Soldato
- Joined
- 28 Sep 2018
- Posts
- 2,511
I've played Spiderman and had no issue with RT on at the highest settings? What happens exactly?
A notable FPS gap between RPL and Zen4 shows up.
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I've played Spiderman and had no issue with RT on at the highest settings? What happens exactly?
So they both run fine on Zen4 you mean, but RPL is a bit faster?A notable FPS gap between RPL and Zen4 shows up.
So they both run fine on Zen4 you mean, but RPL is a bit faster?
Is this in this specific scenario like 720P? I only played at 4K, but there were no issues at all with GPU utilisation or anything on the 4090 or the XTX when I played it.
I was under the impression there was an issue from the previous posts. I’ve just downloaded the game and it seems fine as far as I can tell. I’ll see if I can get some footage up soon.That's what performance tuning and benchmarking is? Objective measure see which runs faster and by how much. "Fine" doesn't require data points. We'll see how X3D holds up.
Yeah I know that guy, i've seen his videos, ryzen sucks in these types of games. The pcores are wider than the ryzen cores which might play a role@Bencher
Check this out, I found some settings I could copy from the video you posted and saw the guy's FPS:
Cyberpunk 2077 | RTX 4090 | Ryzen 9 7950X | RTX ON/OFF | DLSS | 4K - 1440p - 1080p | Ultra Settings
Buy Gamekeys at CDKeys ►https://cdkeys.pxf.io/xkJg3v Please hit the thumbs up button and subscribe if you like what you see.Recorded with my dedicated RECORD...youtu.be
So I recorded a clip in the same area with the same setting ( I show my settings in the clip).
Cyberpunk 2077 (C) 2020 by CD Projekt RED 2023-01-29 14-55-56
Watch "Cyberpunk 2077 (C) 2020 by CD Projekt RED 2023-01-29 14-55-56" on Streamable.streamable.com
It's a massacre. You can see how under utilized his GPU is compared to mine. Clearly a CPU architecture bottleneck here.
Yeah I know that guy, i've seen his videos, ryzen sucks in these types of games.
None, 8 cores get overwhelmed in those areas, so whatever gains from turning CCD off are lost due to lack of cores. SMT off helps in some lighter areas of the game (not by a lot, 5-10%), but in heavier areas it actually boosts framerates.Testing with 1 CCD and SMT on/off is where I'd start to see how much performance can be reclaimed.
Yeah, it seems your GPU can't go over 120. Still, if you get to these 2 heavy areas of the game (tom's dinner or city centre) you will be cpu bound. Tom's dinner is close to V's apartment, there should be a home icon on your map.Here is 1080P / 720P with FSR enabled, I couldn't get GPU utilisation to drop below 99% so far. I had FSR enabled to try and put the FPS high enough to make GPU utilisation drop but no go so far.
No AMD isn't good enough for cyberpunk, will give noticeable poor experience is what I'm reading here
1080p Ultra RT Preset. NO DLSS. You can see the GPU usage:
1080p Ultra RT Preset. Quality DLSS. You can see the GPU usage drop down as CPU takes over:
I walked around the square a few times and in either mode, my FPS doesn't dip below 100 ever even if I'm running vs walking.
I had an 11600k, it could hold a very fragile 60 fps in cyberpunk. That was after the patch that came about a year ago that made the game considerably lighter for cpu'sIts showing 100% load on all cores is why i asked.
Here is 14 cores with 65 to 80% load on each. If we average that at 70% load on a 14 core CPU. that's a very high load on a CPU that has 2.3X more cores. a 5950X is much faster than my 5800X in a high thread load, that's not a revelation. Its not a case where i think an 11600K would do any better, i suspect it would do worse.
So i think yeah, we are entering a world where 6 cores is not enough, even 8 cores, now we need maybe 12, 14, 16...
I had an 11600k, it could hold a very fragile 60 fps in cyberpunk. That was after the patch that came about a year ago that made the game considerably lighter for cpu's
Its showing 100% load on all cores is why i asked.
Here is 14 cores with 65 to 80% load on each. If we average that at 70% load on a 14 core CPU. that's a very high load on a CPU that has 2.3X more cores. a 5950X is much faster than my 5800X in a high thread load, that's not a revelation. Its not a case where i think an 11600K would do any better, i suspect it would do worse.
So i think yeah, we are entering a world where 6 cores is not enough, even 8 cores, now we need maybe 12, 14, 16...
There are hundreds of npcs in these areas, you can check the video i uploaded before which will give you a better idea than screenshots.That's scary, the screen shots i'm looking at here don't look like they would be CPU heavy at all, i would understand it if the draw distance was infinite with 10,000 NPC's milling about, the screen shots are of a few walls with 6 NPC's in the scene, how is it using so many CPU cycles that you need a 14 core CPU to get over 100 FPS?
Is it rubbing a crypto hack in the background?
Oh what, i just bought a 8c/16t CPU and now that's not going to be enough?So i think yeah, we are entering a world where 6 cores is not enough, even 8 cores, now we need maybe 12, 14, 16...
It’ll be fine GM.Oh what, i just bought a 8c/16t CPU and now that's not going to be enough?