challenges or bosses.

Don't get me wrong it is a great game and I enjoyed every minute, just would have liked more minutes lol.

They may add more of course, but I don't think Insomniac have much of a history of adding DLC.
 
could have been random generated challenges (or just a shed load of team created ones) in the arena with a real need to max out your fav guns to take on some special challenges or bosses.

Don't get me wrong it is a great game and I enjoyed every minute, just would have liked more minutes lol.

They may add more of course, but I don't think Insomniac have much of a history of adding DLC.
Not R&C specific but Spider-Man got 3 DLCs so you never know.
 
Enjoyed it but not exactly 'must have'.
I think the pace was a bit weird with the planet hoping, it didn't serve anything and would have just preferred if all that was a bit more linear.
The 'gimmick' of the game with portals has been done better elsewhere (Portal, TitanFall 2) and never seemed to actually do much outside of story/cut scenes. I was expecting it to be more like Titanfall 2 with the world changing.

Shooting was fine, a lot of dud guns mixed in with a few great ones.
Virus puzzle bits were cool, but the lemming ones were awful. Not enough railing, not enough set pieces, very bland level design overall.

Its an average game but uses the PS5 feature set well.
 
Last edited:
I finished it last night, one last trophy to get and I'll have the platinum.

Really enjoyed it, some great level designs with quite large areas at times, great assortment of weapons and I've always liked the R&C system of rewarding you for using the weapons you enjoy by levelling them up quicker. Enjoyed the story and characters, Jennifer Hale was excellent as Rivet although I wish they'd done more to make her a more unique character in terms of gameplay or abilities as it felt like a bit of a missed opportunity. I also felt it was odd that game mechanics it introduces you to early on are then seldom used through the rest of the game like throwing your wrench, jump-climbing walls, phantom dashing through security barriers etc.

Visually it's utterly stunning, I played on Performance RT mode so you lose some resolution clarity but it's more than made up for by the lighting and frame rate. I briefly tried the 30fps Fidelity mode and while it does look sharper and cleaner, you immediately lose that in motion due to the lower framerate. I never had a problem playing console games at 30fps even as a PC gamer also, but 60fps on consoles should become a mainstay feature of all (or at least, most) games in future. Great audio design too, sounded great the few nights I used the Pulse 3D headset with it. The haptic feedback and resistive triggers are used brilliantly and really shows what can be done with them e.g. aiming and firing with the same trigger.

A few things lacked a bit of polish, the map is pretty poor but functional I suppose, and as minor a complaint as it is, I was surprised it didn't use the DualSense's LEDs to any effect. Also odd is that one set of collectible items aren't tracked on any menu anywhere, was rather frustrating having to backtrack through past levels to check if I'd got the CraiggerBear or not.
 
I finished it last night, one last trophy to get and I'll have the platinum.

Really enjoyed it, some great level designs with quite large areas at times, great assortment of weapons and I've always liked the R&C system of rewarding you for using the weapons you enjoy by levelling them up quicker. Enjoyed the story and characters, Jennifer Hale was excellent as Rivet although I wish they'd done more to make her a more unique character in terms of gameplay or abilities as it felt like a bit of a missed opportunity. I also felt it was odd that game mechanics it introduces you to early on are then seldom used through the rest of the game like throwing your wrench, jump-climbing walls, phantom dashing through security barriers etc.

Visually it's utterly stunning, I played on Performance RT mode so you lose some resolution clarity but it's more than made up for by the lighting and frame rate. I briefly tried the 30fps Fidelity mode and while it does look sharper and cleaner, you immediately lose that in motion due to the lower framerate. I never had a problem playing console games at 30fps even as a PC gamer also, but 60fps on consoles should become a mainstay feature of all (or at least, most) games in future. Great audio design too, sounded great the few nights I used the Pulse 3D headset with it. The haptic feedback and resistive triggers are used brilliantly and really shows what can be done with them e.g. aiming and firing with the same trigger.

A few things lacked a bit of polish, the map is pretty poor but functional I suppose, and as minor a complaint as it is, I was surprised it didn't use the DualSense's LEDs to any effect. Also odd is that one set of collectible items aren't tracked on any menu anywhere, was rather frustrating having to backtrack through past levels to check if I'd got the CraiggerBear or not.

I just noticed that if you sit in your ship and scroll through the locations the collectibles are on the very right of the screen showing you what you need to find. Thought it was weird that they weren't there as well but they are I just couldn't see them.
 
I just noticed that if you sit in your ship and scroll through the locations the collectibles are on the very right of the screen showing you what you need to find. Thought it was weird that they weren't there as well but they are I just couldn't see them.

Yep but the CraiggerBears aren't shown anywhere, for some reason.
 
I got to about 60% before I even realised those wee bears were even a thing. Thought they might have put one in a really obvious place to make you aware of them, unless they did and I was just thick and missed it...
 
Just finished the story. Had a great time with it. Visually the best looking game I've ever seen and the sound throughthe 3D headset was great. Gameplay wise pretty much a solid 7 as expected. Loved Rivet. I'll sell it on but will probably give it another go one day.
 
I got to about 60% before I even realised those wee bears were even a thing. Thought they might have put one in a really obvious place to make you aware of them, unless they did and I was just thick and missed it...

A few of them can be tricky to spot, especially when the other tracked collectibles are quite large and obvious.
 
I'm not sure what happened. I started this blown away. The graphics are next gen no doubt. But the story arc towards the end was pretty uninspiring and I lost interest.

Think I had done 75% of the game and couldn't motivate myself to get back into it. Sold it. There are tons of weapons but I found myself going to the same selection. They were maxed out and things got pretty repetitive and stale.

Graphics/tech 10/10
Gameplay 7/10
 
Does anyone get like a motion sickness from playing this? Sometimes I Get a headache other times I feel like I can't concentrate properly after playing it and can't play it for long.

Anyone know anyway to reduce/stop this?
 
Does anyone get like a motion sickness from playing this? Sometimes I Get a headache other times I feel like I can't concentrate properly after playing it and can't play it for long.

Anyone know anyway to reduce/stop this?


I don't

only games that make me sick is VRheadsets
 
Does anyone get like a motion sickness from playing this? Sometimes I Get a headache other times I feel like I can't concentrate properly after playing it and can't play it for long.

Anyone know anyway to reduce/stop this?

I did on the very last mission, had a banging headache!
 
I'm not sure what happened. I started this blown away. The graphics are next gen no doubt. But the story arc towards the end was pretty uninspiring and I lost interest.

Think I had done 75% of the game and couldn't motivate myself to get back into it. Sold it. There are tons of weapons but I found myself going to the same selection. They were maxed out and things got pretty repetitive and stale.

Graphics/tech 10/10
Gameplay 7/10

Sounds very much like my experience of R&C on the PS4, looked great and fun to play initially but little depth and very repetitive.

I'm not surprised, I hoped for more out of this game but expected this, that's why I didn't buy Rift Apart at full price.

Would still like to try it but am waiting for a sale. I knew from the trailers the supposed rift ability had been oversold and wouldn't allow you to jump anywhere.
 
Back
Top Bottom