For the reasons I'd just mentioned.
Putting one CCD to sleep saves some power, but not having them there at all will save more power. Makes sense if you think about it. The second CCD is basically in a deep sleep state, but can be woken up to work if required.
That's exactly what happens in the video here when I decide to launch a CPU stress test as I'm playing Spiderman. Not a realistic scenario at all mind you, but you can do this if you so require. Just let Windows manage it, it works fine. Don't try and fix what isn't broken, basically.
Don't forget, Some games prefer two CCDs from my testing, even if it appears like the workload is stuck on one CCD. I don't yet understand myself why this phenomenon occurs. Spiderman, Cyberpunk, COD/Warzone, Doom Eternal to name a few off the top of my head, all ran faster (when paired with a 4090) with both CCDs enabled on my 7950X3D. I was losing performance with just one CCD+SMT enabled and in some scenarios (the sort Bencher mentioned above, Cyberpunk2077 + heavy RT + lower resolution) the performance differences were noticeable. I doubt many reviewers will test these scenarios though.