8 out of 10? what did they mark it down for?
From a quick scan, they marked it down a bit for being too much like GTA (that's a bad thing?)
It says that it is a "magnificent" eight, though.
8 out of 10? what did they mark it down for?
Didn't watch.
I wish no one else would post spoiler videos.
A note about Red Dead Redemption's multiplayer: a free-roaming mode allows up to seven other players to join your game, saddle up as a posse and take on other player- or AI-controlled groups in a similar way to GTAIV's multiplayer modes. Additionally, a slew of deathmatch and capture the flag variations are available for up to 16 players, each opening with a Mexican stand-off, the survivors of which can then position themselves strategically ahead of their foes' respawning. Modern Warfare-style leveling overlays all multiplayer modes, gradually unlocking new guns, horses and costumes provided as added incentives. Unfortunately, we weren't able to test any of these modes in the version of the game supplied for review.
At the outset Red Dead Redemption promises to be GTA on horseback. Several hours later it goes on to fulfil that promise and then top it. This is so much more than a mere retooling of Rockstar's tried and tested open world formula – it's an artful take on a world long lost, an evocative paean to not only the Western genre but also to the beautiful expanse of the American landscape. Even better though is that under that remarkable feat is a game that's been refined and revitalised, setting the open world genre free and creating an experience that's quite likely to be one of this year's very best.
Multiplayer sounds awesome from that skip.
10/10 for Last Appeal is what I really wanted, something to play properly SP and MP, getting away from the 4 hour SP games of recent times is well needed!
Eurogamer said:However, by the end of the game you will be left with other, less enthusiastic feelings too. While Rockstar San Diego triumphantly matches the storytelling of Rockstar North, redacting their cinematic influences with finesse and imagination, there is still an occasional roughness to the ground-level interactions that can grate.
Marston runs awkwardly on the ground and, for all the fluidity of the horses, you only need to take a tumble off an unforeseen ledge for the game to come grinding to an abrupt, awkward halt. Combat, so often the weak point in Rockstar's output, is solid, with a Dead Eye bullet-time mode combining with the ragdoll physics to create the kind of iconic shooter-keeling-from-a-rooftop images that define the genre in film.
However, the cover mechanic, which sticks Marston to the nearest rock or wall, feels sticky and outdated, while the expectation that you wrestle with the camera, reticule and steering during horseback shootouts is simply too tall at times. Problematically, once your sense of curiosity at what lies over the next hill dissipates, you'll find every 10-minute gallop across the landscape tiresome and over-familiar, and so will begin to rely heavily on the game's various fast-travel options (via train, carriage or campfire teleport).