The High-Res Screenshot Thread!

System Shock 2 again, new GOG version

After install, I downloaded and ran the latest SS2Tool (recommended as it's newer/better than the version GOG included): http://www.systemshock.org/index.php?topic=4141.0

Then I followed this mod guide exactly: http://www.systemshock.org/index.php?topic=4447.0

Screens I posted last year: http://91.151.218.11/showpost.php?p=21675949&postcount=14851

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"Eeey Macarena!"
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"Babies must rest"
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:o
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Man, I really need to play the first System Shock;
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Thought Impossible Difficulty would be much more brutal judging by comments I've read elsewhere; one person joked that it warrants a certificate in Resource Management :D To be fair tho, I did go Navy and tend to take my sweet time being very careful with resources/strategy in almost any game I play.. Next year I'll play Marine and some day I'll go pure Psi...on Impossible :eek:

Oh, almost forgot: System Shock 2 >>> BioShock/DeadSpace :p
 
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I personally agree with Omaeka.

Having said that, not everyone is the same and we all have different likes. What most do when they don't like an image is that they move on, calling other peoples' screen-shots terrible, horrible, etc., especially when you know lots of people disagree, isn't very helpful and only fans the flames.

I also really don't care what other people think to be honest and prefer to be mature about opinions, ~>Dg<~ says the same thing almost every time anyway, really doesn't bother me. :p


Proto, those are stunning shots. Imo, some of your best yet. :cool:

I took one look at them and wanted to be there. :)

The pics almost beg some words to make them into a story.

I thought you might like them, I felt the colours were pretty much spot on and nicely depicted what I would expect given the climate on Nirn. :)

Proto, could you link me to the mods you're using, look awesome btw.

Far too may to list out I'm afraid, Garyj881. I'll add a recent image of my mod list from Wrye Bash, though.

All mods
Active plugins

You might also like the S.T.E.P mod list and tutorial, as it likely uses many of the same mods and should be easier to follow.

As for the ENB preset, I am using K ENB, albeit with modified settings that disable sweetfx, enable ENB's edge antialiasing and improve performance. The latter might be more of an issue for me due to running over 150 mods, though. In any case, here's a copy of my modified settings from the enbseries.ini file.

// K ENB
// ENBSeries v 0.15x

[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=false
ProxyLibrary=d3d9_SFX.dll

[GLOBAL]
AdditionalConfigFile=userconfig.ini
UseEffect=true

[FIX]
FixParallaxBugs=true
ForceFakeVideocard=false
IgnoreLoadingScreen=true
IgnoreInventory=true
FixGameBugs=true
FixSsaoWaterTransparency=true
FixSsaoHairTransparency=false
FixTintGamma=false
RemoveBlur=true

[GAME]
SpeedHack=true

[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0

[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=60.0

[INPUT]
//back
KeyReadConfig=8
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num / 106
KeyShowFPS=106
//insert
KeyScreenshot=45

[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
SkipShaderOptimization=false

[EFFECT]
UseOriginalPostProcessing=false
UseOriginalObjectsProcessing=false
EnableImageBasedLighting=false
EnableReflection=false
EnableAdaptation=true
EnableBloom=true
EnableAmbientOcclusion=true
EnableDetailedShadow=true
EnableSunRays=true
EnableSkyLighting=true
EnableDepthOfField=true

[ANTIALIASING]
EnableEdgeAA=true

[BLOOM]
Quality=0
AmountDay=1.5
AmountNight=1.65
AmountInteriorDay=1.4
AmountInteriorNight=1.4
BlueShiftAmountDay=2.415
BlueShiftAmountNight=10.5
BlueShiftAmountInteriorDay=8.445
BlueShiftAmountInteriorNight=8.445
BloomRadius0=0.282 //[KYO : memo values - Radii are set via enbbloom.fx - These are inoperant]
BloomRadius1=0.524
BloomRadius2=1.282
ContrastDay=1.15
ContrastNight=1.2
ContrastInteriorDay=1.325
ContrastInteriorNight=1.325

[CAMERAFX]
LenzReflectionIntensityDay=0.27
LenzReflectionIntensityNight=0.25
LenzReflectionIntensityInteriorDay=0.25
LenzReflectionIntensityInteriorNight=0.25
LenzReflectionPowerDay=2.0
LenzReflectionPowerNight=2.8
LenzReflectionPowerInteriorDay=2.8
LenzReflectionPowerInteriorNight=2.8

[SSAO_SSIL]
UseIndirectLighting=true
UseComplexIndirectLighting=false
UseComplexAmbientOcclusion=false
SamplingQuality=1
SamplingPrecision=1
SamplingRange=0.25
FadeFogRangeDay=8.0
FadeFogRangeNight=16.0
FadeFogRangeInteriorDay=16.0
FadeFogRangeInteriorNight=16.0
SizeScale=0.7745966692414834
SourceTexturesScale=0.7745966692414834
FilterQuality=0
FilterType=0
AOAmount=0.83
AOAmountInterior=0.82
ILAmount=2.7075
ILAmountInterior=2.69
AOMixingType=2
AOMixingTypeInterior=2
AOIntensity=0.78
AOIntensityInterior=0.80
AOType=0

