***Sid Meier's Civilization VII***

Had to abandon play through two with 2/3rds of the modern world deciding to forever war me... It is good fun up until you get torn to bits because you didn't just build a lot of units.

Got to resist the urge to watch a few lets plays and get one up on the ai, need to suck it up and do a few more play throughs to get what I really need to be doing during each age.
 
Had to abandon play through two with 2/3rds of the modern world deciding to forever war me... It is good fun up until you get torn to bits because you didn't just build a lot of units.
I got kinda bored as soon as I started the 3rd age.

every transition is like picking up someone elses saved game.

also most the leaders and cultures just seem like a woke DEI choices that don't interest me at all.

whys barely any European countries exist? is it because there mostly white?
No Britain is that cos we supposedly enslaved the world and are evil? it's like an early access game

Aksum ,Khmer, Mississippian
Chola, Abbasid, , Shawnee, Songhai.. Siam???

why include those but miss loads of actual important countries?

lets face it the exploration age list is absolute crap..

shouldn't that be mostly countries that were involved in piracy etc?

Netherlands, Portugal, France, England etc ? the countries who explored and colonised the world? maybe china due to their treasure fleets would fit.

and the modern age list isn't much better...
should be mostly countries you think of when you think of something like ww2..

whos this buganda listed in the modern age? if u search it on google u get a picture of a tribal hut.. looks more like one of those villages in old civ games that scouts could loot.

6ZV9UBs.jpeg


are you serious? so modern I bet 1 in a million person has even heard of it

Prussia modern age?

Prussia was a German state that existed for centuries, from the Middle Ages to the end of World War II.

So Modern it doesnt exist.

Siam? theres no Siam in the modern world... Its Thailand....


someone choose to include these countries over relevant choices
 
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I was reading on reddit that Luigi Mangione (the guy who gunned down that healthcare CEO) actually worked at Firaxis fixing hundreds of UI bugs in Civ 6. No wonder he went mental :p

Also, there's some great visual guides here for the building types if anyone needs them for reference.
 
Prussia modern age?

Prussia was a German state that existed for centuries, from the Middle Ages to the end of World War II.

So Modern it doesnt exist.
That one actually seems fair enough within the context of Civ 7 currently, as the game ends not long after World War 2, you could argue the case that Prussia is apt for the current last age of the game
 
Patch notes for today if anyone's interested

Patch notes

Gameplay

Windows PC

  • Fixed an issue causing Ages in Epic and Marathon speed games to be shorter than intended.
  • City States will now turn into Friendly Independent Powers on Age Transition instead of disappearing completely. They will also now start with more units in Exploration and Modern Ages.
  • Fixed inconsistencies with Naval Combat.
  • Naval Units will use the correct Combat Strength values when attacking another Naval Unit in all instances.
  • Naval Units will properly take reciprocal damage after attacking another Naval Unit.
  • Naval Units will more consistently move into the attacked tile after defeating another Naval Unit.
  • Completing the final milestone of a Legacy Path no longer adds Age Progress in the Modern Age to ensure you have more time to complete a Victory.
  • Towns will now switch their focus back to Growing town automatically if they are no longer eligible for their chosen Focus (for example, if their population decreases) until they are eligible again.
  • Future Civic is now repeatable in all Ages. The cost of Future Tech and Future Civic will now increase more when repeated.
  • Fixed an issue after too many bonuses to Growth where Food needed for the next growth event became negative.
  • Improvements to Rail Networks aimed at increasing the reliability of Settlements connecting to the Rail Network over water by building Ports. This should apply as long as the Capital either has a Port or is connected by rail to a settlement with a Port.
  • Made improvements to the Loyalty Crisis in the Antiquity Age, including giving the ability to purchase Villas in towns during this crisis, giving another way to manage the happiness of your settlements.
  • A note about cross-play multiplayer: To expedite updates to the PC experience, we will sometimes deploy patches to PC at a different cadence than we do on consoles - including today's Patch 1.0.1. As a result, cross-play between PC players and console players is temporarily disabled. This will have no impact on console players attempting cross-platform play with other console players, nor on PC-to-PC multiplayer.


AI

Windows PC

  • AI will now offer high-value Cities less often during Peace Deals.
  • In Modern, AI will now declare war less often at the start of the age.
  • In Modern, AI will now consider Ideology more before Declaring War or offering Peace.
  • Other Leaders now have a decreased desire for war if neither party has an Ideology.
  • Other Leaders now have an increased desire for war with players of Opposing ideologies.
  • Other Leaders now have a decreased desire for Peace with players of opposing Ideologies.


Camera

Windows PC

  • Fixed an issue on native-resolutions where the camera would focus on the lower end of the map when clicking on the minimap.


