guess it just proves games are different to synthetic benchmarks
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ergonomics said:guess it just proves games are different to synthetic benchmarks
Tom|Nbk said:It's a shame they couldnt have done the AA resolve the normal way , not sure what benefits the way there doing now has apart from upping the AA level which is sometimes "free". If they had done it the traditional way it would have been the nail in the coffin for nvidia.
Gerard said:The rumour floating around is the msaa hardware on the chip was broken or they couldn't get it to work properly, so they had to fall back to using shaders for anti aliasing. Be interesting to see ati's next card in fsaa terms, if theyre still using shaders then it was prolly a bs rumour, if theyre back using proper msaa hardware then the above rumour would seem to have some truth to it.
Tom|Nbk said:I doubt the "chip" was broken, it's not actually a physical chip its just a unit in the core , most likely they couldn't get it to work after a few respins. .
Gerard said:Never said it was a chip i said that the msaa hardware on the chip was broken.
Bloody cheeky of them to release it if that turns out to be the case, a graphics card that has a chip thats not fully functional.
Tom|Nbk said:, then please refer to it as the core. Also MSAA hardware , Your posts confuse me
Gerard said:Never said it was a chip i said that the msaa hardware on the chip was broken.
Bloody cheeky of them to release it if that turns out to be the case, a graphics card that has a chip thats not fully functional.
Tom|Nbk said:, then please refer to it as the core. Also MSAA hardware , Your posts confuse me