Red Dead Redemption Thread

9.5 Presentation
Menus are thoughtfully integrated into the game's own style, load-times are near non-existent and the HUD is kept beautifully minimal.

9.0 Graphics
Up-close it can be a little rough around the edges, but when it's dealing with the scale that's the game's penchant it's truly breathtaking.

9.5 Sound
Great voice-work is matched by a brilliantly atmospheric bespoke soundtrack that helps bring the West to life.

10 Gameplay
Rockstar's formula has been progressed enough to make this appeal even to non-fans of GTA, and there's an awesome amount of variety on display.

10 Lasting Appeal

The West keeps on giving well beyond the completion of the campaign – unlocking all of its secrets could well be a lifetime's work.
 
Didn't watch.

I wish no one else would post spoiler videos.

Robert that video doesn't really have any spoilers (unless you don't know you ride a horse :eek: ) It shows what you have to do to get that achievment ;)
Honestly if that video spoils the game for anyone there is something seriously wrong with them, if anything it makes you wanna get it even more!!
 
A note about Red Dead Redemption's multiplayer: a free-roaming mode allows up to seven other players to join your game, saddle up as a posse and take on other player- or AI-controlled groups in a similar way to GTAIV's multiplayer modes. Additionally, a slew of deathmatch and capture the flag variations are available for up to 16 players, each opening with a Mexican stand-off, the survivors of which can then position themselves strategically ahead of their foes' respawning. Modern Warfare-style leveling overlays all multiplayer modes, gradually unlocking new guns, horses and costumes provided as added incentives. Unfortunately, we weren't able to test any of these modes in the version of the game supplied for review.
 
For anyone not wishing to read the whole review due to spoilers etc
This is IGN's closing comment (which I think people would like to hear)
At the outset Red Dead Redemption promises to be GTA on horseback. Several hours later it goes on to fulfil that promise and then top it. This is so much more than a mere retooling of Rockstar's tried and tested open world formula – it's an artful take on a world long lost, an evocative paean to not only the Western genre but also to the beautiful expanse of the American landscape. Even better though is that under that remarkable feat is a game that's been refined and revitalised, setting the open world genre free and creating an experience that's quite likely to be one of this year's very best.
 
That was the IGN UK Review though, the IGN US Reviews are usually higher, so it may well get a 10 there.

(And we'll get a slightly different take on it)
 
Multiplayer sounds awesome from that skip.

10/10 for Last Appeal is what I really wanted, something to play properly SP and MP, getting away from the 4 hour SP games of recent times is well needed!
 
Technical differences (as noted in the reviews)

- colors more saturated in the 360 version (Gamepro)
- less texture pop in in the 360 version (Gamepro)
- heavy framerate drops in the PS3 version (Cynamite)
- small framerate dips in the 360 version (Cynamite)
 
Wouldn't listen to Eurogamer tbh. As mentioned, they tend to want a bit of controversy around them in big releases.
 
Did you actually read the eurogamer review, it wasn't marked down just for being GTA-like, it was because there is a bunch of flaws:

Eurogamer said:
However, by the end of the game you will be left with other, less enthusiastic feelings too. While Rockstar San Diego triumphantly matches the storytelling of Rockstar North, redacting their cinematic influences with finesse and imagination, there is still an occasional roughness to the ground-level interactions that can grate.

Marston runs awkwardly on the ground and, for all the fluidity of the horses, you only need to take a tumble off an unforeseen ledge for the game to come grinding to an abrupt, awkward halt. Combat, so often the weak point in Rockstar's output, is solid, with a Dead Eye bullet-time mode combining with the ragdoll physics to create the kind of iconic shooter-keeling-from-a-rooftop images that define the genre in film.

However, the cover mechanic, which sticks Marston to the nearest rock or wall, feels sticky and outdated, while the expectation that you wrestle with the camera, reticule and steering during horseback shootouts is simply too tall at times. Problematically, once your sense of curiosity at what lies over the next hill dissipates, you'll find every 10-minute gallop across the landscape tiresome and over-familiar, and so will begin to rely heavily on the game's various fast-travel options (via train, carriage or campfire teleport).

Seems fair enough to me.
 
8/10 seems like a fair score, the reviewer clearly thought the games was great but not without its problems. The game looks fantastic but the eurogamer review seems reasonable in its criticisms and the overall score.

Im very excited about this game but im not so blinkered as to deride the opinion of someone who has actually played it for no particular reason. Eurogamer's reviews are nowhere near as bad as some are making out.
 
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