SimCity V (2013) - screens/artwork and information

Associate
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11% is the happy medium as you build up to prevent protests and mass exodus' but as the city tech level raises, you need to drop it - especially for industrial.

If you can keep your city with a positive tax income at 10% throughout your build you will be pretty stable for the late game.

yes you can supplement your income with specialisations, but when your basic city budget is in the red you drastically increase your chances of a disaster.

Specialisations so far from my experience are the only way to make a positive balance each day for a City with 150k+ population.

I can keep a positive budget up until about 60k population and then the spread so much that they require more services to keep fires, criminals and education at a good level.

Best I've had is 10k+ a hour from budget alone (No specialisations sales)
 
Soldato
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Has anyone noticed a change in processor and TV prices? From $67k and $197k to about $100k and $150k respectively. A simple patch or is the global market working?
 
Soldato
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http://forum.ea.com/eaforum/posts/list/9403340.page

Bug fixes and update talk mainly. They've listed a few of the big ones and advised they are just a handful of the ones they're doing.

I've put 76 sad hours into this game since release and have dealt/deal with 90% of the bugs but the last 2-3 times i've played the only thing I have actually wanted is a bit of longevity. I have my latest city at 350k pop, 10k + per hour and over 10 million now in the bank. All the usable space is used, its mining oil at the moment but there is simply no way I can progress from here. The only thing I thought might add longevity to the game is the regional trade (you know, the whole point its always online...) which is not even mentioned in the latest article so thats out the window for a couple of months but even with that this game is so limited. The only things that I get pop up on my city are the Slow Fire Trucks, Crime has the upper hand, and Out of Petroleum resources. All of which are due to Derek Zoolander like drivers who on any given day can't turn left or right.

This is also the first SimCity game i've played. I fancied a nice deep long strategy game. Thinking of going Shogun 2 instead for what i'm after?
 
Soldato
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The worst thing about that post is that although they are talking about doing some good things, most of the things they mention were already in the game at the start, or should have been. Yeah great, you're bringing back leaderboards, cheetah speed, city rollback improvements, etc, but if you'd released the game properly and realistically predicted game demand, we'd all have had those features from day one.

Essentially, the game is back to where it should have been during launch day, and even then there are a fair few bugs and glitches that are annoying players. Most games developers are able to spend the three weeks after launch day ironing out any gripes that players have had with the game. Maxis have to work fast to earn back player's trust.

Don't get me wrong, I still think this game could be fun, it's just massively crippled in its current state. Gambling doesn't work properly (partly due to the pathing and traffic AI), so you're forced to specialise in mining and drilling to make any decent money. This repetition soon makes the game dull, then there's the stupidly small plot sizes, and the fact that some of the sharing features that the whole online thing is predicated on don't work properly. Plus the pathfinding and general AI is still horrendous, I hate that sims don't have a fixed job or abode that they go to and from on a daily basis, and traffic is still atrocious despite the patch.

All-in-all, this game is exactly as the Eurogamer review described it: great on the surface for the first few hours, then the more and more you play it, you start to see cracks appear on that pretty surface, until those cracks turn into gaping chasms and you start to tire of it all.
 
Soldato
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Little city I'm working on after my previous one had a nuclear meltdown. Things have moved on a little from the photo, and am now trying to encourage bus usage..

BI0522P.jpg
 
Caporegime
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yea the ai is so bad they probably coded the whole game in a couple of months because it's not like theres much content....

It feels like what can we leave out and charge for later was the first list of content they made
 
Soldato
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yea the ai is so bad they probably coded the whole game in a couple of months because it's not like theres much content....

It feels like what can we leave out and charge for later was the first list of content they made

Yep, agreed. It does seem like it's becoming a priority now for developers/producers to consider how they can expand the game and what content they can offer at a future date. It makes the ones who don't do that all the more special and important for the long-term future of the games industry.

In a way, this new Simcity reminds me of Microsoft's failed attempt at an online-focused reboot of the Flight Simulator series. The previous installments were excellent (from what I've heard, not a flight sim fan myself) and had developed a seriously loyal and dedicated following. Then Microsoft tried to deliver a watered down online version with micro-transactions and the whole thing fell apart. It didn't draw in the new users they were hoping, and the loyal fans they had before quickly lost interest. I feel that Maxis and, in particular, EA are so concerned about making as much money from this new Simcity that they haven't considered the hardcore fan, the one who made this series what it is and will continue to define its long-term success.

I fear that unless Maxis and EA make up ground quickly through solid AI improvements, bug fixes and significantly larger maps, this game could go the same way as Microsoft Flight, particularly when you take into account how much the servers must be costing EA to run.
 
Soldato
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I played this once (albeit 12hour session) and aint played again since. Just seems far too broken. Traffic issues, Sims dont live in houses, nothing seems to work like it used to do back in the "old days". Even SC2000 felt more "real" than this?

Hows the patching going?
 
Commissario
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Panting like a fiend
Wait until you get gridlock and everything burns to the ground!

Or your Great Works seems to continue to eat up all of a specific resource when it says it's "full" for it...
I've got a city with the opposite problem at the moment, it seems that most of my sims must be teleporting to work, as the traffic is minimal,. yet out of 100k+ sims only about 20k are using any form of public transport (it was something like 80k, but then dropped to 20k'ish without any noticeable increase in traffic).

As my brother said earlier, he's enjoying the game despite the bugs.
 
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