The worst thing about that post is that although they are talking about doing some good things, most of the things they mention were already in the game at the start, or should have been. Yeah great, you're bringing back leaderboards, cheetah speed, city rollback improvements, etc, but if you'd released the game properly and realistically predicted game demand, we'd all have had those features from day one.
Essentially, the game is back to where it should have been during launch day, and even then there are a fair few bugs and glitches that are annoying players. Most games developers are able to spend the three weeks after launch day ironing out any gripes that players have had with the game. Maxis have to work fast to earn back player's trust.
Don't get me wrong, I still think this game could be fun, it's just massively crippled in its current state. Gambling doesn't work properly (partly due to the pathing and traffic AI), so you're forced to specialise in mining and drilling to make any decent money. This repetition soon makes the game dull, then there's the stupidly small plot sizes, and the fact that some of the sharing features that the whole online thing is predicated on don't work properly. Plus the pathfinding and general AI is still horrendous, I hate that sims don't have a fixed job or abode that they go to and from on a daily basis, and traffic is still atrocious despite the patch.
All-in-all, this game is exactly as the Eurogamer review described it: great on the surface for the first few hours, then the more and more you play it, you start to see cracks appear on that pretty surface, until those cracks turn into gaping chasms and you start to tire of it all.