Robocop Rogue City

DLSS 3.5 works with any RT as long as it's implemented, Alan Wake 2 uses Hybrid ray tracing and it works in there as evidenced by the use of a mix of screen space and RT/PT - So can't see it differing much in UE5, Nvidia also have a hand in UE5 as demonstrated by their Ramen Shop tech demo which is UE5. Ray Reconstruction replaces the normal denoisers anyway though and does it all via the AI training model.
 
Ok so seems the shader stutters can be mostly fixed by using DLSS Quality or XeSS instead of DLAA, and also running in fullscreen instead of windowed fullscreen. There are tiny hitches here and there but nothing like the major jarring ones I was seeing yesterday.
 
So i emailed support due to an issue i have with my disability, where my mouse is configured to F-1 F-12 for all games so i can play just with a mouse for most part
the issue is F4 reloads your last checkpoint so when im pulling my sheild up it resets my progress :(

got a response via email from my email chain


Code:
Hi,
 
I have bought your game on steam, but i have an issue with K+M

now i have a disability where i use my mouse for everything expect WASD

My side buttons are mapped to F1-F12, however if i use F4 it will use my Shield then IT will reload from last checkpoint
 
Please add a full list of keymapping so i can UNBIND F4 to reload last checkpoint
 
displaying ALL keybinds in your games should be default for accessibility
please add these to your games going forward
 
cheers
sam
response
Code:
Thank you for contacting us.  

First, we would like to apologize for not responding quicker to your email.
We apologize that your game experience is not matching your expectations.    

We inform you that we redirected your case to the technical department, we will come back to you with the best solution as soon as possible.

 

We remain at your disposal for any further information.

 

Kind regards,

so if you see them add a patch to add more keybinds & give you more control it was my doing @mrk maybe youll find some hidden stuff for screenshots filters :D
 
Ok so seems the shader stutters can be mostly fixed by using DLSS Quality or XeSS instead of DLAA, and also running in fullscreen instead of windowed fullscreen. There are tiny hitches here and there but nothing like the major jarring ones I was seeing yesterday.
I did wonder, as I experienced no real traversal stutters.

I was playing at 4K/Ultra everything and DLSS Quality.
 
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What resolution are you on? Graphics look good enough for me. In places it looks great and others a little dated, but I am fine with that.
Turns out I hadnt updated my Nvidia drivers for an age and graphics preset was custom.
Changed it to good and the game looks and runs great even on my archaic potato of a gaming rig.
 
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Finally completed it. Got 100% achievements relatively easy too :D

Had fun with it but glad it is over, just like the movie :p

Will give it 7.5 out of 10.
 
What you beta testing us for us next with your mate @mrk, the 'Beta Bros'

I am resuming Wasteland 3 actually. Beats doing NG+ in Starfield ;)

Another option is to pay 80p on Steam to get 30 day access to EA Play and play Dead Space :D

The only game I have on pre-order is Tekken 8.
 
I am resuming Wasteland 3 actually. Beats doing NG+ in Starfield ;)

Another option is to pay 80p on Steam to get 30 day access to EA Play and play Dead Space :D

The only game I have on pre-order is Tekken 8.

At least you didn't go all in on the premium version of starfield and then not enjoy it!

Multiple launchers suck, but annoyingly no real way round it.
 
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Oh wow, deffo a wait for sale then, thanks.

Under £20 for sure, unless you love RoboCop. I got my £18 worth of fun out of it.

By the way. Decided to put Wasteland 3 on hold again and grab the 30 day EA Play Pass for 80p on steam. That offer runs out in 5 days so I thought might as well just do it.

Get to try the new FIFA game for 10 hours also as a bonus. Nothing else there I fancy trying.

Edit. New FIFA game is rubbish. Uninstalled!
 
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