Warning they is some bad language not to much.
Technical explanation of how the GSX works:
"They take that sound and **** with it".
Warning they is some bad language not to much.
Technical explanation of how the GSX works:
"They take that sound and **** with it".
are these still worth getting or have they been superseded by anything. I own a set of HD599 so am good to go with this device if its still valid. My needs may be different to others though as i also want something for movies as well as gaming.
are these still worth getting or have they been superseded by anything. I own a set of HD599 so am good to go with this device if its still valid. My needs may be different to others though as i also want something for movies as well as gaming.
Do you know if you EQ the GSX1000 at all? Ive got a pair of DT 990's i pair it with and i find the highs are to bright sometimes. Im not entirely sure how to EQ the high freqs down whilst using the gsx.
I was testing in counter strike global offense on an audio testing map (you can turn on various noises like footsteps in a static location and freely walk around to test positional audio). I have the gsx set up in windows to use 7.1 and also enabled 5.1 in the cs settings.
I purchased the GSX 1000 this week and I must say I'm very underwhelmed by it so far.
I use Audio Technica AD700 headphones and find the GSX's 7.1 mode to not be an improvement over stereo 2.0 via my motherboard for positional audio.
My headphones are generally considered one of the best for positional audio in games due to the large sound stage so perhaps worse headphones may benefit from it but personally I can't see any reason to use a GSX in my case, if anything it makes it a bit harder to tell the distance from an enemy.
I was testing in counter strike global offense on an audio testing map (you can turn on various noises like footsteps in a static location and freely walk around to test positional audio). I have the gsx set up in windows to use 7.1 and also enabled 5.1 in the cs settings.
I'll test it some more tomorrow with other newer games and update my post with my thoughts, perhaps cs only allowing you to use 5.1 isn't a fair test. I'll install Overwatch, I believe that allows 7.1. If anyone has any other suggestions please feel free to tell me to try something out!
Oh one thing I have to say is what the hell is up with that gaming mode on the GSX, it sounds so awful I had to laugh. I think it sounds by far the best on the regular sound mode with none of the other extra options enabled personally.
Everyone does have different ears/perception when it comes to surround audio and what works for one person might not at all for others - but I've demo'd the unit and found the surround audio as good as anything out there and better than a lot so I wonder if there is some kind of configuration or compatibility issue with your setup (I know some people had poor results with certain USB3 controllers or something can't remember details now). The headphones you use can also have a big impact - I generally find Dolby Headphone really poor but there are the odd pair of headphones where it works a lot better for me.
"Virtual surround sound isn't ******** or a gimmick. That's coming from someone who generally prefers stereo much more than virtual surround sound and has bought Q701, AD700x, DT990 (600 ohms), Fidelio X2, HD598, HD700 and HD800 in pursuit of bigger and better soundstage and imaging to get the same three-dimensional space and environment of sound that virtual surround sound produces.
Virtual Surround sound varies a lot from DSP to DSP, e.g. CMSS-3D, Dolby Headphone, SBX Pro Studio, etc. How you perceive virtual surround sound compared to stereo also depends on the soundstage and imaging properties of the headphone and how well games are mixed. No matter how large the soundstage is and how good the imaging is, stereo doesn't sound fully three-dimensional as virtual surround sound at all times. Dialogues and very loud sounds like tanks, jets, helicopters, trains, bonfires, collapsing buildings, galloping horses, etc. near you tend to sound very intimate and dominate in either ear when you don't face them. It can be unpleasant to listen to.
Virtual surround sound has its drawbacks too: it compresses and degrades the sound quality. I find it most noticeable with rain, waterfalls and splashing water; they sound akin to white and pink noise. Subtle details become faint or not audible. When headphones already have decent soundstage, imaging and separation, I find that virtual surround sound diffuses the positional audio and the ability to pick up audio cues. For competitive shooters, I only use stereo.
