So basically to sum that video up:
- the engine is to blame for a lot of the issues with edges of objects including hair/fur, which is why R* TAA implementation is a complete blur fest i.e. to cover up the issues
- not really dlss's fault as it can't fix the flaws that are already there in the first place (much like fsr can't fix any shimmering etc. issues already there too)
Also, just goes to prove my point:
Whilst DLSS motion isn't perfect, it is a hundred times better than TAA.
And as shown by that video and these screenshots, there is no alternative if you want to get rid of jaggies and not kill your fps in the process:
DLSS balanced:
TAA (sharpness slider set to 0):
MSAA 4x
MSAA 8x
- the engine is to blame for a lot of the issues with edges of objects including hair/fur, which is why R* TAA implementation is a complete blur fest i.e. to cover up the issues
- not really dlss's fault as it can't fix the flaws that are already there in the first place (much like fsr can't fix any shimmering etc. issues already there too)
Also, just goes to prove my point:
Always puzzles me how people have a bone to pick with dlss motion yet TAA motion never seems to get the same level of scrutiny despite being literally 10 times worse.....
Whilst DLSS motion isn't perfect, it is a hundred times better than TAA.
And as shown by that video and these screenshots, there is no alternative if you want to get rid of jaggies and not kill your fps in the process:
DLSS balanced:
TAA (sharpness slider set to 0):
MSAA 4x
MSAA 8x