It's very well optimised. I'm running at 3440 x 1440, and getting ~70-80 fps with a maximum of 30% CPU usage and 100% GPU on High settings.
Visually, it was nice while it lasted, but for me there's only so much tedious walking to figure stuff out I can handle in a world that has no other form of world interaction to play with along the way.
This is the first game made by this developer, so I gave them benefit of the doubt in all honesty.
It feels like a game made by a couple of people
Just watched Charlie's/Penguin's vid and it looks insane artwork and detail wise, and the puzzle aspect could be great. But the lack of pretty much any story whatsoever seems very odd. Seems like it could have been insanely immersive if they tried to construct a bit of a narrative.
Saw some pictures of this and obvious saw the similarities with H.R. Giger and alien movies (which were based on Giger's work).... thought it looked nice and could be a good 'creepy shooter', watched a trailer which shows sod all so went and found a 'walk through' instead and I came away thinking my god that looks boring.
Artistically it has a lot of potential, but then they're borrowing heavily from one of, if not the most well known biomechanical artists in the world, but it means nothing if the rest of the game doesn't encourage you to play it.... some of the biggest hits in gaming have literally been games where it was about the gameplay not the way they look (snake, tetris etc)
As long as there's no Švankmajer, a man has his limits, after all.Their secondary influence is Zdzisław Beksiński. Generally speaking, the interiors are Giger while the exteriors and life forms are Beksiński.
How far did you get ?Played this around a mate's earlier. Utter gash. Tedious beyond compare.