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Crossfire doesnt work with dx12 turned on.
And on max settings my 290x gets 26FPS Avg.. @ 4k
Showed 7.5GB for me on both DX11 and DX12 @ 1440P with the 'Very high' preset. Not sure if that is the reason for the low mins on 4GB for AMD?
DX11
3440x1440
3 980ti @1328/1903
5930k @4.5
362.00 Drivers
The stutter is not constant but I can noticed the benchmark stutter for a split second as textures load in some areas. I just tested it in DX12 mode and it hitched a few times in the Syria and Geo Valley areas and the benchmark result was as below:
The min fps is significantly lower as a result. Seems to do it even more in DX11 mode but will test again. Subsequent tests still exhibit stutter. Maybe a driver update is needed but the game does show a warning message that >4GB is needed for Very High so not expecting a fix for that.
edit : The same test with Texture Quality set ot HIGH shows min fps is better.
Showed 7.5GB for me on both DX11 and DX12 @ 1440P with the 'Very high' preset. Not sure if that is the reason for the low mins on 4GB for AMD?
Interestingly, I've found the exact opposite with my 780 using DX12. Any run after the first is absolutely horrendous, shaving off a third of my performance and dragging me well under 20fps. It's not a thermal throttling issue, as I checked my clocks in Afterburner and they're rock solid. The issue also doesn't present itself in DX11, with subsequent runs on that being slightly better than the first run. Weird one. Must be a bug somewhere, either in the game or in the drivers.When you guys bench, take this comment into consideration:
To sum it up, 2nd run should give better minimums because of memory management (they really need to work on their memory management)
Could you add a 2560x1080 ultra wide section? I'll add my results later.
DX11
2560x1080 UW
Single 780 @1202/6008
6700K @4.6
364.51 Drivers
Settings:
Maxed out:
For some reason this game really hates my Vram overclock. Every other game runs happily at 7000MHz. If I have it even 92MHz over stock it crashes quite a lot. The extra GPU clocks help the game a lot though.
DX12 is much worse for me, and performance decreases with every run.
Does anyone else have the issue where the sun switches off momentarily when it passes behind Lara's head?
Only one small noticeable stutter towards the end of the final section with maxed textures and SMAA (which shouldn't really use up that much memory as it is shader based) on 3GB Vram.
I can add a 2560x1080p section.
Make sure you are using the same settings as in the OP - SMAA x 4