Rising Storm 2: Vietnam

Caporegime
Joined
12 Mar 2009
Posts
26,776
They've recycled all of the voice acting from Rising Storm, hopefully they re-record everything and actually have more than one person doing the voices otherwise that's just lazy as hell.
 
Soldato
OP
Joined
21 Dec 2002
Posts
4,202
Location
England
Thought I better update this thread!

We have a closed beta sign up form that has slowly been working its way around. We still do not have an official start date for the closed beta but we will keep everyone updated on when this will happen. We will be inviting a limited number of people, but we will have several phases and multiple ways to get a key as we ramp up towards the final release of the game.

Media Update - RPG-7 Backblast

Last week Yoshiro mentioned that he was going to be at GamesCon this week and wouldn’t have a chance to post another media update. The guys over at Antimatter Games put together another webm for you to demonstrate the RPG-7’s backblast. Anyway. The effects shown are WIP.

http://media.tripwirecdn.com/081816/RPGBackblast.webm

The backblast from the RPG can be very lethal due to the gases and the concussive force involved with sending a 2.6kg rocket flying through the air at 110 meters per second, almost instantly. That cannon like force is projected out the back end of the RPG’s barrel and will affect other players up to 7 meters away.

Another point of this video is to demonstrate the continuation of the gore and dismemberment system form the Red Orchestra series. You can also note the sawn-off variation of the IZH-43 and the change of elevation on the RPG-7’s rear sight.

The level shown in this week’s media update (and last weeks) has a name. Song Be River, named after the Song Be river found in South Vietnam.

407x6upl.jpg

Media Update - Ithaca Pistol Grip

Hello everyone! We are back with another media update for Rising Storm 2: Vietnam. Today we want to highlight a pistol grip variation of the Ithaca shotgun in addition to a new location that is being worked on (this map has yet to be officially named). Nestled between some mountains, this quiet jungle valley is about to heat up!

As always, remember that what you are about to see is a Work In Progress: (Also, we know Ithaca is misspelled in the webm.)

http://media.tripwirecdn.com/071916/m37.webm

As an additional reminder we won’t have anything up for the week of Gamescom but are prepping for some big news before we go to PAX West! Expect to see more of this valley and what action it can hold for players soon!.

Media Update - Ragdolls

Hello everyone! We are back with another media update for Rising Storm 2: Vietnam. Today we want to cover our updated ragdoll system which will allow bodies to fall in more natural ways as compared to Red Orchestra 2 or Rising Storm. Overall the ragdoll is more relaxed and falls into more natural positions. When dying, momentum from the player’s movement is now applied to the ragdoll so killing a player who is sprinting is very satisfying.

As always, remember that what you are about to see is a Work In Progress:

http://media.tripwirecdn.com/071916/ragdolls.webm

As an additional reminder we won’t have anything up for the week of Gamescom but are prepping for some big news following the show as well as being at PAX West!

Media Update - M8 Smoke Grenade

Hello everyone! One of the things the team is working on as the game continues through development is new and optimized particles and effects. Today I have an example of our recently updated M8 Smoke grenade in action. Designed to help soldiers conceal their positions and movements from others the M8 is a close-in hand grenade that has seen continued use for many decades.

As always, remember that what you are about to see is a Work In Progress:

http://media.tripwirecdn.com/071916/m8smokegrenade.webm

And, in terms of further information, some of you will know we had intended to roll some more news for GamesCom. While that plan has fallen through, we’re now set up to bring you some big news in the run-up to PAX West. Following on from that, we’ll be running a Streaming Panel at PAX to go into more detail with fans!

Media Update - M79 Buckshot Rounds

Hello everyone! We are excited to bring you the next Rising Storm 2: Vietnam Media Update. While we previously introduced the famous M79 grenade launcher, today we want to talk about a different type of round. While the standard 40mm grenades were designed with a minimum arming distance to protect the user from self-inflicted injury and death, it was found that this very same mechanism left a soldier carrying an M79 as their primary weapon practically unarmed for short distance engagements, such as when dealing with bunkers, tunnels and close in jungle fighting.


The M576 40mm grenade replaces the stock high explosive grenade, firing a load of buckshot down range instead. Perfect for those close encounters - let’s take a look:

http://media.tripwirecdn.com/071916/buckshot.webm

As always keep in mind that what you are seeing is a WIP!

Media Update - Toe Popper Mines And You

Hello everyone! We have another media update today with another planted trap/mine/explosive weapon: The MD-82 (also known as the Toe Popper). This landmine uses a pressure switch located on the top of the mine, which is triggered when stepped on.


As always what you are about to see is a Work In Progress, but today we have a new WEBM showing a small field of these at work (using a little known Rising Storm feature that is making a return in that mines in close proximity can and will detonate each other!).

http://media.tripwirecdn.com/071916/MD82mine.webm

Mine the gap Media Update

Hello everyone. Today we have a new media update to share which covers a different class of explosive weapons that one may find while patrolling the jungle. As always remember what you are about to see are Works in Progress and often prototype implementations. Diving right in, let us talk about C4 and Tripwires.

Composition C4 is a plastic explosive that is stable to carry and move around and can be molded into any shape needed (or desired) by the end user. Often carried by engineers, in Vietnam it provided a reliable way to close tunnels or clear buildings but was also often used to lay traps while out in the field. Players will find this weapon in the US Army and Marine arsenal.

http://media.tripwirecdn.com/071116/C4.webm

The Vietcong also had their own variety of traps made using WWII-era anti-personnel mines as well as more modern ones provided by Russia and China. But one of the most common traps was the home-made Tripwire created by tying a string or wire to the pin of a grenade which would result in the grenade's detonation when the string or wire was “tripped” by passing a soldier’s feet or legs.

http://media.tripwirecdn.com/071116/TripwireTrap.webm

Willy Pete and the NVA - Media Update

Today we want to show the community an upcoming weapon prototype we’ve been working on: White Phosphorous, or Willie Pete to the soldiers. Willie Pete found use in the Vietnam conflict as both a smoke grenade, anti tunnel weapon, as well as a direct anti personnel weapon due to the nature of the fire it creates which is effectively impossible to put out. Used in artillery barrages since World War I, it started seeing more common use as a grenade during the Vietnam conflict (previous handheld devices were often deemed too dangerous to the user).

Below you will find a webm of our current prototype M34 WP grenade in action against the North Vietnamese Army ( or NVA for short - seen here for the first time) currently equipped by the pointman role (along with the m37 Ithaca shotgun).

http://media.tripwirecdn.com/062416/m34.webm

We have more items to talk about (along with new media) in the weeks to come so stay tuned!

Really looking forward to this now!
 
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