@Evilsod
Actually I am one of the 2 devs (been lurking for a while) anyhow I can guarantee you that if you generalize in Space Pirates and Zombies, you will fail. There are about 800 points to spend in the game on skills, and in an average game, a player will make 270.
Please give the demo a try. Despite the silly name it is quite a deep and complex game and we are committed to supporting it well after release.
We plan to release v1.0 on August 15th, and it will also have respec, for any of you who are currently stuck (the beta is probably the hard difficulty level)
Glad to hear it
Yeah early on skills are cheap. You get 3 points per levelup and a skill costs its current level of points to increase. So level 1 skills are 1 point and level 10 skills are 10 points. Since you only get 3 points per levelup, attaining a level 10 skill is a commitment because it takes 4 levelups to achieve.
The quality of the levelups also increases exponentially toward the top end. For example level 1 may give you +20% damage but level 10 may give you +250% damage.
There are certain skills which are very important though, like reactors so you can decently power your weapons.
Well I think Terraria is going to interrupt things for now...
I'm at lvl85 atm. Things change up a lot at chapter 4 (not had chance to see how it works yet but it sounds interesting). Only ship I haven't unlocked is the Freighter and I can now build a 1 Huge/Large/Medium/Small ship, though frankly the Small ship is useless. Its unfortunate that at this point it seems most of the bonus missions can be completed with a single cloaked tiny ship as trying to use a full fleet just gets you gradually killed.
I'm just waiting for this to hit Steam now so I can buy it![]()
Not sure if you already saw this, but the devs have confirmed that if you buy it now you can register it on steam later![]()
Yeah, I can imagine things stepping up somewhat around that level
I'm still yet to see the zombies part of things. Hopefully I will get some time to play this again in the next few days.
I'm just waiting for this to hit Steam now so I can buy it![]()
Hi All,
Our new version 1.0 should make Zombies a lot more reasonable. Their health bonuses are much lower, but the infected ships now get shields and armor (not the ones hatching from eggs) This means that your weapon tech remains viable late game depending on your focus.
We also made zombie critters (the little guys) need to chew through 75% of your armor and 50% of your hull before invading your ships. This gives a little more of a breather, and makes it more fair for people who have specialized in armor instead of shields.
We seem to be on track for the August 15th release. I am actually just adding achievements today. The version 1.0 has a ton of changes from 0.9.007 that I hope you all will enjoy![]()
Hi All,
Our new version 1.0 should make Zombies a lot more reasonable. Their health bonuses are much lower, but the infected ships now get shields and armor (not the ones hatching from eggs) This means that your weapon tech remains viable late game depending on your focus.
We also made zombie critters (the little guys) need to chew through 75% of your armor and 50% of your hull before invading your ships. This gives a little more of a breather, and makes it more fair for people who have specialized in armor instead of shields.
We seem to be on track for the August 15th release. I am actually just adding achievements today. The version 1.0 has a ton of changes from 0.9.007 that I hope you all will enjoy![]()