So I finished
Scorn, and I have to say it really grew on me in a way I didn't expect.
I was originally concerned by the lack of narrative, and expected the game to disappoint me. And it did in some ways, but not overall.
Yes, it really should have been much longer.
Yes, it was overpriced.
Yes, the combat was excruciatingly bad (I knew beforehand that it wasn't going to be a shooter, but c'mon, man!) and stealth mechanics infuriatingly non-existent.
Yes, it was linear.
Despite all of this, I found
Scorn very satisfying. The internal logic of its elements—from the puzzles to the biomechanical technology and what little lore could be deduced or inferred—was consistent throughout. This meant the game actually
did succeed in making sense, even if only within a somewhat limited scope.
Some reviewers have said
Scorn is more of an experience than a game. I agree with this, but I would go further:
Scorn is both an experience and a philosophical journey.
Obviously I still wanted more answers than I received, so I was delighted to find that the art book—which comes bundled with the Deluxe Edition—provides a modest exposition dump that fills many gaps, including the rationale behind certain aspects of the design.
If you don't have the art book, this video will walk you through it:
Scorn gets a 7/10 from me.
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