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RTX or no RTX

Here's an interesting article on ray-tracing.

Early versions of this mod used the old rasterization technique, but now Darr has switched to a ray-traced model. “I used to spend countless hours tweaking various faked lighting techniques to achieve the look I wanted,” Darr explains. “With ray tracing, those endless hours of tweaking to find the right balance for fake lighting effects have vanished. Everything just looks right!”

and

Ray tracing can still help developers, even if many players can’t take advantage of it yet. Tamasi explained another technique during the development process called light baking. This involves precalculating what the lighting in a scene should look like and saving that information as a texture on the disk in what’s called a lightmap. Building lightmaps can take a long time, and changing them even slightly takes a long time. “Every time an artist changes the light or moves the position, or you change the material, you’ve got to rebake it,” Tamasi says. With real-time ray tracing, he adds, “What used to take hours can now take a couple minutes.” Even before real-time ray tracing reaches consumers, it can save developers loads of time.
 
I see a small difference but nothing that makes me go wow I must have that on. It just looks different. Still, I had a virge 3d accelerated graphics card back in the day that was slower than software rendered graphics. I'm sure once it's in the consoles and cheaper PC cards it'll just be the norm like all the other bells and whistles added over the years.
 
I just hope it will be toned down in future iterations. Whilst the lighting is pretty great, the reflections are just stupid/hilarious in a lot of implementations.

It’ll get better when it’s widely adopted, optimised and performing well in a couple of years I’m sure.
 
I just hope it will be toned down in future iterations. Whilst the lighting is pretty great, the reflections are just stupid/hilarious in a lot of implementations.

It’ll get better when it’s widely adopted, optimised and performing well in a couple of years I’m sure.

I know, sometimes reflections can just look way too ott

rQTFwXs.jpg
 
It seems pretty obvious that its here to stay and it actually is great when it isnt tanking performance into the ground. Once the next gen consoles launch then itll be standard and then then the PC can once again move ahead. Those of use who bought RTX 2xxx were paying a premium for what was a fledgling technology and to be honest pretty useless a lot of the time. That doesn't mean it wasn't worthwhile, as it has ushered it into the mainstream now with both Sony and MS consoles offering HW RT support so the end result is that high end PC gaming will eventually benefit from it given that that we will access to several generation of RT whilst the consoles will be limited to 1, albeit a better one than we currently have in all likelihood.

Consoles will have good HW RT support and the devs will squeeze every ounce out of it as they always do with consoles over a 5-6 year life cycle. PC's will have the higher end hardware but will still have sub-optimised implementation as most games are will be developed as cross platform with consoles in mind first as that is whrer the big $$$$$$s are. We will of course get some games on PC that just wont work on console for obvious reasons and that is where we can see the higher end hardware we have pay dividends.
 
No one wants RT, look at the response to it, it looks crap, it hardly makes a diff, its not worth the hit etc.... etc...., so why on earth its coming to the new consoles, and AMD are also going to release cards that can do it too, god only knows :p
 
No one wants RT, look at the response to it, it looks crap, it hardly makes a diff, its not worth the hit etc.... etc...., so why on earth its coming to the new consoles, and AMD are also going to release cards that can do it too, god only knows :p
I think it's nobody wants RTX though. Ray tracing will be great when games are built for it.
 
No one wants RT, look at the response to it, it looks crap, it hardly makes a diff, its not worth the hit etc.... etc...., so why on earth its coming to the new consoles, and AMD are also going to release cards that can do it too, god only knows :p

Marketing tools. Quite simply? if your console doesn't do what other stuff can do no one will buy it.

Companies will use whatever they can to sell stuff. This is why we had 3dvision, Tridef, G-sync, Freesync, 4k, etc. As soon as you were done buying your 1080p HD TV they were already lining you up for a 4k set.

How much of it really makes a huge difference is debatable. Like, 3dvision dead. Tridef dead. SLi and Crossfire, dead. Physx was good, but ended up becoming a library that you don't need special hardware for.

I've tried Raytracing numerous times now and I've not been terribly impressed. Mostly because of the performance hit, but also because by the time I drop the resolution to 1080p to make things run smoothly it looks far worse than either 4k or 1440p. I also don't like how it looks "gritty" at times and a bit rough. I noticed this mostly in Control. So what it added? it took away. The lord giveth etc.

Nvidia used it for marketing. The reality? well we have seen that. It's like bat and ball and Pong from the 70s in reality. Now whether it will take off big time and we eventually see proper stuff (like that photo up there) IDK. Something else I noticed with Ray Tracing (or rather didn't) was that once I was running around trying to stay alive I wasn't really paying attention to the pretty reflections at all. Which leads me to believe in something like Doom Eternal it would be a complete waste of effort because I don't stand there admiring the scenery. By the time we do see a proper RT title running at acceptable FPS? well put it this way I'm not expecting to see that for at least 5 years.

Now in something slower paced like, for example, a Fallout game? then yeah it would be amazing and make a huge difference. Problem is that most of the reason people (kids) buy PCs now is for the complete opposite. Poor looking games like Fartnite and PubicG and so on. And all they care about are the FPS, yo.
 
No one wants RT, look at the response to it, it looks crap, it hardly makes a diff, its not worth the hit etc.... etc...., so why on earth its coming to the new consoles, and AMD are also going to release cards that can do it too, god only knows :p

Yes it's well worth paying hundreds of pounds extra on a GPU so we can see better lighting and reflections in one or two games.

Metro Exodus with RTX Off £34.99
Metro Exodus with RTX On £500

It's well worth paying the extra money to see the lighting behave like it does in those screenshots.

Yes RTX is good but it's not worth paying for in my opinion.

I doubt next gen consoles will be priced like this

PS5 £400
PS5 with RTX £1000

Realtime Raytracing is a very cool feature of Direct X which should be supported by all hardware as standard. NOT AT EXTRA COST.

I should be able to buy a budget GPU or console and play beautifully raytraced games at a good framerate. That's the direction we're heading and AMD will get us there quickly now that it's coming to next gen consoles and graphics cards. I'm genuinely looking forward to the day it happens.

Currently, we just have an expensive experiment by a demonically possessed company that needs it's soul cleansed.
 
LOL. Totally. Any day now.

Last time I checked both new consoles had been fully confirmed, and both use RDNA2 GPUs. So AMD already have us there, it's now time to wait a full dev cycle before we see anything even reasonable that uses RT. Until then? it will be a gimmick. Tiny pieces added that you have to stop and stare at (see also the pics in the OP). If you were running for your life or busy watching and listening to the waffle in Metro Exodus you wouldn't even have noticed it.
 
I think it's nobody wants RTX though. Ray tracing will be great when games are built for it.

It's been said already in this thread that people are confused about what RTX is. And Despite two people explaining it, you still seem to be confused.

Games are built for Ray Tracing now. All the games out now that have Ray Tracing were made using Microsoft's DXR or Vulkan. If AMD had a Ray Tracing solution those games would be able to use it.

Suggest you read post number 34 by @LoadsaMoney Just in case you missed it.
 
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