UI

Windows PC

  • Replaced the Simplified Chinese font with the font used in Civilization VI while we work on additional improvements for future patches.
  • Fixed an issue where the Settlement menu fails to open when clicking on a non-player's Settlement Banner in gameplay.
  • Fixed an issue where yield icons fail to populate on the now available buildings when converting a town to city.
  • Fixed an issue where some text was cut off on the Global Yields Breakdown screen.
  • Added a notification for completed Espionage actions, so that you can more easily check the results of their Espionage actions.
  • City projects no longer appear to be purchasable.
  • Your current religion is now displayed first in the belief picker tabs.
  • Fixed an issue where a District’s health bar would remain on-screen after being fully healed.
  • Fixed an issue where Leaders fail to have a portrait when the relationship has changed during gameplay.
  • Improved the alignment of leader names and portraits on the Age Summary, when viewing the Overview screen of the Victories Rankings.
  • Fixed an issue where the background color remains the default color when the user changes it in the Player Customize tab.
  • Improved the spacing between Civ descriptions, unique units and building icons on loading screen.
 
Patches Starting to pick up on some of the garbage choices that made it to release.
Few more patches and ill dare start a new game :p
I'm off Thursday.... Might be a civ day.
 
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the navel combat bug is what caught me on game two, was wondering why the upgrade to the ironclad was basically invincible on the offence without an admiral near by
 
Watched that Firaxis multiplayer stream (Civ World Summit) and PotatoMcWhiskey was on there and said -

"Literally everyone I have talked to has been saying like - I've been having a great time playing Civilization - its one of the best Civ games on launch, the gameplay is incredible, I love it I cant stop playing it"

I would love to know who it is that he talks to about Civ 7 who all say that its one of the best Civ games on launch and all of that above, perhaps he is misunderstanding the word Literally :)
 
Watched that Firaxis multiplayer stream (Civ World Summit) and PotatoMcWhiskey was on there and said -

"Literally everyone I have talked to has been saying like - I've been having a great time playing Civilization - its one of the best Civ games on launch, the gameplay is incredible, I love it I cant stop playing it"

I would love to know who it is that he talks to about Civ 7 who all say that its one of the best Civ games on launch and all of that above, perhaps he is misunderstanding the word Literally :)

I literally heard someone at work use that word incorrectly about 10 times in one sentence today.
 
Well, I started playing at five and it's now six hours later. Yup, still got it.

I get the complaints about the UI, the clumsy way it doesn't register clicks is annoying, where is the unit summary? The diplomatic overview? Why doesn't the Civilopedia have a basic explanation of how you do things? Why does it annoyingly respawn the notifications, bonginingly, when you come back of one of the subscreens? Which idiot though that was an acceptable way for the Resource assignment screen to work? Why can't I drag resources around? Even if it was designed for a controller it'd be garbage. And I really, really dislike the fact they seem to have introduced metaprogression into the game - I have to unlock more powerful perks for each leader? Are you ******* kidding me? What kind of game did you think this is?

But these are minor complaints against what is a great entry in a great series. It looks great, it has (at least at first sight) plenty of depth, and all the new stuff feels like it adds rather than taking away. The city mechanics are good, we've got a more interesting breadth and spread of Civilisations than ever before, the new diplomacy seems like it will be a lot more tactical once you've got to know and understand it, the combat has improved, the mastery system seems like an interesting set of trade-offs, and the ages seem to really work.

Six hours is nowhere near enough for a final verdict on a game like this, but - thus far - I have this down as the best entry in the series. Just needs a bit of cleaning up, and some quality of life work to make it really sing.

The worst bit? I now have to sit at this computer resisting the temptation to fire up Civ all work day tomorrow. Man.
 
Which edition of civ 7 is the best to get, I am looking at founders and deluxe editions
If you want to get some of the extra leaders etc then may as well go all in and get the Founder's edition which has everything plus all the future DLC within the next 6 months ( but not beyond that ).
 
This I was not keen on. I like them being able to move as one but then you try to deploy and one of them ended up in the water. There’s probably a way to chose which tile gets which unit. If there isn’t then there should be!
I believe you can manually unpack units from the general and select where they go, rather than just doing the auto-unpack, it was mentioned in one of the YouTube videos I watched (one of the unclear icons hidden somewhere in the UI).
 
Which edition of civ 7 is the best to get, I am looking at founders and deluxe editions

I guess it depends how much use you'll get out of the extra leaders/personalities/civs coming in the post-launch DLC. The extras at launch on these editions don't seem worth it to me, and IMO the base edition doesn't feel like it's lacking in enough variety of choices to keep you going for some time. If you think you'll be happy to wait and see on the DLC and/or pick it up when it inevitably gets offered at a steep discount then the base edition may be a better choice.
 
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