Scorn - wtf?

I've been playing this on Xbox, not bad. Free on Game Pass. Definitely not something I'd have purchased full price.

Think I'm on Act 4.
 
Admitedly only on Act II-I, but really liking this so far.
I love the way it looks & sounds, I love that there's no hand-holding at all & that all the story-telling is visual & inferred, no line of text or dialogue so far.
It's also cool how from the 1st puzzle it's not super-easy. Some previews complaining that they needed the developers help to get past the 1st puzzle. I can only asume they're impacient (reasonable, since they're on the clock & working).

Agreed. I am not a super puzzle person, but so far I haven't found a single puzzle I wasn't able to work out by myself. There's been no need to consult walkthroughs. I like the fact that the puzzles also have a consistent logic to them.
 
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I've given up, spent maybe 3 hours wandering around doing what felt like random things. I love Geiger, Alien, Aliens and puzzle games (I 100%'d The Talos Principle and DLC) but they totally forgot the fun aspect of this.

It's literally just a walking simulator with odd puzzle to pad out the length. Even combat is just a walk backwards simulator as they mostly spawn in narrow corridors.....mostly.
 
To be honest, it's not the best but I am enjoying it.

Puzzles aren't "that" hard so far. Not sure how far I am right now. Have just moved on from getting the 4 rings on my stick to let the egg things drop and dude to climb out and die.

What I would say is there doesn't seem much reason to do the puzzles. Like the one I just mentioned. What was the point dropping the eggs for the dude to just come out and die?
 
So I finished Scorn, and I have to say it really grew on me in a way I didn't expect.

I was originally concerned by the lack of narrative, and expected the game to disappoint me. And it did in some ways, but not overall.

Yes, it really should have been much longer.

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Yes, it was overpriced.

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Yes, the combat was excruciatingly bad (I knew beforehand that it wasn't going to be a shooter, but c'mon, man!) and stealth mechanics infuriatingly non-existent.

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Yes, it was linear.

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Despite all of this, I found Scorn very satisfying. The internal logic of its elements—from the puzzles to the biomechanical technology and what little lore could be deduced or inferred—was consistent throughout. This meant the game actually did succeed in making sense, even if only within a somewhat limited scope.

Some reviewers have said Scorn is more of an experience than a game. I agree with this, but I would go further: Scorn is both an experience and a philosophical journey.

Obviously I still wanted more answers than I received, so I was delighted to find that the art book—which comes bundled with the Deluxe Edition—provides a modest exposition dump that fills many gaps, including the rationale behind certain aspects of the design.

If you don't have the art book, this video will walk you through it:


Scorn gets a 7/10 from me.

:)
 
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Graphics look amazing and so remind me of Prometheus/Alien, very nearly bought it for ~£15 tonight from cd keys with the quidco bonus £10 cashback for better half, but Eurogamer did a run-through recently and she said they reckoned some of the puzzles were tricky.
 
What age range is the CoD generation?
I'm 41 and 3⁄4.
COD generation means anyone who enjoyed it when it was properly main stream, so MW2, Black Ops days which is like 2009-2010.

I was 19-20 then.

The easy way to admit you like something most don't is to pidgeonhole them, it helps one feel better about themselves, not intelligently thought out.

People who cannot feel comfortable when others are different to them struggle with self acceptance and being able to be confident in ones self.

iu


iu
 
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Graphics look amazing and so remind me of Prometheus/Alien, very nearly bought it for ~£15 tonight from cd keys with the quidco bonus £10 cashback for better half, but Eurogamer did a run-through recently and she said they reckoned some of the puzzles were tricky.

The puzzles are challenging at times, but I was able to solve all of them myself without consulting a walkthrough. I have played games with much harder puzzles than these.
 
Done the first area tonight, moving the pods around in the first puzzle was a bit tricky but managed it on me own. Artwork is beautifully creepy. I seemed to have totally missed the first challenge though as I didn't get an achievement pop for "001" so some of them must be optional.
 
Still plugging on with this although I'm not really enjoying it. The gun play is really driving me mad, I've just got the shotgun weapon but I run out of bullets a bit too quickly for my liking because I'm not very good at aiming. I'm actually hoping there's not much more left.

Currently roaming about a level with a giant monster in it who keeps giving you evil stares
 
I'm not quite where you are. Took me ages to realise I actually had ammo for the shotgun and just needed to reload it. Up till then, I've just been running away :)

I want to finish it but it's not a favourite.
 
Lost my rag with it last night after having to repeat whole sequences because of the lousy checkpoint system. It got uninstalled. So I shall go and find said YouTube video now. :p It's a shame there isn't a "no monsters" mode because I think I would have been quite happy just going round exploring and solving the puzzles without any further agro - a bit like Myst.
 
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