RIP Unreal Tournament

Just reinstalled steam unreal tournament game of the year edition, gonna have some old school sessions tonight.

Just had a great CTF game on old unreal tournie, can't believe there are still active servers haha. Love pc gaming!
 
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Ah, UT99. The game that got me into PC gaming and the game I became so obsessed/addicted to, that my mum made me sell my computer as I was spending all my time inside and never outside. I loved that game so much.
 
Currently working my way through Unreal sp campaign, amazing for 98. Looks mint at 1440p.
 
I don't get how netcode in games seems to be getting WORSE than it was back in the dial-up days of online FPS gaming.

I remember modded CS servers with 64 people on and barely any lag at all. Also 128 player Tribes 2 servers. Now you get ****** pseudo-esport FPS games like Overwatch with frickin 12 people, on tiny maps and it lags.
 
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I don't get how netcode in games seems to be getting WORSE than it was back in the dial-up days of online FPS gaming.

I remember modded CS servers with 64 people on and barely any lag at all. Also 128 player Tribes 2 servers. Now you get ****** pseudo-esport FPS games like Overwatch with frickin 12 people, on tiny maps and it lags.
It's because back in the day we had proper servers with mods that kicked out of region high pingers. Now games have supposed compensation and allow all sorts on official cheap servers.
 
It's because back in the day we had proper servers with mods that kicked out of region high pingers. Now games have supposed compensation and allow all sorts on official cheap servers.

Yep. Quake Champions is on Amazon Cloud Servers. :(
 
I was 11/12 when UT 99 came out, I got my own gaming PC with a Voodoo 3, me and my Dad used to play against each other on our 2 PC home network. Good times. I'm glad Epic has had success with Fortnite, some of you guys should put some effort into learning the game, especially the building aspect, and you'd probably like it.
 
I was 11/12 when UT 99 came out, I got my own gaming PC with a Voodoo 3, me and my Dad used to play against each other on our 2 PC home network. Good times. I'm glad Epic has had success with Fortnite, some of you guys should put some effort into learning the game, especially the building aspect, and you'd probably like it.

With the stupid swords, are you mad?
 
What a shame, spent many of years playing UT99 and UT2k4, they were the best two versions IMO.

Suddenly feeling nostalgic enough to install them again and have a play, I know they are still quite active on the modes I used to play (Instagib/Sniper for UT99 & TAM for 2K4)
 
With the stupid swords, are you mad?

They removed the sword, and there was only ever 1 person in each game with it. Unlike most developers they actually admitted they were wrong very quickly and removed it from the game that same day following massive feedback. Try getting Blizzard to remove an unpopular feature they'd put time and effort into.
 
I don't get how netcode in games seems to be getting WORSE than it was back in the dial-up days of online FPS gaming.

I remember modded CS servers with 64 people on and barely any lag at all. Also 128 player Tribes 2 servers. Now you get ****** pseudo-esport FPS games like Overwatch with frickin 12 people, on tiny maps and it lags.

It's because back in the day we had proper servers with mods that kicked out of region high pingers. Now games have supposed compensation and allow all sorts on official cheap servers.

Someone I think V_F posted a link on this. A lot of the reason is because of the relatively easy to implement latency compensation that a lot of developers are using these days which tends to push everyone towards a middle ground compromise outcome in theory in the pursuit of being "fair" but in reality is just a worse experience for most people on already OK latency while insignificantly improving the experience for people who are dealing with poor latency anyway.

Also for some reason when you have a lot of game server instances on the same server even when the hardware on paper is upto it and the server framerate average and latency is within OK numbers it still feels somehow a little sluggish - I suspect that it is like frametimes with rendering FPS and there is a bit of variation that isn't tracked in the averages but is just enough to be noticeable when playing.
 
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