** Resident Evil 4 Remake Thread **

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You may have done something wrong. I got no crashing :)

Possibly!

I'm not too bothered anyway, slow pace game and native+TAA performance is good and can't notice too many TAA issues

Thought I was going to have loads of supposed issues because of the vram zOMG meter:

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But alas runs buttery smooth :D

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Finally sharing my thoughts on the RE4 remake, having completed it some time ago now - tagging @TNA as I know he’s always dead keen on what I have to say :D

Well, it’s truly RE4, re-made! Aesthetically, it’s everything that I could have dreamed of. It looks stunning, particularly the village section. The best visuals are looking back into the village from the road that leads to the windmill. Those mountains!!

Content-wise, there is some content dropped (notably the most non-sensical or goofier scenes - lava in a castle?!) and some expanded sections in replacement. All things considered, it’s give and take on the various new + missing bits; good job on that overall.

There are various quality of life improvements + content additions that are mostly welcome too. Particularly the weapon switching.

So why do I prefer the original to the remake (!) …? Well, the devil is in the detail.

The general mechanics of the combat might seem broadly the same, perhaps an out-and-out improvement considering how much better the movement and aiming is, but there are some less-obvious yet fundamental changes...

Enemies are altogether more ‘grabby’ and don’t tend to get stunned in the same way when your shoot them. Also, there is a tendency for Leon to get stun-locked. This means close up enemy encounters can often become miserable when you get swarmed, whereas it tended to feel more strategic in the original - you had more of a chance to recover. Now, the remake is clearly more ‘realistic’ (?) and less ‘arcady’ in that regard… but what makes for a better game?

^^^ I’ve actually heard that it’s closer to the original game mechanics in the mercenaries mini-game, where the enemies get stunned in a more ‘gameplay friendly’ manner. Interesting… haven’t verified it myself though.

Separately, I’m not sure if it was because I was playing on hardcore/‘hard’, but there were several moments where it felt like I didn’t have a chance but to get hit / fail. Notable moments were the silly chase at the end of the village section and the very last section of the game in Saddler’s ‘last form’. Other bosses seemed to have very hard (impossible?) to avoid ‘grab attacks’. Not game-breaking, but I did find myself frustrated.

Aside from the core gameplay, there are some huge changes in ‘feel’ too. I don’t really buy (as journalists have said) that Leon is this wholly different character than he was before; he’s 90% the same. But a lot of the dialogue is gone. There was some ‘radio banter’ in the original, particularly in the castle, that gave a preamble to various events. Take the ‘right hand man’ fight. In the original, it was clear who was coming after you… in the remake, I don’t think they introduced him at all? In fact, the lack of back and forth between Leon and his oppressors made the game feel, relatively, a little sterile at times. Perhaps, the playful dialogue was not just ‘goofy action hero nonsense’, but helped build relations and sentiment between Leon and his oppressors. The castle-dude was the most memorable antagonist in the original and he was sadly reduced to being forgettable here.

A more nit-picky gripe: I’ve already mentioned the ‘right hand man’ but the ‘bugs’ also got an underwhelming intro too. That descent into the sewers in the original was amazing. I accept it’s easy to be nostalgic and remember the things that you perceive as being ‘worse’. For fair balance, the boat exploration and the section with the knights were obviously far more expanded and overall an improvement IMO. Although shooting that ‘gold knight’ when he was wobbling around all over the place… god dammit :o :D

Sadly, the island section was again the lesser portion - I was hoping for it to be brought up to the standards of the rest of the game. If there was part of the game that needed ‘work’, it was here and they clearly did put in a lot of work, but it was still the ‘weakest bit’.

Wrapping up, this is still an absolutely incredible game, but it just shows how delicate the ‘balance’ in the original was. Truly lightning in a bottle, that. Thankfully, we now have both versions to enjoy :)

I’m still not quite sure where I’d place it in my ‘rankings’ per se, but definitely one of the better entries despite my critique. Great stuff. :cool:
 
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Finally sharing my thoughts on the RE4 remake, having completed it some time ago now - tagging @TNA as I know he’s always dead keen on what I have to say :D

Well, it’s truly RE4, re-made! Aesthetically, it’s everything that I could have dreamed of. It looks stunning, particularly the village section. The best visuals are looking back into the village from the road that leads to the windmill. Those mountains!!

Content-wise, there is some content dropped (notably the most non-sensical or goofier scenes - lava in a castle?!) and some expanded sections in replacement. All things considered, it’s give and take on the various new + missing bits; good job on that overall.

There are various quality of life improvements + content additions that are mostly welcome too. Particularly the weapon switching.

So why do I prefer the original to the remake (!) …? Well, the devil is in the detail.

The general mechanics of the combat might seem broadly the same, perhaps an out-and-out improvement considering how much better the movement and aiming is, but there are some less-obvious yet fundamental changes...

