Cheers, i do wonder then what would be best settings for 32in 144-p monitor 75hz with vega 56 pulse 16gb dd3 and my 3570k at 4.2ghz. Ive watched a DF vid of settings but seems long winded and rather just have a list i can just read quick and match ingame.
https://imgur.com/gallery/1fmg3Yq (though don't trust the numbers too much, he's not 100% on point with this methodology; but it's a good enough estimate)
Personally, I run that with the following changes but at 4K 30 since the game scales visually poorly going below that on a 4K TV (also with Vega 64):
Lighting Q & GI Q Ultra both, Soft Shadows Ultra, Grass Shadows High, Geometry & Grass LOD both max. And ofc Radeon Image Sharpening 100.
At 1440p that's gonna keep you somewhere around 45-50 fps iirc. Without my changes you can easily go to 60-70 fps. It's gonna have to depend on what you like more, the visuals or the smoothness. For me I've tried both but the decision was easy since the game is so blurry & also the lighting at night is so gorgeous in towns on Ultra but you can more easily strike the balance on a monitor. You'll see the lighting difference at night in Saint Denis, that I'm talking about.
One big thing you want to do, at least imo, is get the reduced vignetting mod. Game is so gorgeous but it was marred by R*'s awful choice to make Vignette permanent. Just really, really awful. Note: Have to run in DX12 for it to work. Reshade + Vulkan + AMD is a broken combo.
https://www.nexusmods.com/reddeadredemption2/mods/160
For what it's worth, I've been annoyed by the blurry textures on trees from having TAA at high (with highest sharpening on the slider). Came across this:
https://www.reddit.com/r/reddeadredemption/comments/due8bg/best_antialiasing_settings/
In short, I'm now running TAA at medium (max sharpening on the slider still) and FXAA on. MSAA x4 and x8 just destroyed performance and I like to run over 60fps at all times with everything maxed. The change in TAA and FXAA didn't make it crisp like MSAA, but got much closer!
The worst part about MSAA is it's mostly bugged and it also reduces streaming loading distance. It's really only a choice for multi-gpu setups to really go all out & sharpen the game a bit. The TAA is just so awful, at least for vegetation during day light. It's one of the worst scenarios I've ever seen in a game using TAA, just stupidly bad. Tho I have to say, rest of the time it holds up well, so it may just be a smaller-evil situation.