Show us your drawings/artwork

Genuine question; can you draw skinny/undefined people as well as you can muscular? I guess it must make sense drawing human anatomy if you know how the muscles join up and their shapes, but what if you're drawing a character that doesn't have definition?

Ye ofc, the principles of drawing anything remain the same, I've done some A2 work recently of a very lean older man and a tidy younger woman, but I don't have an A2 scanner for them:( I will however be adding some to my A3 sketchbooks soon, so I'll post them for all to see:D
 
Some seriously amazing stuff here!

@LanceCrossfire - I looked over your site in your signature and you have some seriously crazy digital work.

I also want to do a similar course at Uni and have some questions. Could I possibly email you? I don't want to derail this thread anymore :)

Ye ofcourse you can email me, my email is in the 'contact' section of my blog.
 
thought id join in being as i started drawing the start of feb after seeing a portrait that i was convinced it was a black and white photo!
started this sunday but dont get too much time to work on it due to full time work and 3 young kids lol but any way heres my progress so far.
About 2 hours in
IMAG0149.jpg

about 2-3 hours
IMAG0152.jpg

3-4 hours taken without flash
IMAG0153.jpg

same pic as above but taken with flash
IMAG0154.jpg

loads left to do but time for bed now, any tips welcome :D
 
First new portfolio piece I been working on. Real time screen grab and working on a night version at the moment. No real budget with it being a indulgent piece. Will post the night version and final layout soon. Any crits welcome.

day.jpg
 
Was the building built with modular pieces or is it one full mesh?! I'd personally add something to the roof to add some more verticality. I'd also age the building more, it looks abit clean compared to it's surroundings. Nice work though, I did a 3D environment piece last semester, I might post it and get your thoughts.
 
Its modular from one texture sheet but has to be combined for the engine I'm using unlike Unreal. Roofs a usually a generic separate entity depending on the game so I decided to use the sheet on the building. Yep you're right on the age of it, yet to add to the brick texture. Get posted up, thanks :)
 
This is where I'm up to with the diffuse so far Resized to 512*):

texture_diffuse.jpg


Any ideas why chrome resizes all my images in this forum?
 
Last edited:
It looks cool man, what engine you using? Unity?

Here's some of the final images from my 'Environment Modelling' Assignment from last semester, I got a high 'A' for it so I was really pleased. Go to https://lancecwilkinson.wordpress.com/2nd-year/environment-modelling-for-games/victorian-laboratory/ for the WIP's and higher res shots.

We had a 150k tri limit, 4096x4096 texture limit and use lightmaps for lighting. We had to make a 'victorian laboratory' but we could abstract it somewhat, so I went for a rugged, underwater, sub pen type theme thing:P It got me good marks so who gives a **** xD

JjKnHl.jpg

Pp0rpl.jpg

vqRE5l.jpg

J5fpEl.jpg

F9n59l.jpg

b4znNl.jpg

7q4VOl.jpg

10bu4l.jpg

EicQRl.jpg

5FP62l.jpg

in5khl.jpg


Everything was created by myself and took ~9 weeks to finish alongside 2 other assignments. I was really happy with the result considering it was my first full Environment piece :D
 
Some nice stuff there, the water area is the strongest as the other areas seem a bit flat. Probably some stronger lighting would make it pop. Texture wise you need to vary your highlights and material definitions. Seems like that wood take up a lot of texture space as well.

Pretty damn good for Uni work.

I was using the engine at work with lightmaps but its pretty buggy and I don't have the time to keep waiting for bakes. Using marmoset right now.
 
Some nice stuff there, the water area is the strongest as the other areas seem a bit flat. Probably some stronger lighting would make it pop. Texture wise you need to vary your highlights and material definitions. Seems like that wood take up a lot of texture space as well.

Pretty damn good for Uni work.

I was using the engine at work with lightmaps but its pretty buggy and I don't have the time to keep waiting for bakes. Using marmoset right now.

