Rising Storm 2: Vietnam

Not played it for a few weeks but I enjoyed the majority of maps in HotW.

Told a friend about using manual bolting, he'd been playing it for years but never knew!
 
Yeah, I'm not sure why they chose an old engine.

Quote from PsYcH0_Ch!cKeN from Antimatter Games.

Yes, we're still using Unreal Engine 3. When we started on this project, UE4 was announced but not available, plus by building off the base framework already created for RO2, it has let us spend more time iterating on the gameplay side of things and less on building a new framework from the ground up, which is particularly important for us as this is the first time the RO franchise has stepped outside the comfort of WW2 into an era of automatic weapons and more modern technology. i.e. We get to spend more time making sure that the Vietnam theatre works in an RO context without breaking the gameplay, and less time on things like building a scoreboard, again. Plus, it means we can finish the game about 2-3 years sooner than we otherwise would.

As far as porting is concerned, no, we won't. It's by no means a simple thing to port between engines, as UE4 differs significantly.

Makes perfect sense really.
 

Looking pretty good so far. As for people not playing due to not having all the fancy graphics...well you'll be missing out on a good game :confused:
 
Keys only went out an hour ago and there's still another batch to go in a bit while they generate some more keys as they were low apparently.
 
Found out the hard way that helicopter blades can come off and will kill you if they strike into you...brilliant!

The new sound engine is pretty good. Sounds still need some work though (to be expected), kind of hope they keep the Microsoft Sam announcer voice :P

Had a good go last night with a few regulars from the RO2/RS 40-1 servers and AMG Devs. Once people start using communication it becomes so much better. Not many people quite understand the new mechanics especially on the NV/GF sides.
 
Hi guys, excited for this, what are the thoughts. Over the years I have become more into my simulation style shooters rather than run and gun ones. I had Red Orchestra from the start and original mod days. Can't wait for this!!!

With this and Squad, gaming for me couldn't get any better. Still no key for me either. IF anyone has a spare one going feel free to trust me one :) i'd love you forever hahaha

Wasn't a fan during the earlier beta weekends but it's certainly grown on me and I'm really enjoying it now. I'm becoming quite good at shooting Huey's out of the sky with an RPG now...Still need to land a shot on a moving cobra though!
 
Cannot wait for the next beta weekend and the release. It's really growing into something great. Whilst we will never get another Darkest Hour from Tripwire, they are are certainly creating a really fun game. Hopefully the next wave will have more of the regular RO2/RS guys who use their mics as it's been very hit and miss in regards to joining a server and finding team play/comms.

This and Squad will keep me entertained for years.
 
Status Update on the Rising Storm 2: Vietnam Beta
29 MARCH - [TW]YOSHIRO
Hello everyone!

We wanted to reach out and let everybody know what has been going on since the close of the last beta wave! We’ve been combing through tester feedback from the surveys as well as the well-written and thought out (thanks for that!) supplemental feedback in our various forums as well as Reddit and Discord. While we may not be able to action as much of it as we want for this next wave, many changes have happened based on it (I’ll swing back around to that).

First I want to let everybody know our current focus and priorities (so everybody can make sure they are aware and it can also help focus current feedback). In order:
  • Performance (both map specific and overall with changes being made in content, engine and effects to bring this to expected levels)
  • Gameplay balance (several maps are undergoing work to address issues and we are looking at system tweaks) and...
  • Bugs (killing them with fire, a big thanks to the testers who have stepped up and helped us find reproduction cases that we have asked for help on! We are also focusing on prone transition and movement bugs as priorities)

Now back to community feedback. We’ve got some upcoming changes for wave 7 that the testers should enjoy (by popular demand and bug reporting). In no particular order:
  • In-game vsync should now be functioning as expected
  • Tripple buffering has been added
  • Fixed a bug that could cause AA to not work properly at all resolutions
  • We are addressing several map balance issues (more on this below)
  • Squad leaders will be rewarded for spawns and arty markers (points), as well as issued a sidearm
  • Servers will now reserve a connection spot and not allow others to join (and be booted when the server filled up while they were connecting) until the player has failed the connection

To our current testers, we plan to publish an interim closed beta build (that will not have undergone extensive QA testing as our previous closed beta waves) leading into this weekend. Our goal here is to get some bodies in maps that have had a gameplay balance pass, so we can evaluate the changes before we open the doors on the next full fledged closed beta wave (and have time to react to the evaluation if need be).

Last but not least we’ve been enjoying many of the informative (and funny) videos our testers have been creating and have a few to share from the last wave. We’ll likely be sharing more of these as we continue forward towards launch!

This one from Bruhaker about transport helicopters:
 


Closed Beta Wave 6.1
From the moment closed beta Wave 1 began, our goal was to maintain a 2-way street of communication with the Rising Storm 2: Vietnam community. We continue this philosophy by providing an interim closed beta wave, based on closed beta Wave 6 survey feedback.

In this interim closed beta wave, we have made map balance changes for Hue City and Cu Chi. You will only see these two maps over the weekend as we want this to be a very focused test. Once the weekend has concluded we will provide a link (to be emailed to you), which will allow you to provide your feedback based on the map balance changes.

Please note, as this is an interim closed beta wave build, you may see items that are still a work in progress and as such, bugs may persist. As mentioned previously, the main focus of this test is map balance changes for Hue City and Cu Chi. Your focus and feedback should be geared towards this topic only, for this interim beta wave.

Thank you for your continued interest and dedication. We look forward to your feedback!

RS2:Vietnam Developers
 
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