Soldato
So there is a path tracing reshader being worked on by the same person that coded ansel and the filters that you see in the nvidia overlay for gforce experience.
It works on any game that is not dx12 or vulcan currently and although not as complex as dxr, it has similar results and functionalities.
https://www.patreon.com/mcflypg
Interesting to see if anyone had this already, as its only in an alpha state. It looks promising and would love to know how it performs on amd and in games.
It works on any game that is not dx12 or vulcan currently and although not as complex as dxr, it has similar results and functionalities.
https://www.patreon.com/mcflypg
Interesting to see if anyone had this already, as its only in an alpha state. It looks promising and would love to know how it performs on amd and in games.