Thanks ^^
The wood took up more space as we were advised to dedicate more of our texture limit to a 'feature item' which was the sub in this case. My tutor said a similar thing as with regards to lighting, he said it was good, but he thought brighter would have been better.

I also desaturated the scene by about 20% to as I wanted an older more washed out look, but he said he would have preffered it more saturated :D Personal tastes I guess.

I recently got Marmoset in anticipation for this semesters character assignment, it makes renders so much nicer xD Look forward to using it.
 
I did you a quick adjustment for the lighting example, hope you don't mind.

paintover.jpg

Not at all, adjust away :D Earlier in the piece, as shown in the WIP below, the lighting was a lot brighter and the scene had more saturation.

pwUtOl.jpg

(ignore some of the black blotches and at the time a lot of items had really low res lightmaps on)
I dunno, it just seemed abit 'gordy' to me and not 'old' enough.
 
Not at all, adjust away :D Earlier in the piece, as shown in the WIP below, the lighting was a lot brighter and the scene had more saturation.

pwUtOl.jpg

(ignore some of the black blotches and at the time a lot of items had really low res lightmaps on)
I dunno, it just seemed abit 'gordy' to me and not 'old' enough.

What you're talking about is at a different level of style. The lighting is how it would actually react in the real world. The 'old' style you want would either come through in the texturing or post processing. The paint over is trying to remove the flatness and make objects appear to be bouncing the light sources in the room.

The desaturation would be done on the texture level then you have an even platform to work your lighting on.
 
What you're talking about is at a different level of style. The lighting is how it would actually react in the real world. The 'old' style you want would either come through in the texturing or post processing. The paint over is trying to remove the flatness and make objects appear to be bouncing the light sources in the room.

The desaturation would be done on the texture level then you have an even platform to work your lighting on.

That sounds like some solid advice:D Thanks I'll definitely take it on board for the next assignment. I never really thought that I wanted to do environments, but after doing this assignment I found that it's really enjoyable.
I really love the variety you get on our course and how it pushes you beyond your comfort zones to try different things.
 
That sounds like some solid advice:D Thanks I'll definitely take it on board for the next assignment. I never really thought that I wanted to do environments, but after doing this assignment I found that it's really enjoyable.
I really love the variety you get on our course and how it pushes you beyond your comfort zones to try different things.

No problem! Ask away if you want to know anything as I will be posting more stuff soon :)

One major piece of advice if your wanting to get into the games industry is concentrate on environments. People who do characters are either god's gift to character modelling/design or senior staff. Here we are nearly 200 strong and yet about 5 people do characters. There is so much more demand for environment art and as a result easier to break into the industry. Enviro art is good fun as you found out :)

Start small!

/edit just noticed you're in Altrincham, I'm in Wilmslow while at work :)
 
No problem! Ask away if you want to know anything as I will be posting more stuff soon :)

One major piece of advice if your wanting to get into the games industry is concentrate on environments. People who do characters are either god's gift to character modelling/design or senior staff. Here we are nearly 200 strong and yet about 5 people do characters. There is so much more demand for environment art and as a result easier to break into the industry. Enviro art is good fun as you found out :)

Start small!

Where do you work may I ask? TT games/Fusion?

Ye I know about the character/concept industry needs, about 80% of my class wants to be a 'Character concept artist' and don't even attempt to do anything decent because they've got 'connections' in the industry -_-. I'm keeping an open mind, I prefer sketching and photoshop stuff, but only because that's what I've done more of.
I enjoy 3D aswell and really cant wait to get my teeth stuck into Z-Brush this semester. I just hope I can maintain my 'A' streak :D.
 
Yeh TT Fusion at the moment.

All depends what you want to do, most people here don't have degree's. I worked myself into a frenzy to get a first and I sometimes wish I hadn't. A portfolio with a good understanding of 'art' is all that's needed.
 
Back
Top Bottom