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Rise of the Tomb Raider Bench Thread

Discussion in 'Graphics Cards' started by Kaapstad, Mar 12, 2016.

  1. Wilkeh

    Gangster

    Joined: Sep 27, 2012

    Posts: 331

    368.69
    GTX 1080 @ 1721/1860
    1440p
    4790K @ 4.4
    DX12

    [​IMG]
     
    Last edited: Jul 10, 2016
  2. Tropicocity

    Gangster

    Joined: Mar 23, 2013

    Posts: 246

    Not even a solid 60 :(
     
  3. Kaapstad

    Man of Honour

    Joined: May 21, 2012

    Posts: 28,158

    Location: Dalek flagship

    Scoreboard updated.:)
     
  4. sothur

    Associate

    Joined: Jul 15, 2015

    Posts: 31

    Significantly better on DX12 for me on my semi-ancient hardware. :) DX11 is stuttering like hell. Could be because of 4 GB ram, for which very high textures are not recommended.

    DX11
    1080p
    1x Fury @1040/500
    i7 930 @4.0
    16.7.1
    [​IMG]

    DX12
    1080p
    1x Fury @1040/500
    i7 930 @4.0
    16.7.1
    [​IMG]
     
  5. HellBound

    Associate

    Joined: Jun 12, 2016

    Posts: 25

    edit; wrong settings
     
    Last edited: Jul 10, 2016
  6. chaparral

    Capodecina

    Joined: Nov 27, 2005

    Posts: 19,441

    Needs to be the same game graphic settings as the OP put in the first post
     
    Last edited: Jul 10, 2016
  7. Kaapstad

    Man of Honour

    Joined: May 21, 2012

    Posts: 28,158

    Location: Dalek flagship

    Scoreboard updated.:)

    The i7 930 is still a very good solid performer.:)
     
  8. hegemon

    Wise Guy

    Joined: Aug 3, 2008

    Posts: 1,075

    DX12
    1080p
    Single GTX 1080 @ 1721/1860
    6700K @ 4.0
    368.81 Drivers

    [​IMG]
     
  9. thebennyboy

    Mobster

    Joined: Dec 23, 2013

    Posts: 3,428

    GPU: R9 290X @ 1220/1650
    CPU: 4790k @ 4.7GHz
    Drivers: 16.7.2

    1080p - DX12
    [​IMG]
     
  10. Kaapstad

    Man of Honour

    Joined: May 21, 2012

    Posts: 28,158

    Location: Dalek flagship

    Scoreboard updated.:)
     
  11. Besty

    Mobster

    Joined: Oct 18, 2002

    Posts: 3,348

    Kaap: Post #171 is now updated with a screenshot.
     
  12. Kaapstad

    Man of Honour

    Joined: May 21, 2012

    Posts: 28,158

    Location: Dalek flagship

    Scoreboard updated.:)
     
  13. whyscotty

    Sgarrista

    Joined: May 6, 2012

    Posts: 9,396

    Location: Wigan

    6900k@4.2 (H20) - - TX Pascal Stock

    1080p DX11

    [​IMG]

    DX12

    [​IMG]
     
    Last edited: Aug 4, 2016
  14. Besty

    Mobster

    Joined: Oct 18, 2002

    Posts: 3,348

    thanks Scotty mate.

    lol @ those min framerates, ridiculous.
     
  15. whyscotty

    Sgarrista

    Joined: May 6, 2012

    Posts: 9,396

    Location: Wigan

    6900k@4.2 (H20) - - TX Pascal 2088/2754

    1080p DX11

    [​IMG]

    DX12

    [​IMG]

    3440x1440 DX12

    [​IMG]
     
    Last edited: Aug 4, 2016
  16. regulus

    Sgarrista

    Joined: Aug 18, 2006

    Posts: 9,673

    Location: Wellington, NZ

    DX12
    1080p
    Single 1080 (clocks in the upper left corner. Not sure how to interpret those)
    i7-6700 @ 3.4ghz
    Drivers: 368.81

    [​IMG]

     
  17. Kaapstad

    Man of Honour

    Joined: May 21, 2012

    Posts: 28,158

    Location: Dalek flagship

    Scoreboard updated.:)
     
  18. Dicehunter

    Capodecina

    Joined: Feb 19, 2007

    Posts: 10,930

    Location: Ye Olde England

    Is there a reason VXAO can't be used/selected in DX12 mode in this ?
     
  19. nashathedog

    Sgarrista

    Joined: Sep 12, 2013

    Posts: 8,614

    Location: Knowhere

    I just tried running this bench again, DX12 with a Fury and it's still a stutter fest unless textures are dropped from very high to high. I was getting an overall average of 38.8 and minimums were around 8 seconds in the first area and then 2s in the next area and 0.something seconds in the last area, That was the second of two runs which was the better of the two. There's also a square shaped area in the bottom right side corner, that seems to be missing certain effects like shadows as it is a lot brighter when the area around it is darkened, It's a big square too, between 1/5 and 1/6 of the screen.

    The game itself with textures at high runs great.
     
  20. Lokken86

    Mobster

    Joined: Mar 8, 2010

    Posts: 4,375

    Location: Aberdeenshire

    As long as its not 30fps like the bench results I'm more than happy to play at hobo texture settings.