Sorry but I would have to totally have to disagree. Character design is always rooted in function on some level. You can't just claim something be fantasy and do whatever, it still has to function to some kind of laws.
Check out any character design principles and you'll see. There is nothing wrong with being over the top but thinking about how it would actually be wielded, balanced, sit when not used.
Dude, Final Fantasy had gun blades.
GUN. BLADES! You can not be suggesting that the massively popular and successful Final Fantasy game got it all wrong with their iconic character and weapon design!?
So, you're saying within the entertainment industry there's a lack of architectural/interior/hard surface/mechanical designers, Meekan?
If so, this could be beneficial, it's the kind of role I'm after.

And the bow does; **** it to one side slightly and pull the string back and I can't see the bow compressing any more. Besides, he's already said it's a magical bow - it probably fires from happy thoughts![]()
Sorry but I would have to totally have to disagree. Character design is always rooted in function on some level. You can't just claim something be fantasy and do whatever, it still has to function to some kind of laws.
Check out any character design principles and you'll see. There is nothing wrong with being over the top but thinking about how it would actually be wielded, balanced, sit when not used.
Knew the Wow design were coming as they reminded me of the karazhan bow I use to have. They were never used as melee weapons so they function perfectly as a bow. Secondly they have no sharp end pointing back past the forearm area.
Look at your design, you have two extremely sharp point leading back up. If you was to use these in a melee style fashion you would be most likely be cutting yourself up.
Every part needs to be though about how it will be used. A fist weapon with sharp ends coming back at you isn't going to be good news.
Make it retractable or more shield like. This is how your designs will be critiqued by the community. Every part will be looked at and asked how it works.
In the simplest form maybe just deleting those two reversed spikes would remove the problem. Also shape is reversed on the back of the bow and screws the perspective.

Ok man that's some cool feedback, I'll be sure to look at it when it comes to the orthographics![]()
It's all up to you but this is what happens day to day. Be prepared to be ripped to pieces!
Do you post on game art forums?

Yep I started posting some stuff on CA and GA forums recently! I'm cool with the feedback aslong as it's specific if you get what I mean, the stuff like draw/paint overs is nice when using it to compliment a statement, so I appreciate that very much
And please 'rip' away aslong as it's to a point(see what I did there?) where I can see what you're getting at^^
Thanks again and keep the critiques coming, any feedback is good feedback!
Great! Taking crits is a great skill to have. I remember we had some people on trial 2 years back and one wouldn't take any crits or advice. This was from a Lead Artist, he didn't get the job.
The only thing I'd really critique is maybe the garage door and air extractor/unit thing seem to have a very matte surface, is it intentional? It could also be down to the res of the pic or the depth of field. Like I said further up though fella, great work.Is that Snake?done abit more tonight, no idea how to do facial hair yet as its the first portrait ive done lol
looks out of proportion because of the collar lol
any tips on how to cut away fine lines? i have a kneadable eraser but even with the thinnest point i can make i cant cut out fine lines.
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