CS (including GO) has nowadays built in HRTF.I disabled HRTF in CS and tried newer titles including Overwatch which is supposed to have very good audio.
I'm not really sure what the appeal of this device is at a price point of £200
It's a shame really because the device itself looks beautiful and is very nice to use, it's an excellent design by Sennheiser.
No sense to waste money on any other headphones with those.It would have been interesting to try it with a different pair of (worse) headphones but unfortunately I don't have any others available, I got rid of everything else after I got the AD700s since I love them so much for competitive gaming.
CS (including GO) has nowadays built in HRTF.
And Overwatch should have Dolby Atmos for Headphones.
Those need to be disabled and game set to 5.1/7.1 output, if using any other HRTF processing.
Or rest of signal chain needs to be in "stereo mode" without additional processing.
Purpose is gaming fashion and brand hype.
Just like all those huge profit margin gaming headsets.
Hard to call anything excellent when it has worser DAC than budget/entry level Audigy Fx/Xonar DGX and no proper headphone amplifier.
Used chip is meant for cheap phones/tablets such devices.
https://prom-electric.ru/media/CX20745_ds.pdf
I mean would any of you pay £200 for those sound cards?
That would be like paying price of Jaguar/Rolls-Royce and getting some Lada.
And some control over binaural sound simulation processing besides fully on/off is definitely must.
In general have never liked "100%" surround setting in SB Z-serie's SBX Pro Studio.
(sub 30% can help lot with music in removing artificial inside ear sound)
Maybe it would sound decent with some crap headphones, but not going to waste money or time on finding that.
No sense to waste money on any other headphones with those.
I guess GSX still needs setting Windows playback channel configuration manually to 5.1/7.1, but that was likely in manual.Both games I'm pretty sure I set up correctly for use with the GSX, I just wasn't impressed with the results.
What's your personal setup for audio?
I use Philips fidelio x2 with my GSX1000 and still loving the quality of the surround sound.
Each to their own I guess when it comes to audio. It's always a topic open for debate.
I guess GSX still needs setting Windows playback channel configuration manually to 5.1/7.1, but that was likely in manual.
Might be simply that Sennheiser's HRTF algorithm uses head model differing one direction from some wider average.
Correct binaural cues vary depending on shape of listener's head and outer ears.
So HRTF better for one listener can be worser for second listener and vice versa.
Though have listened some GSX recordings with couple of my headphones and it was even game with Creative's algorithm in SB Z serie.
Creative should really bring their customizable HRTF from "Super X-Fi" to sound cards.
Now it's available only in that USB-dongle, lacking much of functionality of sound card.
Myself own AKG K702, K712, Beyerdynamic DT990 and retired tape keeping pieces of plastics falling Sennheiser HD595.
After fashion design HD595 started rotting in 2½ years bought DT990, whose mechanical design is from 30 years ago and made for functionality/durability instead of fashion.
For general gaming it has lot nicer bass punch, but that makes details notch harder to distinguish than in HD595 if wanting best competitiveness.
K712 is AKG's vision of fun bass and overall pretty similar to DT990, with little less bass immersion/similar amount better details
At same time noticed second hand K702 and decided to get it as neutral reference, so that HD595 can rot all it wants.
K701/K702 would be one of the few cans at absolute top level with ATH-AD700.
Though neutral bass is more stronger than in AD700, which is "Bass? Isn't that fish?" can.
https://www.innerfidelity.com/images/AKGK702.pdf
https://www.innerfidelity.com/images/AudioTechnicaATHAD700.pdf
(K702 needs "only" 16 times the electric power per dB)
K712's physical design is exactly same as in K702.I've seen multiple people speak very highly of the K702 for competitive gaming, if I were to ever try another pair of headphones I'd probably give them a shot one day. They look extremely similar to the k712 pro though so perhaps I wouldn't enjoy the comfort.
As for the bass in the AD700, I've pretty much forgotten what bass is it's been that long