Enemies are altogether more ‘grabby’ and don’t tend to get stunned in the same way when your shoot them. Also, there is a tendency for Leon to get stun-locked. This means close up enemy encounters can often become miserable when you get swarmed, whereas it tended to feel more strategic in the original - you had more of a chance to recover. Now, the remake is clearly more ‘realistic’ (?) and less ‘arcady’ in that regard… but what makes for a better game?

^^^ I’ve actually heard that it’s closer to the original game mechanics in the mercenaries mini-game, where the enemies get stunned in a more ‘gameplay friendly’ manner. Interesting… haven’t verified it myself though.

Separately, I’m not sure if it was because I was playing on hardcore/‘hard’, but there were several moments where it felt like I didn’t have a chance but to get hit / fail. Notable moments were the silly chase at the end of the village section and the very last section of the game in Saddler’s ‘last form’. Other bosses seemed to have very hard (impossible?) to avoid ‘grab attacks’. Not game-breaking, but I did find myself frustrated.

Aside from the core gameplay, there are some huge changes in ‘feel’ too. I don’t really buy (as journalists have said) that Leon is this wholly different character than he was before; he’s 90% the same. But a lot of the dialogue is gone. There was some ‘radio banter’ in the original, particularly in the castle, that gave a preamble to various events. Take the ‘right hand man’ fight. In the original, it was clear who was coming after you… in the remake, I don’t think they introduced him at all? In fact, the lack of back and forth between Leon and his oppressors made the game feel, relatively, a little sterile at times. Perhaps, the playful dialogue was not just ‘goofy action hero nonsense’, but helped build relations and sentiment between Leon and his oppressors. The castle-dude was the most memorable antagonist in the original and he was sadly reduced to being forgettable here.

A more nit-picky gripe: I’ve already mentioned the ‘right hand man’ but the ‘bugs’ also got an underwhelming intro too. That descent into the sewers in the original was amazing. I accept it’s easy to be nostalgic and remember the things that you perceive as being ‘worse’. For fair balance, the boat exploration and the section with the knights were obviously far more expanded and overall an improvement IMO. Although shooting that ‘gold knight’ when he was wobbling around all over the place… god dammit :o :D

Sadly, the island section was again the lesser portion - I was hoping for it to be brought up to the standards of the rest of the game. If there was part of the game that needed ‘work’, it was here and they clearly did put in a lot of work, but it was still the ‘weakest bit’.

Wrapping up, this is still an absolutely incredible game, but it just shows how delicate the ‘balance’ in the original was. Truly lightning in a bottle, that. Thankfully, we now have both versions to enjoy :)

I’m still not quite sure where I’d place it in my ‘rankings’ per se, but definitely one of the better entries despite my critique. Great stuff. :cool:

Dead keen. Bwahahaha :D

Interesting take. I don't remember enough of the original to make the comparison you made, but for me I just felt like I enjoyed this more based on I never had the urge to replay the original much, but can see myself coming back to this one now and then.

Go on, give us an updated list of your rankings! :)
 

They probably made the decision to dumb it down a bit for the generation that have no attention spans! There seems to be less backtracking etc in recent RE games.

I see what you mean about the introduction of the bad guy - i seem to recall he taunted you throughout the game before you finally get to meet him.

I'm more for enjoying games, rather than going through on crazy nutter mode and frustrating myself. I play on regular to immerse myself in the game and take time to look around etc. Harder play throughs come next - but tbh, i've stopped doing that too.
 
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They probably made the decision to dumb it down a bit for the generation that have no attention spans! There seems to be less backtracking etc in recent RE games.

I see what you mean about the introduction of the bad guy - i seem to recall he taunted you throughout the game before you finally get to meet him.

I'm more for enjoying games, rather than going through on crazy nutter mode and frustrating myself. I play on regular to immerse myself in the game and take time to look around etc. Harder play throughs come next - but tbh, i've stopped doing that too.

It hasn't been dumbed down, quite the opposite.
It's more challenging, has a more consistent tone and isn't as pointlessly cheesy.

Same with the backtracking, this has MORE opportunities for it than the original did so yeah.

The banter is there, it's just during boss fights and how can Salazar be forgettable when his boss fight was a joke in the original and here it isn't?
He was somewhat more imposing here in those couple of scenes than in the original where I only thought of him as an annoying midget. They just decided to tone down the goofiness and thank god for that. Less is more. He still drops in from time to time but not to the point that it's comedy gold like in the original.

The original castle itself felt like some weird theme park ride that overstayed its welcome, this one feels like an actual place.

i played the original extensively and I prefer this in almost every way if I just take off my nostalgia glasses. It works better as a tonally consistent experience and, most importantly, works better as a survival horror. At least as much as RE4 framework allows.
 
@TNA I’ll have a think about rankings and will post them at some point soon :)

@ivrytwr3 I don’t think they’ve dumbed it down, they’ve just done it a bit differently.

On the dialogue, here’s a quick compilation of the radio clips… there was in-person dialogue too, so it’s not everything in this clip, but you can see how he ‘teases’ the upcoming delights in the ‘theme park’:


I have to say, that bit about the right hand from Leon at the end cracks me up every time :D
 
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