[IMAGEBASEDLIGHTING]
AdditiveAmountDay=0.0225
AdditiveAmountNight=0.025
MultiplicativeAmountDay=0.0
MultiplicativeAmountNight=0.0
ReflectiveAmountDay=0.35
ReflectiveAmountNight=0.325

[RAIN]
Enable=true
EnableAntialiasing=false
EnableSupersampling=true
MotionStretch=1.0
MotionTransparency=0.95
TransparencyCompensation=1.0

[REFLECTION]
Quality=1
FilterQuality=1
FilterBluriness=0.12
SizeScale=0.7745966692414834
SourceTexturesScale=0.7745966692414834
Amount=0.42
Power=0.85
GlosinessMin=0.0
GlosinessMax=1.0
EnableDenoiser=true
DenoiserType=1
EnableSupersampling=false
ExteriorEnable=false
InteriorEnable=true

[NIGHTDAY]
DetectorOldVersion=true
DetectorDefaultDay=false
DetectorLevelDay=0.65
DetectorLevelNight=0.25
DetectorLevelCurve=1.0

[ADAPTATION]
ForceMinMaxValues=true
AdaptationSensitivity=0.2
AdaptationTime=0.4
AdaptationMin=0.1
AdaptationMax=100.0

[ENVIRONMENT]
DirectLightingIntensityDay=2.0
DirectLightingIntensityNight=1.225
DirectLightingIntensityInteriorDay=1.105
DirectLightingIntensityInteriorNight=1.105
DirectLightingCurveDay=0.5
DirectLightingCurveNight=1.0
DirectLightingCurveInteriorDay=1.0
DirectLightingCurveInteriorNight=1.0
DirectLightingDesaturationDay=0.0
DirectLightingDesaturationNight=0.2
DirectLightingDesaturationInteriorDay=0.4125
DirectLightingDesaturationInteriorNight=0.4125

SpecularAmountMultiplierDay=1.5
SpecularAmountMultiplierNight=1.8
SpecularAmountMultiplierInteriorDay=1.8
SpecularAmountMultiplierInteriorNight=1.8
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierNight=1.75
SpecularPowerMultiplierInteriorDay=1.75
SpecularPowerMultiplierInteriorNight=1.75
SpecularFromLightDay=0.0
SpecularFromLightNight=0.01
SpecularFromLightInteriorDay=0.01
SpecularFromLightInteriorNight=0.01

AmbientLightingIntensityDay=1.425
AmbientLightingIntensityNight=0.3585
AmbientLightingIntensityInteriorDay=0.2525
AmbientLightingIntensityInteriorNight=0.2525
AmbientLightingCurveDay=0.65
AmbientLightingCurveNight=0.875
AmbientLightingCurveInteriorDay=0.885
AmbientLightingCurveInteriorNight=0.885
AmbientLightingDesaturationDay=0.0
AmbientLightingDesaturationNight=0.0
AmbientLightingDesaturationInteriorDay=0.0
AmbientLightingDesaturationInteriorNight=0.0

PointLightingIntensityDay=1.215
PointLightingIntensityNight=1.15
PointLightingIntensityInteriorDay=1.225
PointLightingIntensityInteriorNight=1.225
PointLightingCurveDay=0.9
PointLightingCurveNight=1.1
PointLightingCurveInteriorDay=1.125
PointLightingCurveInteriorNight=1.125
PointLightingDesaturationDay=0.02
PointLightingDesaturationNight=0.29
PointLightingDesaturationInteriorDay=0.27115
PointLightingDesaturationInteriorNight=0.27115

FogColorMultiplierDay=0.9
FogColorMultiplierNight=1.2
FogColorMultiplierInteriorDay=1.2
FogColorMultiplierInteriorNight=1.2
FogColorCurveDay=0.75
FogColorCurveNight=1.4
FogColorCurveInteriorDay=1.4
FogColorCurveInteriorNight=1.4

ColorPowDay=1.03775
ColorPowNight=1.15
ColorPowInteriorDay=1.15
ColorPowInteriorNight=1.15

[SKY]
Enable=true
DisableWrongSkyMath=true

StarsIntensity=1.15
StarsCurve=1.0

AuroraBorealisIntensity=0.475
AuroraBorealisCurve=0.485

CloudsIntensityDay=3.25
CloudsIntensityNight=1.0
CloudsIntensityInteriorDay=1.0
CloudsIntensityInteriorNight=1.0
CloudsCurveDay=6.25
CloudsCurveNight=2.6
CloudsCurveInteriorDay=2.6
CloudsCurveInteriorNight=2.6
CloudsDesaturationDay=0.0
CloudsDesaturationNight=0.45
CloudsDesaturationInteriorDay=0.4
CloudsDesaturationInteriorNight=0.4

CloudsEdgeClamp=0.5
CloudsEdgeIntensity=8.0

GradientIntensityDay=1.65
GradientDesaturationDay=0.55
GradientIntensityNight=1.65
GradientDesaturationNight=0.25
GradientIntensityInteriorDay=1.65
GradientIntensityInteriorNight=1.65
GradientDesaturationInteriorDay=0.25
GradientDesaturationInteriorNight=0.25

