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Poll: Ryzen 7950X3D, 7900X3D, 7800X3D

Will you be purchasing the 7800X3D on the 6th?


  • Total voters
    191
  • Poll closed .
So they both run fine on Zen4 you mean, but RPL is a bit faster?

Is this in this specific scenario like 720P? I only played at 4K, but there were no issues at all with GPU utilisation or anything on the 4090 or the XTX when I played it.

That's what performance tuning and benchmarking is? Objective measure see which runs faster and by how much. "Fine" doesn't require data points. We'll see how X3D holds up.
 
That's what performance tuning and benchmarking is? Objective measure see which runs faster and by how much. "Fine" doesn't require data points. We'll see how X3D holds up.
I was under the impression there was an issue from the previous posts. I’ve just downloaded the game and it seems fine as far as I can tell. I’ll see if I can get some footage up soon.
 
@Bencher

Check this out, I found some settings I could copy from the video you posted and saw the guy's FPS:
image.png



So I recorded a clip in the same area with the same setting ( I show my settings in the clip).


It's a massacre. You can see how under utilized his GPU is compared to mine. Clearly a CPU architecture bottleneck here.
Yeah I know that guy, i've seen his videos, ryzen sucks in these types of games. The pcores are wider than the ryzen cores which might play a role
 
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Testing with 1 CCD and SMT on/off is where I'd start to see how much performance can be reclaimed.
None, 8 cores get overwhelmed in those areas, so whatever gains from turning CCD off are lost due to lack of cores. SMT off helps in some lighter areas of the game (not by a lot, 5-10%), but in heavier areas it actually boosts framerates.
 
Here is 1080P / 720P with FSR enabled, I couldn't get GPU utilisation to drop below 99% so far. I had FSR enabled to try and put the FPS high enough to make GPU utilisation drop but no go so far.
 
Here is 1080P / 720P with FSR enabled, I couldn't get GPU utilisation to drop below 99% so far. I had FSR enabled to try and put the FPS high enough to make GPU utilisation drop but no go so far.
Yeah, it seems your GPU can't go over 120. Still, if you get to these 2 heavy areas of the game (tom's dinner or city centre) you will be cpu bound. Tom's dinner is close to V's apartment, there should be a home icon on your map.
 
No AMD isn't good enough for cyberpunk, will give noticeable poor experience is what I'm reading here

Its showing 100% load on all cores is why i asked.

Here is 14 cores with 65 to 80% load on each. If we average that at 70% load on a 14 core CPU. that's a very high load on a CPU that has 2.3X more cores. a 5950X is much faster than my 5800X in a high thread load, that's not a revelation. Its not a case where i think an 11600K would do any better, i suspect it would do worse.

So i think yeah, we are entering a world where 6 cores is not enough, even 8 cores, now we need maybe 12, 14, 16...
1080p Ultra RT Preset. NO DLSS. You can see the GPU usage:

image.png


1080p Ultra RT Preset. Quality DLSS. You can see the GPU usage drop down as CPU takes over:
image.png



I walked around the square a few times and in either mode, my FPS doesn't dip below 100 ever even if I'm running vs walking.
 
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Its showing 100% load on all cores is why i asked.

Here is 14 cores with 65 to 80% load on each. If we average that at 70% load on a 14 core CPU. that's a very high load on a CPU that has 2.3X more cores. a 5950X is much faster than my 5800X in a high thread load, that's not a revelation. Its not a case where i think an 11600K would do any better, i suspect it would do worse.

So i think yeah, we are entering a world where 6 cores is not enough, even 8 cores, now we need maybe 12, 14, 16...
I had an 11600k, it could hold a very fragile 60 fps in cyberpunk. That was after the patch that came about a year ago that made the game considerably lighter for cpu's
 
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I had an 11600k, it could hold a very fragile 60 fps in cyberpunk. That was after the patch that came about a year ago that made the game considerably lighter for cpu's

That's scary, the screen shots i'm looking at here don't look like they would be CPU heavy at all, i would understand it if the draw distance was infinite with 10,000 NPC's milling about, the screen shots are of a few walls with 6 NPC's in the scene, how is it using so many CPU cycles that you need a 14 core CPU to get over 100 FPS?

Is it rubbing a crypto hack in the background?
 
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A bit of a detour here but I was bought Cyberpunk a few days ago for my birthday. Needless to say with my card I'll be running without RT (though worth pointing out neither of my friends with 3080's turn it on either) but I tried it in the benchmark.

I'm not sure if I did something wrong with the settings but the amount of grain/noise with it on is pretty horrendous, haven't seen that before in an RT game. I made sure to turn film grain off, is that normal for this game?
 
Its showing 100% load on all cores is why i asked.

Here is 14 cores with 65 to 80% load on each. If we average that at 70% load on a 14 core CPU. that's a very high load on a CPU that has 2.3X more cores. a 5950X is much faster than my 5800X in a high thread load, that's not a revelation. Its not a case where i think an 11600K would do any better, i suspect it would do worse.

So i think yeah, we are entering a world where 6 cores is not enough, even 8 cores, now we need maybe 12, 14, 16...

Not sure data would agree here as I it's easy to do additional testing and get actual info vs speculation.

Here's HT off and Ecores off. So only 6 threads.
image.png


Here's HT ON and Ecores off. 12 threads.
image.png


Here's HT on and Ecores on. 20 threads.
image.png



My actual daily config: Ecores on HT off due to better frames times that you quoted is 120.

If you have good cores that are well tuned, 6 + HT is going to be plenty for even resource heavy games for now. I'm sure it'll change but that's not today.
 
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That's scary, the screen shots i'm looking at here don't look like they would be CPU heavy at all, i would understand it if the draw distance was infinite with 10,000 NPC's milling about, the screen shots are of a few walls with 6 NPC's in the scene, how is it using so many CPU cycles that you need a 14 core CPU to get over 100 FPS?

Is it rubbing a crypto hack in the background?
There are hundreds of npcs in these areas, you can check the video i uploaded before which will give you a better idea than screenshots.
 
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