SPAZ - Space Pirates and Zombies

I might look into it nearer the release date. I really should hold off buying anything new for the moment and it does strike me as a game that I might just end up playing for the sake of it instead of doing something useful ><
 
What do people think about the depth of the gameplay?

I'm tempted to get it but I can't help but think there is only really going to be a single tactic to the game. Balance your upgrades and ignore some of the poorer skills and use a mix of weapon types. Is doing something like maxing out Cloak viable? Or trying to use Drones? Or only upgrading 1 of missiles/cannons/beams? Or trying to maximise your speed and pick stuff off with long range weapons. Is any of this really viable or is it simply going to be 'balanced approach or fail'?
 
@Evilsod
Actually I am one of the 2 devs (been lurking for a while) anyhow I can guarantee you that if you generalize in Space Pirates and Zombies, you will fail. There are about 800 points to spend in the game on skills, and in an average game, a player will make 270.

Please give the demo a try. Despite the silly name it is quite a deep and complex game and we are committed to supporting it well after release.

We plan to release v1.0 on August 15th, and it will also have respec, for any of you who are currently stuck (the beta is probably the hard difficulty level)
 
@Evilsod
Actually I am one of the 2 devs (been lurking for a while) anyhow I can guarantee you that if you generalize in Space Pirates and Zombies, you will fail. There are about 800 points to spend in the game on skills, and in an average game, a player will make 270.

Please give the demo a try. Despite the silly name it is quite a deep and complex game and we are committed to supporting it well after release.

We plan to release v1.0 on August 15th, and it will also have respec, for any of you who are currently stuck (the beta is probably the hard difficulty level)

I'll have to take that statement at face value (though I can't imagine why someone would sign up to pretend that).

I have played the demo which is what really gave me that opinion. I just seemed to be putting points into more or less everything without any attempts to specialise. I guess it could be that its a sensible idea for starting out when skills don't cost much and you have limited equipment/ships but difficult to say from the demo alone.

Sounds good though, probably get it real soon if thats the case.
 
Glad to hear it :)

Yeah early on skills are cheap. You get 3 points per levelup and a skill costs its current level of points to increase. So level 1 skills are 1 point and level 10 skills are 10 points. Since you only get 3 points per levelup, attaining a level 10 skill is a commitment because it takes 4 levelups to achieve.

The quality of the levelups also increases exponentially toward the top end. For example level 1 may give you +20% damage but level 10 may give you +250% damage.

There are certain skills which are very important though, like reactors so you can decently power your weapons.
 
Glad to hear it :)

Yeah early on skills are cheap. You get 3 points per levelup and a skill costs its current level of points to increase. So level 1 skills are 1 point and level 10 skills are 10 points. Since you only get 3 points per levelup, attaining a level 10 skill is a commitment because it takes 4 levelups to achieve.

The quality of the levelups also increases exponentially toward the top end. For example level 1 may give you +20% damage but level 10 may give you +250% damage.

There are certain skills which are very important though, like reactors so you can decently power your weapons.

Yes I did notice that, well, up to level 6 or 7 anyway as the rest were 'Offline' till the Mothership was upgraded (which I obviously couldn't do in the demo). Suppose that does make sense that investing into something will give you worthwhile rewards in that respect. Guess I need to see what else the galaxy offers in the full version :p

Wow, 1 minute to dl 130mb from GMG.
 
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This game becomes almost impossible at chapter 4... enemies health and damage goes WAY up and you simply can't stop them overwhelming you. Hope the dev fix makes a difference.
 
Well I think Terraria is going to interrupt things for now...

I'm at lvl85 atm. Things change up a lot at chapter 4 (not had chance to see how it works yet but it sounds interesting). Only ship I haven't unlocked is the Freighter and I can now build a 1 Huge/Large/Medium/Small ship, though frankly the Small ship is useless. Its unfortunate that at this point it seems most of the bonus missions can be completed with a single cloaked tiny ship as trying to use a full fleet just gets you gradually killed.
 
Well I think Terraria is going to interrupt things for now...

I'm at lvl85 atm. Things change up a lot at chapter 4 (not had chance to see how it works yet but it sounds interesting). Only ship I haven't unlocked is the Freighter and I can now build a 1 Huge/Large/Medium/Small ship, though frankly the Small ship is useless. Its unfortunate that at this point it seems most of the bonus missions can be completed with a single cloaked tiny ship as trying to use a full fleet just gets you gradually killed.

Yeah, I can imagine things stepping up somewhat around that level :eek:

I'm still yet to see the zombies part of things. Hopefully I will get some time to play this again in the next few days.
 
Not sure if you already saw this, but the devs have confirmed that if you buy it now you can register it on steam later :)

Really? Does that only apply if you buy it from them, or does it cover all digital distro versions?
 
Yeah, I can imagine things stepping up somewhat around that level :eek:

I'm still yet to see the zombies part of things. Hopefully I will get some time to play this again in the next few days.

Its not so much gradually getting harder faster than you get better, the game simply takes a huge step up between chapter 3 final mission and chapter 4. Zombie ships seem to have twice as much health and do twice as much damage. It was all well and good trying to use a strong shield to prevent zombies from boarding but when you get attacked by a ship with 4000 health thats capable of dropping your 500 strong shield in 1 attack theres only so much you can do...

I dunno whether to push on or start again and try out using Launchers or Cloaking.

I'm just waiting for this to hit Steam now so I can buy it :D

You're supposed to be able to add the CD Key to steam no matter where you got it as I understand it so you might as well pick it up now. I went for GMG for £9. I hope it applies to all :p
 
Hi All,

Our new version 1.0 should make Zombies a lot more reasonable. Their health bonuses are much lower, but the infected ships now get shields and armor (not the ones hatching from eggs) This means that your weapon tech remains viable late game depending on your focus.

We also made zombie critters (the little guys) need to chew through 75% of your armor and 50% of your hull before invading your ships. This gives a little more of a breather, and makes it more fair for people who have specialized in armor instead of shields.

We seem to be on track for the August 15th release. I am actually just adding achievements today. The version 1.0 has a ton of changes from 0.9.007 that I hope you all will enjoy :)
 
Hi All,

Our new version 1.0 should make Zombies a lot more reasonable. Their health bonuses are much lower, but the infected ships now get shields and armor (not the ones hatching from eggs) This means that your weapon tech remains viable late game depending on your focus.

We also made zombie critters (the little guys) need to chew through 75% of your armor and 50% of your hull before invading your ships. This gives a little more of a breather, and makes it more fair for people who have specialized in armor instead of shields.

We seem to be on track for the August 15th release. I am actually just adding achievements today. The version 1.0 has a ton of changes from 0.9.007 that I hope you all will enjoy :)

Nice to see a Dev on the forum?

Looking forward to buying this :)
 
Hi All,

Our new version 1.0 should make Zombies a lot more reasonable. Their health bonuses are much lower, but the infected ships now get shields and armor (not the ones hatching from eggs) This means that your weapon tech remains viable late game depending on your focus.

We also made zombie critters (the little guys) need to chew through 75% of your armor and 50% of your hull before invading your ships. This gives a little more of a breather, and makes it more fair for people who have specialized in armor instead of shields.

We seem to be on track for the August 15th release. I am actually just adding achievements today. The version 1.0 has a ton of changes from 0.9.007 that I hope you all will enjoy :)

Sounds good, was always a bit depressing that the zombie infection crippling my ship would be more of a threat than enemy weapons once my shield was down :(
 
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