Man of Honour
DLSS 3.5 works with any RT as long as it's implemented, Alan Wake 2 uses Hybrid ray tracing and it works in there as evidenced by the use of a mix of screen space and RT/PT - So can't see it differing much in UE5, Nvidia also have a hand in UE5 as demonstrated by their Ramen Shop tech demo which is UE5. Ray Reconstruction replaces the normal denoisers anyway though and does it all via the AI training model.