GradientTopIntensityDay=2.75
GradientTopIntensityNight=1.2
GradientTopCurveDay=1.8
GradientTopCurveNight=2.0

GradientMiddleIntensityDay=2.8
GradientMiddleIntensityNight=1.4
GradientMiddleCurveDay=1.75
GradientMiddleCurveNight=2.0

GradientHorizonIntensityDay=2.85
GradientHorizonIntensityNight=1.9
GradientHorizonCurveDay=1.65
GradientHorizonCurveNight=1.9

SunIntensity=2.677
SunDesaturation=0.0
SunCoronaIntensity=1.0
SunCoronaCurve=4.9
SunCoronaDesaturation=0.0

MoonIntensity=1.4
MoonCurve=1.435
MoonDesaturation=0.3725

GradientTopIntensityInteriorDay=1.2
GradientTopIntensityInteriorNight=1.2
GradientTopCurveInteriorDay=2.0
GradientTopCurveInteriorNight=2.0
GradientMiddleIntensityInteriorDay=1.4
GradientMiddleIntensityInteriorNight=1.4
GradientMiddleCurveInteriorDay=2.0
GradientMiddleCurveInteriorNight=2.0
GradientHorizonIntensityInteriorDay=1.9
GradientHorizonIntensityInteriorNight=1.9
GradientHorizonCurveInteriorDay=1.9
GradientHorizonCurveInteriorNight=1.9

[OBJECT]
SubSurfaceScatteringMultiplierDay=0.85
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.2
SubSurfaceScatteringMultiplierInteriorNight=1.2
SubSurfaceScatteringPowerDay=12.0
SubSurfaceScatteringPowerNight=12.0
SubSurfaceScatteringPowerInteriorDay=12.0
SubSurfaceScatteringPowerInteriorNight=12.0

[VEGETATION]
SubSurfaceScatteringMultiplierDay=0.85
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.2
SubSurfaceScatteringMultiplierInteriorNight=1.2
SubSurfaceScatteringPowerDay=12.0
SubSurfaceScatteringPowerNight=12.0
SubSurfaceScatteringPowerInteriorDay=12.0
SubSurfaceScatteringPowerInteriorNight=12.0

[LIGHTSPRITE]
IntensityDay=1.3
IntensityNight=0.5
CurveDay=1.25
CurveNight=1.25
IntensityInteriorDay=0.415
IntensityInteriorNight=0.4
CurveInteriorDay=1.2
CurveInteriorNight=1.2

[WINDOWLIGHT]
IntensityDay=5.25
IntensityNight=5.75
IntensityInteriorDay=5.25
IntensityInteriorNight=5.225
CurveDay=1.225
CurveNight=1.315
CurveInteriorDay=1.3
CurveInteriorNight=1.3

[VOLUMETRICFOG]
IntensityDay=1.25
IntensityNight=0.5
CurveDay=1.0
CurveNight=0.75
IntensityInteriorDay=0.5
IntensityInteriorNight=0.5
CurveInteriorDay=0.6
CurveInteriorNight=0.6
LightingInfluenceDay=0.9
LightingInfluenceNight=1.1
LightingInfluenceInteriorDay=0.95
LightingInfluenceInteriorNight=0.95

[FIRE]
IntensityDay=1.3
IntensityNight=1.15
CurveDay=0.75
CurveNight=0.925
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveInteriorDay=1.1375
CurveInteriorNight=1.1375

[PARTICLE]
IntensityDay=1.0
IntensityNight=1.2
IntensityInteriorDay=1.15
IntensityInteriorNight=1.15
LightingInfluenceDay=1.0
LightingInfluenceNight=1.125
LightingInfluenceInteriorDay=1.15
LightingInfluenceInteriorNight=1.15

[COLORCORRECTION]
UsePaletteTexture=true
Brightness=1.000
GammaCurve=1.000

[SHADOW]
ShadowObjectsFix=true //[KYO : set to false to alleviate blacks]
ShadowCastersFix=true
UseBilateralShadowFilter=true
ShadowQualityFix=true //[KYO : set to false to alleviate blacks]
DetailedShadowQuality=1
ShadowBlurRange=7.0
ShadowFilterQuality=0

[DEPTHOFFIELD]
FadeTime=0.1 //[KYO : maybe increase to 0.15 or 0.2]

[RAYS]
SunRaysMultiplier=0.31

[SKYLIGHTING]
Quality=1
FilterQuality=0
AmbientMinLevel=0.2575
 
ARMA 3 - spoiler due to size

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Really wasn't a fan of it at the start due to the all daft QTE stuff which I hate, but the game seems to forget about them not to long after, leaving just skill ones in place (like missing a ledge and having to press E to hold onto it, or die).
 
S.T.A.L.K.E.R Clear Sky : Faction War mod beta v3.8.

Unfortunately, this mod can't yet handle dx10 / 10.1, but otherwise all is good.

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Great shots arc. How's it running for you? ;)

Love how Lara blatantly has 47's Silverballers there running.man, but doesn't that kind of make the game a little too easy, having a firearm?
 
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