DSOGaming: Crysis 3 was nominated as our most optimized PC title in 2013. Will the PC version of Ryse: Son of Rome be up to the standards set by your previous game, and can we expect even more PC graphical options to tweak/adjust this time around?
Nicolas Schulz: To achieve the quality level that we desired on the Xbox One, we had to continue optimizing the engine after shipping Crysis 3. Techniques like SSDO or Realtime Local Reflections are a fundamental part of the Ryse rendering pipeline and we had to make them efficient enough to run well on lower spec hardware. We are making heavy use of some DX11 features like Compute Shaders, which however, perform better on some hardware architectures than others, so there will be some noticeable performance gaps between different desktop GPUs. Regarding the available custom graphics options, they are similar to what we had in Crysis 3.