Spent the best part of a decade mapping/coding for various Unreal games. Good times![]()
Hobbyas a hobbiest or did you work for Epic Games?
Sadly there is quite a bit of RNG in Quake Champions with the way their netcode works.
https://www.reddit.com/r/QuakeChampions/comments/8urdb2/the_games_netcode_is_getting_better_but/
It's because back in the day we had proper servers with mods that kicked out of region high pingers. Now games have supposed compensation and allow all sorts on official cheap servers.I don't get how netcode in games seems to be getting WORSE than it was back in the dial-up days of online FPS gaming.
I remember modded CS servers with 64 people on and barely any lag at all. Also 128 player Tribes 2 servers. Now you get ****** pseudo-esport FPS games like Overwatch with frickin 12 people, on tiny maps and it lags.
need to know how to get UT 99 working 1080p and widescreen, anyone?
It's because back in the day we had proper servers with mods that kicked out of region high pingers. Now games have supposed compensation and allow all sorts on official cheap servers.
I was 11/12 when UT 99 came out, I got my own gaming PC with a Voodoo 3, me and my Dad used to play against each other on our 2 PC home network. Good times. I'm glad Epic has had success with Fortnite, some of you guys should put some effort into learning the game, especially the building aspect, and you'd probably like it.
With the stupid swords, are you mad?
I don't get how netcode in games seems to be getting WORSE than it was back in the dial-up days of online FPS gaming.
I remember modded CS servers with 64 people on and barely any lag at all. Also 128 player Tribes 2 servers. Now you get ****** pseudo-esport FPS games like Overwatch with frickin 12 people, on tiny maps and it lags.
It's because back in the day we had proper servers with mods that kicked out of region high pingers. Now games have supposed compensation and allow all sorts on official cheap servers.