RIP Unreal Tournament

Someone I think V_F posted a link on this. A lot of the reason is because of the relatively easy to implement latency compensation that a lot of developers are using these days which tends to push everyone towards a middle ground compromise outcome in theory in the pursuit of being "fair" but in reality is just a worse experience for most people on already OK latency while insignificantly improving the experience for people who are dealing with poor latency anyway.

Also for some reason when you have a lot of game server instances on the same server even when the hardware on paper is upto it and the server framerate average and latency is within OK numbers it still feels somehow a little sluggish - I suspect that it is like frametimes with rendering FPS and there is a bit of variation that isn't tracked in the averages but is just enough to be noticeable when playing.

TBH virtual servers are never as good as a physical one. But companies like them because it's cheaper. I wouldn't use them for gaming servers if it was up to me.

The problem is the people making the decisions aren't people who use the services. So they make dumb decisions.
 
21:9 (43:18 aspect ratio) messes up the game though as is too zoomed in.

For me, with 3440 x 1440 native, its best playing at 1920 x 1440 (4:3 aspect ratio)
 
All the UT's that came after ut99 are rubbish. There will never be a game as good as the original UT for me.
 
Agreed

So they started to do this new one that supposedly was meant to be by the players to make it like UT99 but for today's hardware

Shame they've stopped it now
 
Agreed

So they started to do this new one that supposedly was meant to be by the players to make it like UT99 but for today's hardware

Shame they've stopped it now

When I watched some streamers known Unreal players stream the new one, the sound engine/directional sound was quite amazing.
 
All the UT's that came after ut99 are rubbish. There will never be a game as good as the original UT for me.

100% Agree, we sunk 100's of hours into UT99, along with BF1942 with DC mod and BF2 holds my fondest gaming memories ever and i doubt will ever be topped.
 
The funny thing is, to think that switching over to UT99 from Unreal, it actually felt a bit cartoonish initially.. and many of the veteran players shared that observation.
Absolutely the pinnacle of the series by a country mile though. 2k4 remains a healthy third, behind those.. because while it was "ok" realistically it was just a finished version of 2k3 (which released with stuff missing)

Yet to find another since '99 where I enjoyed all of the different game modes, too bad they set the bar so high

Clanbase was fun.

Shout out to everyone that enjoyed wireplay, jolt, multiplayer, barrysworld and even the heat europe/US servers :)
 
Had a few games just now, still excellent even the Bot match I had on Deck 16 with 16 Adept bots.
1920 x 1440 (4:3) seems to be best with OpenGL. Direct 3D is a pile of crap and judders along, Open GL is a solid 100fps gsync locked
 
All the UT's that came after ut99 are rubbish. There will never be a game as good as the original UT for me.

The current "in progress" one is very much like UT99 though, it's good. It has some of the original maps too.

TBH the game is largely finished so it's a shame they didn't just get it done. Some maps are missing textures but it's very playable and I didn't run in to any bugs.

Now is the perfect time with Quake Champions looking like it might flop and no real arena/competitive FPSs on the market. Put a couple of months solid development in to it, release it and I bet old UT/Q3 fans would flock to it.
 
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not this old debate again :p
i played both, mostly UT 99 though


Heh! I remember these arguments between Quake, Counter-Strike and Unreal. Though I remember the Unreal community quite a lot better back then. Quake and Counter-Strike had so many stuck up snobs. Granted every game has their good and bad communities.
 
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