PC games and optimization aren't getting any better.
This is incorrect. Furthermore, every issue you see in the PC version exists in the console version as well - except you don't even have the choice to brute force it away (if possible) or fix it through user fixes/mods etc. If you're hoping moving to a console is going to give you some kind of polished optimised-for-console game, then I have some bad news - those haven't existed since consoles moved to x86 (i.e. 2013).
I don't want to have to brute force performance with an expensive GPU because developers are lazy/incompetent to make their games run correctly. DLSS/FSR seems like a crutch to me when a game runs crap - i'm not particularly interested.
The issues with games atm are api/engine related (f.ex. Unreal Engine 4 & 5 traversal stutter) and can be mitigated (hardware-wise) only through stronger CPUs/faster and lower latency memory, but really it's on the games themselves & there's only so much stronger hardware can do against software bottlenecks. Spoiler alert: this is also the case on the consoles (because it's an engine issue). The only thing that's different on PC is you can also have shader compilation stutters (in games that don't compile them at start) but those can at least be "fixed" by playing through the game, because once you encounter them then they don't happen again (because the shader has been compiled).
So it has nothing to do with the GPU, and least of all DLSS/FSR2, which btw you should wish to be so lucky as to have that choice on consoles. Just look at the latest FF game, it has a low resolution with a weak AA AND upscaling through FSR 1 (!), and to top it off because you have no control over the settings and it has permanent dynamic resolution - because it's hammering the CPU so hard in performance mode and the devs weren't smart (as is very common actually, and it applies to many console games), the game ends up dropping the resolution to the lowest end EVEN IF it would have the GPU resources to go higher. So you get a way worse image quality than necessary and you can't change a setting so you're then forced to endure it like that (or enjoy the 30 fps mode), when on PC it would be a simply change to make (by the user). And there's many examples of issues like this that people don't know about.
Today a console is just a very locked-down gaming PC at somewhat of a discount (and in the long run more expensive). But hey, don't let me stop you from making a bad choice.