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RDNA 3 rumours Q3/4 2022

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Yes but not at the expense of loyal customers who bought the original console. Cyberpunk 2077 appeared to have targeted the PS4 Pro and was unplayable on the original PS4. That's been an exception up until now but I really hope that a mid-gen refresh such as the possible PS5 Pro doesn't get exclusives that don't work on the original PS5.
To be honest with cyberpunk it was just the cashcow of trying to milk users using a machine not capable of running it. It did not run well on the pro either or in fact my 3700x with a Vega 56 so I upgraded.
 
Ok so the logic is there but here is where I (don't disagree but think things will pan out differently) see it going...
- Pile on the RT and other new effects, but are enough people going to buy into that. By your own observation it needs a metric asston of processing power to make substantial gains, ergo generational improvements are merely scratching the surface. (given how much RT has added to improving visuals with what is still very limited effects, if they keep adding more and more as hardware improves, the visual differences are only going to increase too thus making people want to buy the better hardware, of course, there will always be people who don't care for visuals and probably run low @ 1080P but at least they will have the choice to reduce/turn off these settings and stick with older hardware as has always been the case)
- How many game developers are going to push those limits, to an audience that need to spend 1k+ on GPU hardware (that's why we have options/sliders. I suspect we are going to start to see developers putting less effort in rasterization over time given how much effort and time it requires to get "good" results when they can get superior results far far far quicker, the only thing really holding them back from fully going in right now is consoles but with fsr and the refresh consoles on the way, this could change the scene quite dramatically imo)
- I don't know about anyone else but for me and people I know we play legacy titles FAR more than the cutting edge ones (opposite for me, I've played more RT titles over rasterization in the last 1-2 years)
- Streamers and content creators who promote games through their content just by playing by and large are spreading out regarding their hardware... Its surprising to see just how many full-time content creators simply don't use RDNA2 or Ampere (depends on the streamers, the ones doing very well, will all be running ampere. I very rarely see streamers with amd gpus tbh, not surprising though when nvidia are far better here)

So yes I see the argument but IMHO quality features are not going to offset the cliff edge of 'why do I need to upgrade - it runs fines' and I think next gen brings that cliff edge in sight for the first time in a long long time

Yes but not at the expense of loyal customers who bought the original console. Cyberpunk 2077 appeared to have targeted the PS4 Pro and was unplayable on the original PS4. That's been an exception up until now but I really hope that a mid-gen refresh such as the possible PS5 Pro doesn't get exclusives that don't work on the original PS5.

Game developers should target the original console with higher res textures etc on the pro version.
Old gen consoles need to die, they are ancient today and only is holding back visuals for current gen consoles and pc, not to mention is making it much longer and harder for developers having to optimise and get things running well across various hardware combos. I would say if we had developers focus solely on current gen consoles, we would be seeing far better looking and more optimised/less buggy releases. Hopefully the pro/refresh consoles will have better RT too as there is only so much HD textures can achieve/add to a games "overall" visuals.
 
To be honest with cyberpunk it was just the cashcow of trying to milk users using a machine not capable of running it. It did not run well on the pro either or in fact my 3700x with a Vega 56 so I upgraded.

It didn't run well on anything that game even top end pcs with the best gpus and cpus, the game on pcs should have come with sli/crossfire support out of the box to use the high/ultra settings. A game that was trying to push the limits without sli/crossfire... :rolleyes:
 
It didn't run well on anything that game even top end pcs with the best gpus and cpus, the game on pcs should have come with sli/crossfire support out of the box to use the high/ultra settings. A game that was trying to push the limits without sli/crossfire... :rolleyes:
It was/is a directx 12 title right? in which case just support mGPU native to dx12.. "Just" may be a bit of a wrong word to use but my point is no need to do vendor specific methods when you have mGPU available through the API.
 
Old gen consoles need to die, they are ancient today and only is holding back visuals for current gen consoles and pc, not to mention is making it much longer and harder for developers having to optimise and get things running well across various hardware combos. I would say if we had developers focus solely on current gen consoles, we would be seeing far better looking and more optimised/less buggy releases. Hopefully the pro/refresh consoles will have better RT too as there is only so much HD textures can achieve/add to a games "overall" visuals.
Yes of course old consoles should die in terms of developer support. The PS4 was replaced by the PS5. I couldn't care less if they stopped making PS4 games when the PS5 came out.

My point is that a refresh Pro version isn't a replacement for the original in terms of developer support. The Pro version of a console shouldn't be considered next gen and shouldn't get the full focus of game developers. That shouldn't happen until next gen. The PS5 should get the full attention and priority of developers until the PS6 comes out. Then it doesn't matter
 
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It was/is a directx 12 title right? in which case just support mGPU native to dx12.. "Just" may be a bit of a wrong word to use but my point is no need to do vendor specific methods when you have mGPU available through the API.

The engine needs to support mGPU and they need to enable it, they haven't with cyberpunk. When I said sli/crossfire I meant also mGPU support. I have 2 x 3090s and the game only uses 1 gpu, I wish they would enable it on flight simulator too and any heavy games.

Bit of a bad joke considering dx12 and vulkan both support mGPU as long as the developer enables it. All dx12 and vulkan games should be enabled as standard and wish they would stop messing about with it as it was a main feature for both dx12 and vulkan when they released the new versions.

Some games do support it but seems the new games are ignoring it and guessing nvidia and AMD have something to do with this to push their £1k+ cards instead of allowing people to buy 2 cheaper cards as before and then the real annoyance is they enabled it on 3090, 3090ti and AMD cards from what I understand all their cards do crossfire via the pcie interface and don't even need a bridge. Nvidia was meant to work same way too but some games still require the NVLINK bridge to use both cards.

