***Sid Meier's Civilization VII***

Well I'm rocking backwards and forwards with a hype overload and need some sort of hibernation technique to make it through to 5th Feb...

Need to wait to magic no mortgage month to pre order the too expensive one and just accept my fait this time instead of cheaping out like I did for 6
 
Sounds like they've made it more like a cross between Civilization and Humankind, with the whole changing your Civ at each Age start

Gwendoline Christie as the narrator is going to take some getting used to, I really hoped they would get Morgan Freeman
 
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Yeah this is a really weird route to go down... Im completely unsure.... how bizarre.
Well some people wanted it to be different from previous Civs, changing your Civ and the map evolving as you play is certainly different. Remains to be seen if its good different or bad different.
 
I'm not that excited having seen the 2 min video.

Those maps are enough to give a stone a migraine.

I didn't much like 5 or 6, so might not even buy on day one.

But I probably will.
 
I bought 5 on day one and hated it, just so little happening, but 2 DLC's later it was a really good game. I thought Civ6 was ace right out the box and both DLC's raised it although I couldn't imagine playing it without both DLC's and a lot of the Frontier Pass content. I didn't like Humankind very much, it didn't feel anywhere near as strategic as Civ6 so I'm not wild about Civilization being more like Humankind. But these guys deserve the benefit of the doubt every game in the sequence has been great and earned 1000's of hours of my time over the last 30+ years.
 
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Lots of interesting stuff in that gameplay video. The graphics look good although I worry it'll be hard to pass with so much variety added into the units, etc. The navigable rivers look interesting, the changing civ thing could be interesting, and it looks like they've kept the expanded cities but cleaned up the district system. The district system in Civ VI was one of the systems I never really liked so I'm hoping that it'll be a lot less of a pain. It also looks like we'll be getting lots of mini-DLC civs/leaders/etc which I'm not so keen on - I'd rather have a few big expansions than lots of mini ones. I'm not sure about Gwendoline Christie for the narration - I like her as an actor, but I'm used to the man-with-gravitas voicing of previous editions and it seems like a change that'll take getting used to.

The $20 increase for the Deluxe edition seems expensive, especially when there's an even more expensive Founder edition. I don't mind the $70 for the base game, though, Civ has always been a lot of game for the money. Despite not particularly enjoying Civ VI (especially compared to 5 which was probably my favourite) I expect I'll pick it up at launch.
 
I liked Alpha Centauri :)

I still fire up Alpha Centari X fire every few months.

The gameplay is still brilliant given its age.

If they could 'update' that one with modern graphics it would be an instant buy from me.
Especially after the lacklustre beyond earth and it's expansion I don't even think I bothered with!

Not liking the current £60 starting price for new games though....

I've always been an offline civ player so why not wait a while and pick the game up with the inevitable DLC for less...
 
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Fireaxis invited a number of people to their offices to play the game and learn a bit more about it, quill18 has posted a bunch of videos about it. I'm only halfway through the series so far, but it's got a lot of interesting details, the first one is here:


With more on the mix and match leaders stuff. The video is B-roll from Fireaxis rather than his playthrough but it still gives a lot of detail. The game looks gorgeous, and he says it actually looked a lot better in person before it went through several stages of compression. I really like the way the tiles you haven't explored yet move up and down showing you the rough lay of the land before you get there. The mix-and-match system looks like it will offer a lot of customisation and variety, and I also expect there to be a whole bunch of broken combinations in there. The second has a lot more detail on how the cities are going to work:


So the districts are gone, instead each tile of your city can host two improvements (possibly more later?) in an "urban district", and more radically builders/workers are gone and replaced with "rural districts" where you build tile improvements that leave the contents of the tile intact. You can replace rural with urban later, and there are interactions between the tiles which should encourage specialisation. There's also a new separation between "towns" and "cities" so your smaller settlements act as supply satellites to the cities, I think? It wasn't clear. There seems to be a lot of visual design variety between the cities of different civilisations - which will look great, I'm sure, but I worry will muddy the visual clarity of the game and end up making you mouse over stuff all the time to see what it is. The third has information on governments and diplomacy (mostly the latter):


The separate civic tree is still there, technology has some kind of mastery mechanic giving extra bonuses for the same tech, and each civilisation (not leader) gets a few unique civics so as you move on you'll keep unique stuff from the ages before. Diplomacy is based around some kind of "influence" resource, which I presume you garner from buildings in some way? You can spend it to take actions, make pacts, etc. but the thing I think looks really interesting is that you can support one side or another in a conflict without getting directly involved which should make diplomacy much more interesting and involved. Another interesting point from this one is that there is a city limit mechanic (1/3 in the video shown), he said that you can go beyond this number but then you start suffering efficiency penalties? I guess this is replacing mechanics like global happiness and corruption from earlier entries in the franchise as a mean to restrain the number of cities you can spam. I'm assuming towns won't count towards this limit and that wonders/building/civics will provide means to increase the limit and/or reduce the penalty for going over it. It will be an important point of balance to get right I think.

There's two more videos in the series covering "Combat and Commanders" and "Crisis & Legacy paths" which I've not watched yet. I'm not sure what the latter of those is.
 
I really like civ games, but always find it is better to wait a year ot two after release to pick them up.

I get it at a decent price and a lot of bugs get ironed out.

My only issue with them is they are bloody addictive as hell. Just one more turn.. then you look up at the clock and it is 2am.. ****..! :cry:
 
I do like that Civs are tied to the ages now, always felt a bit daft to be Roosevelt of the United States fighting against Caesar of Rome :D

Yeah, although the leaders living that long always seemed weirder to me: Ancient Rome fighting the United States seems a lot more credible than Caesar living four thousand years. Still, Civ was never particularly realistically grounded - the way units move is the most obvious deviation from reality. Yes, my soldiers took ten years to march from Athens to Paris, and when they get there they will then fight for another fourteen years.
 
I am looking forward to this, as I usually do for a Civ game.
I agree that most of the time that the games come to life post 1 or 2 expansions, but I feel that this one will be such a shift in how it works that they may get it right initially. Just trying to work out what version I will buy now.
 
Coming 11 Feb, 2025
Steam Link : https://store.steampowered.com/app/1295660/Sid_Meiers_Civilization_VII/
EPIC Link : https://store.epicgames.com/en-US/p/sid-meiers-civilization-vii

Pre-purchase Sid Meier's Civilization® VII Standard Edition and receive the Tecumseh and Shawnee Pack!* The Tecumseh and Shawnee Pack is included as part of the Deluxe and Founders Editions.

The award-winning strategy game franchise returns with a revolutionary new chapter. Sid Meier's Civilization® VII empowers you to build the greatest empire the world has ever known!

In Civilization VII, your strategic decisions shape the unique cultural lineage of your evolving empire. Rule as one of many legendary leaders from throughout history and steer the course of your story by choosing a new civilization to represent your empire in each Age of human advancement.

Construct cities and architectural wonders to expand your territory, improve your civilization with technological breakthroughs, and conquer or cooperate with rival civilizations as you explore the far reaches of the unknown world. Pursue prosperity in an immersive solo experience or play with others in online multiplayer.**

Whether you choose to follow a path rooted in history or reimagine possibilities to chart your own way forward, build something you believe in and create a legacy that echoes through the Ages in Civilization VII.

See Links for more writeup.

Price : £60 - £120

for those interested
 
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