Man of Honour
Have to say I like how they have implemented depth of field in this, probably the first game to do it fairly accurately, like as objects get towards the edge and fall into foreground, they get out of focus how you would expect them to:
I don't think the vast majority of people care for or even notice this level of detail lol but to me these things matter
I don't think the vast majority of people care for or even notice this level of detail lol but to me these things matter