Lazy devs and gpu makers trying to make people buy their top end cards at £1k+ and even more to get the best performance now instead of old days buy 2 midrange and get a decent performance increase for the price and even the people that wanted top end got 2 top end cards to really max things out, now the problem is games are getting heavy and lazy in optimisations so they force people to go 3080ti,3090,3090ti,6900xt and 6950xt. :mad:
 
Yes of course old consoles should die in terms of developer support. The PS4 was replaced by the PS5. I couldn't care less if they stopped making PS4 games when the PS5 came out.

My point is that a refresh Pro version isn't a replacement for the original in terms of developer support. The Pro version of a console shouldn't be considered next gen and shouldn't get the full focus of game developers. That shouldn't happen until next gen. The PS5 should get the full attention and priority of developers until the PS6 comes out. Then it doesn't matter

Problem is 80%+ of all revenue for Sony and game devs still comes from the ps4 and ps4 pro. The sony results were released other day and the ps5 is only 20% ish of all sales on the Sony store and games physically purchased. Not enough ps5s in wild and seems a lot are happy to stay on their ps4's and ps4 pros.

I'm waiting now for the ps5 pro and had a ps5 disk version on release and it bricked in the same week and couldn't be replaced, so got a refund and went back to my ps4 pro and realised probably best thing as not enough ps5 games and way too expensive for now and wait for ps5 pro and many of the games will be cheaper then and a better specced ps5 as I didn't really see much of an upgrade on most of the games compared to the ps4 pro, some had better frame rates upgrade and some had ps5 upgrades that were not here or there for many of the games. The system needs more power to really make a real jump from ps4 pro and mine has ssds in so the loading speed is not even an issue, best update stick a ssd in a ps4 pro and wait till ps5 pro.
 
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I don't agree. For me the graphics are only a small measure of a games capability to entertain, some old games have some of the best gameplay I've ever experienced and entertained no end! Nintendo are a case in point here.
True that. Some of my most played games are survival EA titles where graphics are pretty basic.

Problem is though them old gen consoles are holding back what "could" be achieved, I think we have had a fair amount of developers state the same now as well. After all they came out in what 2013/2014? IIRC, pro/refresh came out 2-3 years later. That is a long time....
 
I don't agree. For me the graphics are only a small measure of a games capability to entertain, some old games have some of the best gameplay I've ever experienced and entertained no end! Nintendo are a case in point here.

I think he means the development of new PS4 games should die, not the console itself. I've just bought a used PS4 for £50. There's tons of older games I want to play on it. I'm not going to buy any new games for it though because I dont see the point. The setings will be dialed right down vs the PS5 version so it's a waste not seeing it how the developer intended.
 
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Do We Actually Need PS5 Pro/ 'Xbox Series Next' Enhanced Consoles This Generation?​



Yes we do we always need faster hardware, always

But I can understand why they may not launch pro machines. Pro machines will cost more and they will be hard to sell when the global recession hits at the end of this year.

And we can already see other companies changing their design and pricing because of the weakening global financial situation- the recently shown off AM5 x670e motherboards paint a very clear picture. Most recently with am4 and z690 we saw motherboards with rrp close to $1000 but with am5 and x670e manufacture have toned down their designs, removed and X pensive gimmicks and cut down cost and these boards are now at $500 instead of $800/900/1000 etc. this is not a random occurrence we saw it on all manufacturers they are all cutting down on their designs and lowering prices because you won't be able to sell a $800 motherboard in a recession just like Sony and MS won't be able to sell a $800 console in a recession
 
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I don't agree. For me the graphics are only a small measure of a games capability to entertain, some old games have some of the best gameplay I've ever experienced and entertained no end! Nintendo are a case in point here.
Speaking of which, recently i tried (multiple attempts) at beating the Flintstones for the SNES, turned out to be one of the most frustrating things i ever did. Don't imagine many beat it judging by what I've played.
 
Take 7Days To Die as an example, even at 4k the graphics are about as bargain basement as you get but the gameplay is pretty compelling. I think its a better game over Death Stranding which looks gorgeous and is perfectly presented.... and I'm a self confessed graphics snob its been quite an eye opener tbh.
 
I don't agree. For me the graphics are only a small measure of a games capability to entertain, some old games have some of the best gameplay I've ever experienced and entertained no end! Nintendo are a case in point here.
This. I played many a game on the megadrive, snes and home computers of the day (amstrad, spectrum etc.) and had hours of fun on storyline or tactical games (rebel star, chaos). Now we have an era of awesome visuals and they seem to be poor at putting together a story/tactics system that would cement a great game.
 
It didn't run well on anything that game even top end pcs with the best gpus and cpus, the game on pcs should have come with sli/crossfire support out of the box to use the high/ultra settings. A game that was trying to push the limits without sli/crossfire... :rolleyes:
Not true in the least. Cyberpunk runs beautifully across all hardware levels and has plenty of tweaks to help it out. The previous consoles were simply trash and the CPU was not worth its weight in dirt that's why the game ran poorly on it. But we saw even since release that you could run it better than on consoles even with low tdp handheld CPUs that had vega graphics rather than even rdna, and today it runs even better as it got patched & opened up more settings + FSR.

That some people maxed out every setting at 4K and expected it to fly, that's a different discussion, but in terms of performance optimisation the game can run great and still offer 90% of the bells and whistles but as always that last 10% is gonna hurt (particularly psycho RT + high crowd density in certain areas). Heck you can easily turn RT on and enjoy it at 60 fps even with a 2060 (tho I'd recommend against psycho here), which was the entry point for RTX.
Also the sli/xf part is unnecessary because even with the hardware at launch you could max it out on the top end GPU & get playable fps, and by the end of the year it will be trivialised by the 4090/7900.

 
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