***Sid Meier's Civilization VII***

Yeah, I think it depends on how natural it feels. If I can play "Vikings"->Normans->France then that will feel like a natural progression, as would "Vikings"->Normans->Britain or "Vikings"->"Medieval Sweden"->Denmark but if it's "Vikings"->China->USA then it's going to feel arbitrary. There seems to be an unlock system controlling your exits from each age which will hopefully ensure that it does, we shall see.
Yeah it was being able to wildly change your civ in Humankind that I found jarring, from the dev Q&A it did sound like they were going for a much more logical progression, like Phoenicians into Carthaginians for example, rather than Rome into the USA
 
Yeah it was being able to wildly change your civ in Humankind that I found jarring, from the dev Q&A it did sound like they were going for a much more logical progression, like Phoenicians into Carthaginians for example, rather than Rome into the USA
I'll be far happier if the civ progression makes historical sense. As you say, being allowed to transition from something like Polynesians into Germany would kill the franchise for me.
 
I'll be far happier if the civ progression makes historical sense. As you say, being allowed to transition from something like Polynesians into Germany would kill the franchise for me.
Yeah if they do it right (as they did with Japan in the Q&A) its got lots of potential for some interesting (and the potential for dozens and dozens of..) "mini"-civs..like Imperial Russia changing into Communist Russia , Joseon into Korea or Rome into Byzantines etc
 
I think they need to make narrative sense, but also not be too tied to history. Just because you're playing Russia shouldn't be a straight jacket progression to the Soviet Union.

All Civ is alt history in a sense.
 
I think they need to make narrative sense, but also not be too tied to history. Just because you're playing Russia shouldn't be a straight jacket progression to the Soviet Union.

All Civ is alt history in a sense.
Yeah it seems thats the way they are doing it, seems to be there is a choice of which you change to (or decide not to change at all) but that the choices at least make sense, as opposed to Humankinds one minute I am Egypt and the next minute I am Australia kind of thing
 
I can't see the changing civs thing as you change era's being an easy thing to get right in game.

It's almost certainly going to be the most divisive change from previous Civs for VII

Playing for 4,000 years + as the same civilisation may not make much sense from a historical viewpoint but from a gameplay perspective made Civ far easy to manage and get players engrossed in the game.
 
Hope this isn't turn based

You hope that a series that is on its seventh mainline iteration of turn based titles isn't turn-based. Mmm hmmm

Mind you, I don't see why a system likes Stellaris wouldn't work where it's not turn-based, but you can pause it as often as you want to make it so. Then again, just because you can do something doesn't mean you should.
 
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Yeah it's an odd one because when I think about it all it's really doing is automatically pressing enter for me.

Not really, no, the design constraints and feel are really very different. I guess you could just set the times of everything to (turns*10s) but in practice that's not what any designer would do and it'd likely suck if they did.
 
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