***Sid Meier's Civilization VII***

Had to abandon play through two with 2/3rds of the modern world deciding to forever war me... It is good fun up until you get torn to bits because you didn't just build a lot of units.

Got to resist the urge to watch a few lets plays and get one up on the ai, need to suck it up and do a few more play throughs to get what I really need to be doing during each age.
 
Had to abandon play through two with 2/3rds of the modern world deciding to forever war me... It is good fun up until you get torn to bits because you didn't just build a lot of units.
I got kinda bored as soon as I started the 3rd age.

every transition is like picking up someone elses saved game.

also most the leaders and cultures just seem like a woke DEI choices that don't interest me at all.

whys barely any European countries exist? is it because there mostly white?
No Britain is that cos we supposedly enslaved the world and are evil? it's like an early access game

Aksum ,Khmer, Mississippian
Chola, Abbasid, , Shawnee, Songhai.. Siam???

why include those but miss loads of actual important countries?

lets face it the exploration age list is absolute crap..

shouldn't that be mostly countries that were involved in piracy etc?

Netherlands, Portugal, France, England etc ? the countries who explored and colonised the world? maybe china due to their treasure fleets would fit.

and the modern age list isn't much better...
should be mostly countries you think of when you think of something like ww2..

whos this buganda listed in the modern age? if u search it on google u get a picture of a tribal hut.. looks more like one of those villages in old civ games that scouts could loot.

6ZV9UBs.jpeg


are you serious? so modern I bet 1 in a million person has even heard of it

Prussia modern age?

Prussia was a German state that existed for centuries, from the Middle Ages to the end of World War II.

So Modern it doesnt exist.

Siam? theres no Siam in the modern world... Its Thailand....


someone choose to include these countries over relevant choices
 
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I was reading on reddit that Luigi Mangione (the guy who gunned down that healthcare CEO) actually worked at Firaxis fixing hundreds of UI bugs in Civ 6. No wonder he went mental :p

Also, there's some great visual guides here for the building types if anyone needs them for reference.
 
Prussia modern age?

Prussia was a German state that existed for centuries, from the Middle Ages to the end of World War II.

So Modern it doesnt exist.
That one actually seems fair enough within the context of Civ 7 currently, as the game ends not long after World War 2, you could argue the case that Prussia is apt for the current last age of the game
 
Patch notes for today if anyone's interested

Patch notes

Gameplay

Windows PC

  • Fixed an issue causing Ages in Epic and Marathon speed games to be shorter than intended.
  • City States will now turn into Friendly Independent Powers on Age Transition instead of disappearing completely. They will also now start with more units in Exploration and Modern Ages.
  • Fixed inconsistencies with Naval Combat.
  • Naval Units will use the correct Combat Strength values when attacking another Naval Unit in all instances.
  • Naval Units will properly take reciprocal damage after attacking another Naval Unit.
  • Naval Units will more consistently move into the attacked tile after defeating another Naval Unit.
  • Completing the final milestone of a Legacy Path no longer adds Age Progress in the Modern Age to ensure you have more time to complete a Victory.
  • Towns will now switch their focus back to Growing town automatically if they are no longer eligible for their chosen Focus (for example, if their population decreases) until they are eligible again.
  • Future Civic is now repeatable in all Ages. The cost of Future Tech and Future Civic will now increase more when repeated.
  • Fixed an issue after too many bonuses to Growth where Food needed for the next growth event became negative.
  • Improvements to Rail Networks aimed at increasing the reliability of Settlements connecting to the Rail Network over water by building Ports. This should apply as long as the Capital either has a Port or is connected by rail to a settlement with a Port.
  • Made improvements to the Loyalty Crisis in the Antiquity Age, including giving the ability to purchase Villas in towns during this crisis, giving another way to manage the happiness of your settlements.
  • A note about cross-play multiplayer: To expedite updates to the PC experience, we will sometimes deploy patches to PC at a different cadence than we do on consoles - including today's Patch 1.0.1. As a result, cross-play between PC players and console players is temporarily disabled. This will have no impact on console players attempting cross-platform play with other console players, nor on PC-to-PC multiplayer.


AI

Windows PC

  • AI will now offer high-value Cities less often during Peace Deals.
  • In Modern, AI will now declare war less often at the start of the age.
  • In Modern, AI will now consider Ideology more before Declaring War or offering Peace.
  • Other Leaders now have a decreased desire for war if neither party has an Ideology.
  • Other Leaders now have an increased desire for war with players of Opposing ideologies.
  • Other Leaders now have a decreased desire for Peace with players of opposing Ideologies.


Camera

Windows PC

  • Fixed an issue on native-resolutions where the camera would focus on the lower end of the map when clicking on the minimap.


UI

Windows PC

  • Replaced the Simplified Chinese font with the font used in Civilization VI while we work on additional improvements for future patches.
  • Fixed an issue where the Settlement menu fails to open when clicking on a non-player's Settlement Banner in gameplay.
  • Fixed an issue where yield icons fail to populate on the now available buildings when converting a town to city.
  • Fixed an issue where some text was cut off on the Global Yields Breakdown screen.
  • Added a notification for completed Espionage actions, so that you can more easily check the results of their Espionage actions.
  • City projects no longer appear to be purchasable.
  • Your current religion is now displayed first in the belief picker tabs.
  • Fixed an issue where a District’s health bar would remain on-screen after being fully healed.
  • Fixed an issue where Leaders fail to have a portrait when the relationship has changed during gameplay.
  • Improved the alignment of leader names and portraits on the Age Summary, when viewing the Overview screen of the Victories Rankings.
  • Fixed an issue where the background color remains the default color when the user changes it in the Player Customize tab.
  • Improved the spacing between Civ descriptions, unique units and building icons on loading screen.
 
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