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Rise of the Tomb Raider Bench Thread

Win 10 x64 DX12
2160P
Single GTX 980 Ti @ 1140/1753 stock clocks
Core i7 980X @ 3.46 Ghz
364.51 WHQL Forceware
6GB System Ram only
29kvus1.jpg

Win 10 x64 DX11
2160P
Single GTX 980 Ti @ 1140/1753 stock clocks
Core i7 980X @ 3.46 Ghz
364.51 WHQL Forceware
6GB System Ram only
j17Il4n.jpg.png

Win 7 x64 DX11
2160P
Single GTX 980 Ti @ 1140/1753 stock clocks
Core i7 980X @ 3.46 Ghz
361.43 WHQL Forceware
6GB System Ram only
dRfP547.jpg
 
Win 10 x64 DX12
2160P
Single GTX 980 Ti @ 1140/1753 stock clocks
Core i7 980X @ 3.46 Ghz
364.51 WHQL Forceware
6GB System Ram only
29kvus1.jpg

Win 10 x64 DX11
2160P
Single GTX 980 Ti @ 1140/1753 stock clocks
Core i7 980X @ 3.46 Ghz
364.51 WHQL Forceware
6GB System Ram only
j17Il4n.jpg.png

Win 7 x64 DX11
2160P
Single GTX 980 Ti @ 1140/1753 stock clocks
Core i7 980X @ 3.46 Ghz
361.43 WHQL Forceware
6GB System Ram only
dRfP547.jpg

Could you double check your settings please.

Below is one of my TitanXs and a 5960X running 2160p in DX11.

i0ba5Gw.jpg
 
Do we have to use SuperSampling (SSAA) That make my internal res 10240x4320. Seems a little excessive, especially for anyone with less than 6GB Vram.

Last time I tried to launch the game with 4xSSAA, it just crashed.

Internal res for 4K would be 15360x8640.

For bench threads max settings are used to highlight a cards strengths and weaknesses.

Max settings also remove as much as possible the influence the CPU has on the results.
 
For DX12 to shine, it needs to be inserted into the game from the off. What we have seen so far is just wrappers and not really benefiting. AoTS is probably the best example of DX12 I have seen and even then I get more frames on DX11, so pass lol.
 
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