Red Dead Redemption 2

My goal is to play at RDR2 at 3840x2160, maximum graphics settings (but no raytracing), DLSS set to quality or balanced (not performance), and get stable 120fps 100% of the time, even in the most graphically intense scenes.

Question: Can a 4090 pull this off? If so is a 4090 necessary? Or will a cheaper card achieve this?

I currently have a 3080Ti and on max settings the framerate drops into the 90s or 80s in very intense scenes (mostly with fog and particle effects from what I can tell).

Anyone got a 4090 and a 4k120 display (or better) to verify this?

Thanks in advance.
 
My goal is to play at RDR2 at 3840x2160, maximum graphics settings (but no raytracing), DLSS set to quality or balanced (not performance), and get stable 120fps 100% of the time, even in the most graphically intense scenes.

Question: Can a 4090 pull this off? If so is a 4090 necessary? Or will a cheaper card achieve this?

I currently have a 3080Ti and on max settings the framerate drops into the 90s or 80s in very intense scenes (mostly with fog and particle effects from what I can tell).

Anyone got a 4090 and a 4k120 display (or better) to verify this?

Thanks in advance.

Can get pretty close yes, 100+ for sure, I used this game to test my 4090's for coilwhine. Some settings are real performance hogs though for little to no visual gain.
 
Question: Can a 4090 pull this off? If so is a 4090 necessary? Or will a cheaper card achieve this?
RDR2 doesn't have any ray tracing, But the answer to your question is yes it can, here is my benchmark using native 4K max manual settings and only TAA being used, so expect well over 120fps at 4K output with DLSS Quality, though TAA is advised if on rockstar launcher since you cannot manually update the latest DLL version, but you can on Epic Store version which is where I'd recommend DLSS once manually swapped to the latest version.

2HeUvBg.jpeg


Ignore the min fps, it registers the small loading hitch at the start of the bench.
 
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RDR2 doesn't have any ray tracing

Huh, I thought it did, maybe I just read about them considering it or something. Thanks much for the info, I have the steam version so I can update the dlss .dll file easily. Why can you not replace the .dll on the rockstar launcher version?
 
There is an advanced setting called volumetric raymarch resoluiton, but that's nothing to do with ray tracing of course,

Rockstar launcher checks game files being used on every launch of the game and replaces those files if they don't match with what Rockstar has on database. This check does not happen on other storefronts, even though RGSC is launched via them anyway.
 
Without having to look through the whole thread.

I gave RDR2 a 2nd go (I quit 20% in the main game last time), now mainly on controller instead of Mouse+kb as my first go.


Is there a mod that removes all ''hold'' controls nonsense, I absolutely hate the press/hold differenation in this game, I'm way to impatient to ''hold''...

10 hours and (again) 20ish % into the game I still can't stand having to ''hold'' a button for various actions, why wont you let me just tap a button, what moron UX/UI designer thought this was a good idea? I can't even count the amount of times on my hands how often something UI/controls is explained but disappears to quickly before I got it, e.g. it moaned about being to hot or to cold one time but I cannot see where I can view that. Overall the UI is way to slow, I understand it's a slower game but that doesn't have to reflect when navigating in the ****** menu's imo.

The horse controls are a bit better on pad than kb+mouse, but, tbh, I prefer Witcher 3 controls over these. And Witcher 3 is far from the most refined controls experience (Witcher 3 also feels unrefined, especially on foot, but RDR2 feels slightly worse).
Having recently played Cyberpunk and God of War, these controls feel so rubbish... Also very sensitive to standing in the exact correct location to do stuff. I feel as I am fighting the controls way to often.
 
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This is my take on the game too. I assume (I've never owned one) but the whole way this is controlled is down to 'console first' design?
I'm going to have another go at this one having quite enjoyed the old one.

Maybe I'm not a fan of third person perspective in general.
Love Cyberpunk/Deus Ex/Half Life etc as I'm actually the protagonist not controlling someone else.
 
This is my take on the game too. I assume (I've never owned one) but the whole way this is controlled is down to 'console first' design?
I'm going to have another go at this one having quite enjoyed the old one.

Maybe I'm not a fan of third person perspective in general.
Love Cyberpunk/Deus Ex/Half Life etc as I'm actually the protagonist not controlling someone else.

Eh? You're controlling someone else in all those games in a different perspective.

Or do you mean because you can't see the character in 1st person, it doesn't feel like you're controlling a person in the same way as 3rd person?
 
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Yup, exactly that. I think my brain has learned to ignore that I'm operating a mouse and keyboard.
My eyes are the mouse movements.

Maybe it's the next step down from VR, where my eyes are actually the protagonist's eyes, and follow my head movements.

Anyway, enough psycho-analysing my weird brain works let's get back to RDR2 :)
 
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